(* not available to Albion forces)
Equipment List:
Hand-to-hand combat weapons
A single sword, axe, mace
or other hand weapon.......................Free
An additional sword, axe, etc................1
A double-handed weapon,
including double-handed axe, sword, etc......2
Flail........................................1
Halberd......................................2
Spear........................................1
Missile weapons
Bow..........................................2
Short Bow....................................1
Long Bow.....................................3
Crossbow *...................................3
Repeating Crossbow *.........................4
Javelin......................................1
Sling........................................1
Hand Gun.....................................3
Pistol.......................................2
Armour
Shield.......................................1
Light Armour.................................2
Heavy Armour.................................3
Carapacing for horse.........................4
Army Selection:
Characters 0-50% Up to half of your points may be spent
on characters, this includes monsters
ridden by characters.
Regiments 25%+ At least a quarter of your points must
be spent on regiments, not including the
cost of Champions.
War Machines 0-25% Up to a quarter of your points may be spent
on war machines.
Monsters 0-25% Up to a quarter of your points may be spent
on monsters, not including monsters ridden
by characters.
Allies 0-25% Up to a quarter of your points may be spent
on allied troops from any one or more of the
following lists: Empire, Brettonian, High Elves
(only against chaotic races), Dwarfs.
Characters
1 General..........100pts
Profile M WS BS S T W I A Ld
General 4 6 6 4 4 3 6 4 9
Equipment : Sword
Weapons/Armour : The general may have any combination of weapons/armour
from the equipment list
May Ride : The general may ride any horse or a monster from the army list
Magic Items : The general is allowed up to 3 magic items
0-1 Battle Standard.....80pts
Profile M WS BS S T W I A Ld
Battle
Standard 4 4 4 4 3 1 4 2 7
Equipment : Sword and Battle Standard
Weapons/Armour : The Battle Standard may have any combination of weapons/
armour form the equipment list
May Ride : The Battle Standard may ride any type of horse
Magic Items : The Standard Bearer is a Champion character and may have one
magic item, this may be a magical standard
Hero.............65pts
Profile M WS BS S T W I A Ld
Hero 4 5 5 4 4 2 5 3 8
Equipment : Sword
Weapons/Armour : A Hero may have any combination of weapons/armour from
the equipment list
May Ride : A Hero may ride any type of horse
Magic Items : A Hero may have upto two magic items
Druids : Initiate.........56pts
Druid...........118pts
Chief Druid.....190pts
Bard............287pts
Profile M WS BS S T W I A Ld Level
Initiate 4 3 3 3 4 1 4 1 7 1
Druid 4 3 3 4 4 2 4 1 7 2
Chief Druid 4 3 3 4 4 3 5 2 7 3
Bard 4 3 3 4 4 4 6 3 8 4
Equipment : Sword
Weapons/Armour : Druids may be armed with any combination of weapons/
armour in the equipment list, although wizards do not
usually wear armour
May Ride : Druids may ride any type of horse
Magic Items : A Druid may take upto the number of magic items equal to
his magic level
Special Rules : A Bard may attempt to reform the unit he is part of in the
same way as a musician
Champions...........30pts
Profile M WS BS S T W I A Ld
Champion 4 4 4 4 3 1 4 2 7
Equipment : A Champion is always equipped the same way as the rank and file
of the unir he is part of
Magic Items : A Champion may take upto one magic item
Regiments
Bowmen of Morien..........10 pts per model
Profile M WS BS S T W I A Ld
Bowmen
of Morien 4 4 5 3 3 1 4 1 7
Equipment : Bow, Light armour, Sword
Weapons/Armour : The Bowmen may be armed with a sheild (1 pt per model)
or an extra hand weapon (1 pt per model)
Save : 5+
Special Rules : The Bowmen of Morien may use the arrowhead formation
(as described in Warhammer Armies:Brettionia), and if they don't
move during the movement phase they may fire twice durind the
shooting phase
Knights of Morien...........36 pts per model
Profile M WS BS S T W I A Ld
Knights
of Morien 4 4 3 4 3 1 4 1 7
Equipment : Lance, Heavy Armour, Shield
The Knights of Morien ride Shire Warhorses
Weapons/Armour : The Shire Warhorses may be equipped with barding
(+8 pts per model). The Knights may be equipped with short bows
(+2 pts per model)
Save : 3+
Special Rules : The Knights of Morien each have an automatic dispel roll
of 3+ against spells which could turn them against their felllow
troops. This roll is taken seperatly for each model in the unit
note that this could split the unit in two if this happens place
the two halves of the unit in hand-to-hand combat.
The Knights of Morien only need to take a break test in
hand-to-hand combat when they have suffered 50%+ casualties rather
than the normal 25%+
Shire Warhorse........Double the value of rider + 8 pts
Profile W WS BS S T W I A Ld
Shire
Warhorse 8 4 0 3 4 2 3 2 5
Save : 6+
Special Rules : Shire Warhorses cause fear amongst gobilinoid hordes
and suffer no movement reduction for barding
Morien Falconers.........6 pts per model
Morien Warhawks..........2 pts per model
Profile M WS BS S T W I A Ld
Falconer 4 3 3 3 3 1 4 1 7
Warhawk 8 4 0 3 2 1 3 1 3
Equipment : Falconers are armed with a hand weapon and light armour
Weapons/Armour : Falconers may be armed with additional hand weapons
(+1 pt per model) and may ride a horse (double riders value)
Save : Falconer : 5+
Warhawk : 6+
Special Rules : A falconer can control upto 6 warhawks at once but
several falconers may join together to form one large unit of
warhawks
0-1 unit
Albany Berserkers..........12 pts per model
Profile M WS BS S T W I A Ld
Berserker 4 6 0 4 4 1 4 1 10
Equipment : Berserkers carry no equipment
Weapons/Armour : Berserkers may not take any items from the equipment list
Save : 6+
Special Rules : Berserkers are affected by the rules for frenzy
Albion Footsoldiers..........6 pts per model
Profile M WS BS S T W I A Ld
Albion
Footsoldier 4 4 3 3 3 1 4 1 7
Equipment : Sword and Light Armour
Weapons/Armour : Albion Footsoldiers may be equipped with spears (+1 pt
per model), or halberds (+2 pts per model), and shields (+1 pt
per model)
Save : 6+
Albion Musketeers..........11 pts per model
Profile M WS BS S T W I A Ld
Albion
Musketeer 4 3 4 3 3 1 4 1 7
Equipment : Hand Weapon, Muskets and Light Armour
Weapons/Armour : Musketeers may be equipped with Heavy Armour (+2 pts
per model) and shields (+1 pt per model)
Save : 6+
Special Rules : see bestiary for full rules
0-1 unit
Albion Royal Guard..........26 pts per model
Profile M WS BS S T W I A Ld
Royal
Guard 4 5 3 4 3 1 4 2 7
Equipment : Royal Guard wear Light Armour, carry a hand weapon, a shield
and ride a horse
Weapons/Armour : Royal Guard may be equipped with Heavy Armour (+4 pts per
model), lances (+4 pts per model), and may take barding for their
horse(+8 pts per model)
Albion Houndmaster..........10 pts per model
Albion Warhounds.............5 pts per model
Profile M WS BS S T W I A Ld
Houndmaster 4 3 3 3 4 1 4 1 8
Warhound 8 4 0 3 4 1 4 2 4
Equipment : Houndmasters carry a sword and wear light armour
Weapons/Armour : A Houndmaster may be equipped with an additional
hand weapon (+1 pt)
Save : Houndmaster : 6+
Warhounds : None
Special Rules : A Houndmaster may only control upto 6 hounds but several
masters may join together to form one large unit
War Machines
Shire Chariot..............72 pts (2 crew)
Profile M WS BS S T W I A Ld
Crew 4 4 4 3 3 1 4 1 8
Chariot - 2 - 5 5 3 - D3 -
Shire Warhorses 8 4 0 3 4 2 3 2 5
Equipment : The crew carry Swords and Shields and wear Light Armour
Weapons/Armour : The crew may be equipped with Bows (+2 pts per model)
and Heavy Armour (+2 pts per model) and Barding (+4 pts per horse)
Save : Crew : 5+
Chariot : 6+
Shire horses : 6+
Special Rules : The army standard may ride in the chariot for no extra cost
The Shire Chariot is feared by Orcs and Goblins
Stone Thrower.............80 pts (3 crew)
Profile M WS BS S T W I A Ld Max
Range
Crew 4 3 3 3 4 1 4 1 8
Stone
Thrower 4 - - 7 7 3 - - - 48"
Equipment : The crew carry Swords and wear Light Armour
Save : Crew : 6+
Stone Thorwer : None
See Stone Thrower rules in Warhammer Rulebook
10 Man Cannon.........100 pts (2 crew)
Profile M WS BS S T W I A Ld Max
Range
Crew 4 3 3 3 4 1 4 1 8
Cannon 4 - - 10 7 3 - - - 60"
Equipment : The crew carry Swords and wear Light Armour
Save : Crew : 6+
Cannon : None
Special Rules : See Bestiary and Warhammer rulebook for rules
Flame Cannon...........90 pts (4 crew)
Profile M WS BS S T W I A Ld Max
Range
Crew 4 3 3 3 4 1 4 1 8
Cannon 4 - - 5 7 3 - - - Template + 1/2
Artillery Die
Equipment : The crew carry Swords and wear Light Armour
Save : Crew : 6+
Cannon : None
Special Rules : See Bestiary for rules
Monsters
Dracoforms : Dragon...............450 pts
Great Dragon.........600 pts
Emperor Dragon.......750 pts
Profile M WS BS S T W I A Ld
Dragon 6 6 0 6 6 7 8 7 7
Great Dragon 6 7 0 7 7 8 7 8 8
Emperor Dragon 6 8 0 8 8 9 6 9 9
Griffon..........................150 pts
Profile M WS BS S T W I A Ld
6 5 0 6 5 5 7 4 8
Pegasus..........................50 pts
Profile M WS BS S T W I A Ld
8 3 0 4 4 3 4 2 5
Unicorn..........................90 pts
Profile M WS BS S T W I A Ld
9 5 0 4 4 3 4 2 9
Giant............................200 pts
Profile M WS BS S T W I A Ld
6 3 3 7 6 6 3 Special 6
See Warhammer Bestiary for full rules on Monsters