Weather Rules


Weather plays an important part in battles in real life. Then, why shouldn't they also affect rules in the Warhammer World. These rules are an adaptation to similar rules so that they also make sense to me. These rules also have appended to them additional rules which can change the weather throughout the game. Those rules are simply optional rules to the original optional rule. If your not confused by now, good job. If confused just read on.


At the begining of each battle roll 2d6 for the random weather to occur.

Roll Weather Rules
2 Snow Snow makes it harder to move. -1M to all unit moving through snow .All units using gunpoweder or explosive warmachines (i.e cannons, blunderblussess, etc.) cannot fire on a roll of 6+ each time they are fired. See below for more rules.
3 Fog Fog makes it hard to see. All sight is limited to 24". The maximum any warmachine, or other missile weapon's range is aslo reduced to 24". The maximum charge range is also reduced down to a maximum of 24".
4 Cloudy No flier may charge a ground target from flying high. Also, no ground troops may use warmachine or other means, to attack flying high creature. If one flying high model wished to attack another, they must roll a 4+ to see if they can see the target. The same applie to wizards casting spells in the air.
5-9 Normal No changes
10 Windy All missle troops get a -1 modifier to hit. This does not include warmachines.
11 Rain Rain makes things slick. All ground troops recieve -1M. All units using gunpoweder or explosive warmachines (i.e cannons, blunderblussess, etc.) cannot fire on a roll of 5+ each time they are fired.See below for more rules.
12 Storm Any model flying high is struck by lightning at the begining of its turn on a roll of 4+. Creatures struck by lightning each get S6 hit.All units using gunpoweder or explosive warmachines (i.e cannons, blunderblussess, etc.) cannot fire on a roll of 4+ each time they are fired. See below for more rules.

Additional Rules

Snow- If you wish to use these rules, each turn roll d6 and see the table below rules that apply to the rules also have the same rules as the usual snow.

Roll Rules
1 A blizzard has begun. All figures suffer the following penalties: -1M, sight is limited to 18", -1 to all missles (not warmachines), and no model may fly high. all models flying high must land on the board.
2-3 Snow falls heavily. Rules for snow and fog apply as above.
4-6 Same rules for the snow.

Rain- If you wish to use these rules, each turn roll d6 and see the table below. The rules for usual rain are also applied to the altered rules.


Roll Rule
1 A storm has stuck.All figures suffer the following: -1M,-1to hit with missles, 1/2 range on all war machines. Further, all hills become to muddy to go up or down. So, no movement up or down inclines.
2-3 Heavy wind and rain fall. Rules for both wind and rain apply.
4-6 Normal rules for rain

Storm-If you wish to use these rules, each turn roll d6 and see the table below. The rules for usual snoware also applied to the altered rules.

Roll Rule
1 A tornado has struck. The tornado lands 4d6" from the center of the board in a random direction by rollin the scatter dice. Plact the cannon template here and roll 4d6 again in a random direction. Anything under the hole of the template recieves a strength 10 hit if a 4+ is rolled.Any other models are struck on a 5+ with a strength 7 hit . If the tornado is rolled again in the begining of the next continue it from the last point with another 4d6 roll. If this is rolled again in nonconsectutive the template starts in the middle.
2-3 Lightning strike the ground! d6 lighning bolt hit the gound. Measure these out fom the center of the table individually by appling the random directio with 4d6". Each model hit recieves S6 hit which causes d3 wounds.
4-6 Rules stay the same as normal storms

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