MAGIC COMBOS

 

THE COMBOS BELOW ARE THANKS TO STYX

Sneak Attack & Weatherseed Treefolk-
     A 5/3 trampler for only 1 red mana that goes back to your hand at the end of turn.

Darkest Hour & Light of Day-

     All creatures cannot attack or block.

Maro & Sunder-
     Return all lands to their owner's hands to make a really big Maro.

Abduction & Avalanche Riders-
     Use Abduction on the riders and don't pay echo to get double the land destruction.

Pyromance & B.F.M. (Either Half)-
     Discard B.F.M. for 15 points of damage.

Forbidden Crypt & Donate
-
     Give the Forbidden Crypt to your opponent to make them lose the game.

Fledgling Osprey & Sigil of Sleep-
     Bounce one of your opponent's creatures back to their hand for two mana.

Pattern of Rebirth & Thorn Elemental
-
     Enchant a weenie with Rebirth and get it killed to search for Thorn Elemental.

Phyrexian Negator & Treacherous Link-
     Take the damage yourself instead of sacrificing permanents.

Landslide & Planar Birth
-
     Sacrifice your mountains for direct damage then bring them all back into play.

Attrition & Bone Shredder-
     Destroy one creature with Bone Shredder then sac it to Attrition to kill another.

Hidden Predators & Giant Growth-
     Play Hidden Predators then cast Giant Growth on an opponents creature after they attack,
     but before the end of the turn to wake it up.

Storm Cauldron & Iron Maiden
-
     Make your opponents take damage by not playing anything or by playing something.

Fleeting Image & Rancor-
     Attack with a 4/1 flying trampler that can return to your hand.

Rain of Filth & Planar Birth-
     Sac your swamps for black mana then bring them back with planar birth for tons of mana.

Grafted Skullcap & Mindless Automaton
-
     Play what you can during your next turn then discard to beef up your Automaton.

Deranged Hermit & Lifeline-
     Play the hermit while Lifeline is down then don't pay echo. At the end of turn it comes
     back to give you more squirrels. (Also w/ Multani's Acolyte, Avalanche Riders, and
     Radiant's Dragoons)

Shaman en-Kor & Mother of Runes
-
     Redirect all the damage from a creature to the shaman then tap the mother to give it
     protection.

Bone Shredder & Aluren-
     Free creature destruction.

Mind Maggots & Unearth-
     Discard a creature to pump up the maggots then Unearth it and discard again.

2 Smokestacks & Goblin Welder-
     Put a counter on smokestacks then your opponent has to sac a permanent then tap
     the Welder to switch the smokestacks so you don't have to.

Second Chance, Monk Realist, & Erratic Portal-
     Once your at 5 or less life sac the Second Chance to take an extra turn then play
     Monk Realist to return it to your hand and activate Erratic Portal to return the monk
     to your hand. Infinite turns to kill your opponent.

Angel's Trumpet, No Mercy, & Worship
-
     Make your opponent attack and kill his creatures, or take damage for not attacking.

Anthroplasm & Spike Rogue-
     Put counters on Anthroplasm then move them onto the spike to then put them on
     other creatures.

Cursed Scroll & Pyromancy-
     Deal direct damage to your opponent w/ Pyromance to get your hand small then use
     Cursed Scroll to do extra damage.

Goblin Medics & Hermetic Study
-
     Tap the goblin w/ hermetic study to do 2 damage each turn.

Might of the Oaks & Lone Wolf-
     Deal 9 damage straight to your opponent.

Radiant's Dragoons & Recurring Nightmare
-
     Play the dragoons and don't pay echo. Then use Recurring Nightmare to bring them
     back for 5 more life.

Any Tim(tap does 1 direct damage) & Venomous Fangs
-
     Create a Tim that kills any creature that it damages.

 

 

ALL COMBOS BELOW ARE THANKS TO THE PEOPLE WHO SENT THEM.

 

1. Humility + Gerrard's Battle Cry+ Breeding Pit(optional)= overpower your opponent

2. Fire Whip+ Wherling Dervish= 7/7 protection from black or more, depends on yer pations.=)

3. 1-2 Booby Trap + Precognition = bye bye opponent.([email protected])

4. Fire Whip + shocker = opponent run out of cards.

5. Sliver Queen + Earthcraft +Wild Growth= 1,000,000 slivers([email protected])

6. Breeding pit +  Lord of the pit = 7/7 flying trample([email protected])

7. COP Black + lord of the pit =7/7 flying([email protected])

8. Dragon Mask + Nekrataal = free terror every turn (also works with Uktabi `Tang, Man o' War, etc.)([email protected])

9. Sliver Queen + Heartstone + ashnods altar=lotsa tokens with you winning the game( [email protected])

10. Curiosity+Mind over matter +pinger(any creture which deals 1damage when tap) = You win if your library has 20or more cards...

11. Oath of druids+Spirit of the night= death

12. canibalism+abduction= opponent looses 2while you gain 1big creture

13. icy manipulator+winter orb= you get lands, opponent doesn't

14. Tradewind+Tradewind= something I want... ;)

15. Sacred Mesa+Crusade = 2/2 flyer for 2mana every turn. 

16. Humility + Aether Flash = no creatures...([email protected])

17. Prosperity + Spellbook + Gerrad's wisdom = cards for life([email protected])

18. (in spanish) Reina Hechicera + Burocratas de Aysen + Asesino Real = Destroys any

creature!!([email protected])

19.Volrath's Shapeshifter+phyrexian dreadnaught+1 mana=12 damage([email protected])

20. Necropotence-gerrards wizdom( [email protected]

21. Volraths stronghold-bottle gnomes( [email protected] )

22. Pandemonium-dreadnought-reanimate( [email protected] )

23. Planar birth-altar of dementia-natures revolt( [email protected] )

24. Cursed scroll-ensnaring bridge-seismic assault/null brooch( [email protected] )

25.Sacred mesa-earthcraft-wild growth on plains( [email protected] )

26. Winter orb, moleworms (better than icy)( [email protected] )

27. Apathy-curiosity-poker( [email protected] )

28. Fire whip-shocker-megrim( [email protected] )

20-28 Klys aka Blade ( [email protected] ), thanx!

29. reigns of power + altar of dimensia = attack then take out opponents creatures.

30. Safe Haven+Wrath of God+Armageddon ( [email protected] )

31. Sliver Queen+Earthcraft+Fertile Ground = infinite Sliver Tokens ( [email protected] )

32. Sliver Queen+Citanul Hierophants+Heartstone = infinite Sliver Tokens ( [email protected] )

33. Sliver Queen+Citanul Hierophants+Intruder Alarm = infinite Sliver Tokens ( [email protected] )

34. aether flash+death pits of rath=no creatures

35. lifeline+any good creature with echo=extra something a turn(ex. radiants dragoons dont pay echo get 5 life a turn....or yavimaya granger dont pay echo extra card a turn)

36.serra avatar+angelic chorus+sneak attack+ mortuary(optional)or citanuel flute=double your life a turn for one red mana or with the flure 8 mana a turn

37.pandemonium+serra avatar=death right when she is played

38. geas cradle+killer bees+elf deck=big guy insto kill

34-38([email protected] -thanx)

39. armageddon, then tormods crypt your opponent. plana birth = destroy only your opponent's lands ([email protected])

40. spirit linked crypt rats([email protected])

41. asmira holy avenger with lots of weenie creatures, cast catacalysm, keep asmira who gets a +!/+! counter for all your creatures entering your graveyard, plus plowshare for his creature.([email protected])

42. Deathpits of Rath and Prodigal Scorcers = creture death.([email protected])

43. Keldon Warlord, Sliver Queen, and Earthcraft. This'll make your Keldon indestructable.([email protected])

44. Second Chance-Erratic Portal-Monk Idealist( you must have 5 or less life) Infinite Turns!!!!([email protected])

45.NEVINYRRAL'S DISK THEN, THE CHEESE STANDS ALONE THEN, ARMAGEDDON. ([email protected])

46. Humble + Swords To Plowshares, You can remove any creature and they don't gain any life.([email protected])

47. Shamen En-core + Mother Of Runes, you can suck up all the damage and then give it protection for the colors that you need to.([email protected])

48. Deranged Hermit + Lifeline= A lot of squirrels([email protected])

49. 1) Get out a thicket Basalisk + Put the lure and regeneration enchanments on them (use da licids if

you like!) =  Iiiiiinnnnnnnnnnn, your opponent looses all his creatures soooo

goooood! (Paul Willis, Team Jurassic Park,[email protected])

50. Get out a loada islands + High tide up some + cast a loada frantic searches, time spirals, turnabouts and a

palinchron to generate Sooooooome mana+ Casta stroke of genius on yourself and draw loadsa creatures, cast

all the creatures = attack next turn for an easy win! (Paul Willis, Team Jurassic Park,[email protected])

51. make a mountain and a goblin lackey +  in with the lackey and make a free mogg flunkie, lay a mountain

and another flunkie = SERVED for 7 point on turn 3  + finish him off with goblin grenades if you can!.
(Paul Willis, Team Jurassic Park,[email protected])

52. Thundermare + Vitalize = little oblivion(HaPpY [email protected])

53.Lowland basilisk and a tempting licid. put tempting on lowland attack =destroy all creatures with out shadow your opponent controls([email protected])

54. Ball lightning  + bloodlust attaxk + fling = 20 damage.([email protected] )

55. icy menipulator and royal assasin([email protected])

56. somnafor and royal assasin ([email protected])

57. sombafor and cloak of mysts and robe of mirriors ([email protected])

58. 2 thundermares+hells caretaker = 5 damage each turn... ([email protected])

59.Dream fighter + Lure=death ([email protected] )

60. Land Tax + Seismic Assault = 6 damage every turn
([email protected] (Hermann Pernerstorfer))

61. Viashino Cutthroat + Pandemonium = 5 damage each turn
([email protected] (Hermann Pernerstorfer))

62. Goblin Medic + Instill Energy + Fire Whip = 4 damage each turn
([email protected] (Hermann Pernerstorfer))

63. 2 Mishra's Workshop + Sol Ring + Soldevi Simulacrum = Attack with 10/4 at turn 2
([email protected] (Hermann Pernerstorfer))

64. Llanowar Elf + Elvish Ranger + Hero's Resolve = attack with 5/6 at turn three
([email protected] (Hermann Pernerstorfer))

65. 2 Mountain + Mana Vault + Sneak Attack + Serra Avatar = turn 2 kill
([email protected] (Hermann Pernerstorfer))

66. Defense of the Heart + 2 Deranged Hermits in library = eight 3/3
([email protected] (Hermann Pernerstorfer))

67. Defense of the Heart + 2 Phyrexian Dreadnought = 1 surviving Dreadnought
([email protected] (Hermann Pernerstorfer))

68. Defense of the Heart + 2 Serra Avatar + Primal Rage = victory
([email protected] (Hermann Pernerstorfer))

69. Defense of the Heart + Monk Idealist = ??
([email protected] (Hermann Pernerstorfer))

70. Defense of the Heart + 2 Spirit of the Night + Relentless Assault = 24 damage
([email protected] (Hermann Pernerstorfer))

71. Force of Nature + 2 Spirit Link = no upkeep and 24 life each turn if it attacks
([email protected] (Hermann Pernerstorfer))

72. Absolute Law + Inferno = Wrath of God only on your opponent
([email protected] (Hermann Pernerstorfer))

 

 

 

ALL COMBOS BELOW ARE THANKS TO HELLKITES MAGIC LAIR

 

Swamp - Dark Ritual - Ornithopter - 2 Unholy Strength - Thrull Retainer
A 5/5 flying creature on your first turn.
Sent in by Fozzy

Icy Manipulator - Royal Assassin - Nettling Imp
Use the Icy to tap the creatures, use the Royal to kill them, and then use the Imp to force them to attack.
Sent in by Fozzy

Juggernaut - Invisibility
It's a big unblockable creature.
Sent in by Travis Kronenberg

Living Plane - Titania's Song - Tabernacle At Pendrell Vale
Use the Plane to change all lands into 1/1 creatures, and use the Song to turn all the artifacts into creatures, then the Vale gives all creatures an upkeep cost of one. According to current rulings, a card doesn't do anything until you pay upkeep. So, when your turn comes, you don't pay the upkeep on the Vale, and it goes to the graveyard. The next step is obvious.
Sent in by Tom C. Polokonis

Binding Agony - Fire Covenant
Sacrifice life to do damage to a creature enchanted with Binding Agony, and the creatures controller recieves the same amount of damage!
Sent in by Aaron Fudge

Malignant Growth - Black Vise - Miser's Cage - Millstone
Make opponent draw lots of cards each turn (taking damage from the Growth, Cage, and Vise), while depleting his deck with the Millstone.
Sent in by Keith Lim

Black Vise - Braingeyser
During your turn, use the Geyser on your opponent for as much as possible. Put out the Black Vise, and when your opponent goes, they lose major life.
Sent in by Tim Polokonis

Mystic Compass - Any creature with a landwalk
Cast the creature with any landwalk albility (ex. forestwalk). Then use Mystic Compass to turn one of your opponent's land to the land of the landwalk ability of the creature (forest=forestwalk). For more fun add some enchant creatures.
Sent in by [email protected]

Funeral March - Treferi's Curse
Teferi's Curse gives any creature or artifact phasing. And Funeral march says something like "when creature funeral march enchants leaves play that creatures controller must sacrifice another creature." Now phasing officially removes the card from play. so every other turn a creature dies. The only way most decks can stop it is by frying the enchanted creature, which removes it from play, and therefore kills another creature in the process.
Sent in by Telastyn

Soldevi Digger - Bazaar of Wonders - Millstone
Cast the Bazaar of Wonders to remove the graveyards. Then cast the Soldevi Digger & the Millstone. Every time you cast a spell that goes to the graveyard, use the digger to put it at the bottom of your library. Use the Millstone to put your opponents cards in the graveyard. Eventually, they can't cast anything because of the Bazaar of Wonders which counters any spell already in a players graveyard!
Sent in by Matthew Dill

Orcish Cannoners - Spirit Link
You drain 2 life from them each turn, it will really start to piss them off.
Sent in by Elijah Bunnel

Siren's Call - Festival
For 1 blue and 1 white mana, and two spells, you kill off every creature your opponent owns, not including regenerators.
Sent in by Sean McKeown

Mana Flare - Drain Power - Fireball - Braingeyser - Fork
Wait for opponent to be not tapped out, then drain power, fireball and fork for massive damage. Or Braingeyser him/her for Massive card pick up then Vise(or run them out of cards).
Sent in by Leonard Lim

Swamp - Dark Ritual - Elvish Spirit Guide - Erhnam Djinn
First turn speed combo.
Sent in by Leonard Lim

Gravity Sphere - Eathquake - Mudslide
Holds creatures down and then kills them.
Sent in by Big Daddy Ferg

Fireball - Ersatz Gnomes
Make your spell colorless to avoid getting it Hydroblasted.
Sent in by Big Daddy Ferg

Atog - Enduring Renewal - Ornithopter
Atog gets very big very fast.
Sent in by DemonicHorde

Krovikan Vampire - Sorceress Queen - Nettling Imp(or Norritt)
Force one of the opponents huge creatures to attack using the Nettling Imp, make it a 0/2 using the Sorceress Queen, block with the Krovikan Vampire, and when your turn comes you have his creature on your side.
Sent in by Tomas

Prismatic Boon - Savage Twister
Tap enough mana to kill everything on the board with the Savage Twister and then use Prismatic Boon to give your creatures protection from red or green and watch your opponent's creatures fry.
Sent in Anonymously

Minion of Leshrac - Circle of Protection: Black
Play a Minion of Leshrac and a C.O.P. Black. Now during your upkeep don't sacrafise the creature, instead activate the C.O.P.to prevent the five damage it deals you. Because the Minion of Leshrac says if Minion deals damage to you this way destroy Minion. Since it dealt no damage, you'll keep it around alot longer.
Sent in by Keeper of the Lotus

Lord of the Pit - Breeding Pit
Generate creatures to feed to the Lord of the Pit.
Sent in by joebob

Stalking Tiger - Goblin Wardrums
Since Stalking Tiger can only be blocked by one creature and with Goblin Wardrums your creatures can only be blocked by 2 you will get 3 or more damage in each turn!
Sent in by Adam

Energy Vortex - Artifact Mana - Winter Orb
Shut down the land mana production with the Orb, and stomp on your opponent for 3 damage per extra Artifact Mana over your opponent. Of course, the deck built around this supports it more.
Sent in by B Craig Connell

Crypt Rats - Spirit Link - Black Ward
Get tons of life while killing your opponent and their creatures.
Sent in by DakkoN (e-mail [email protected] )

Seasinger - Shadow Guildmage - Phantasmal Terrain
Give your opponent an Island with Phantasmal Terrain, steal one of his creatures, then put it on top of his library with the Guildmage. Your opponent will never draw a new card!
Sent in by Ed & Dale Coy

Black Lotus - Island - Black Vise - Anscestral Recall
Put down the Island, cast Anscestral Recall on your opponent, cast the Lotus, sacrifice and cast the black Vise. Major damage!
Sent in by Anonymous

Blanket of Night - Roots of Life
You cast a Blanket of Night and then a Roots of Life set for swamps and every time your opponent taps a land for mana you gain a life.
Sent in by Ian Goral

Enduring Renewal - Ahnod's Altar - Ornithopter - Fireball or Stream of Life
Play the Altar then cast Ornithopter. Next round play Enduring Renewal. Sacrifice the Ornithopter to the Altar about 5 billion times and do 10 billion damage to your opponent or gain 10 billion life.
Sent in by Steve Cable

Maro - Library of Leng
Use the Library of Leng to get as many cards in your hand as you can, then play the Maro, and attack with it. It will have a giant power and toughness.
Sent in by Julia Vess

Elemental Augury - Millstone
Use the Augury to look at their cards, then put the two best up top and use the Millstone to get rid of them.
Sent in by Anonymous

Kormus Bell - Blanket of Night - Earthlink - Aeolipile - Dingus Egg
A combo to build a deck around: Lay down Aeolipile, Dingus Egg, Earthlink and Blanket of Night and wait until you`re safe. Then cast Kormus Bell and Aeolipile one of opponent`s land. It will trigger the Dingus Egg and the Earthlink, causing him to sacrifice another land, over and over again.
Sent in by Marcus Malden

Nekrataal - Dragon Mask
Pull out Nekrataal, destroy one of their creatures, then use Dragon Mask, at the end of your turn, Nekrataal is put back into your hand so you pull it out again, destroy one of their creatures and do this over and over.
Sent in by Keeper of the Faith

Lich - Mirror Universe
Play the Lich, and the use the Mirror Universe. Your opponent will get your 0 life and you will get you opponent's life.
Sent in by The LizrdKing

Hoar Shade - 2 Unholy Strengths - At Least 5 Swamps
Put Swamps down, play Hoar Shade and one Unholy Strength, next turn put other Unholy Strength, tap 4 Swamps, and attack.
Sent in by [email protected]

Jokulahaups - Iceberg
Clear the board of all the land creatures and artifacts while still keeping whatever amount of colorless mana you had on the Iceberg. Works good with a Mana Prism.
Sent in by glafrance and jbandli

2 Nekrataals - Hell's Caretaker
You can keep bringing out the Nekrataal on each turn and keep killing off there creatures.
Sent in by [email protected]

Zuran Orb - Dingus Egg - Armageddon - Reverse Polarity
You have your Zuran Orb and your Dingus Egg out, then use an Armageddon to get rid off everyone's land and deal tons of damage to them with your Dingus Egg, then use Reverse Polarity (if you added more mana to your mana pool before the Armageddon) and you end up gaining 4 life for each land put into your graveyard!
Sent in by Trevor Hodgins

 

 

�ther Storm - Wrath of God - Artifact Creatures
Play Wrath of God, put down �ther Storm, and since artifact creatures arent summon spells you can cast them. Add Abyss's if you have any, and some Disenchants just in case they get out some artifact creatures.
Sent in by [email protected]

Wrath of God - Spoils of Evil - Songs of the Dead
Kills all creatures, and then leaves you mana and life.
Sent in by Dark Forces

Berserk - Trailblazer
Double the creature's power and make it unblockable.
Sent in by Phillip Isom

Shimmer - Sands of Time
Play the Shimmer on opponent's land type, and then play Sands of Time. This takes away the untap phase so their lands will never phase in!
Sent in by PV

Pygmy Hippo - Prosperity - Black Vise
Take his mana, give him cards, and make him pay for it.
Sent in by Turtle

Maro - Howling Mines - Black Vise or Storm Seeker
Make your opponent pay for all those cards in more then one way..smack him with the Vise, with Maro, or with the Storm Seeker..either way he'll wish he didn't get to draw the extra cards.
Sent in by Turtle

Fallen Angel - Polar Kraken - Homarid Spawning Bed - Dance of the Dead
Draw until you have 8 cards in your hand, and discard the Polar Kraken. Next turn, bring him out with Dance of the Dead. Then cast Homarid Spawning Bed, and tap 2 blue and 1 colorless, and sacrifice Polar Kraken to give you 11 1/1 creatures. Then sacrifice all those creatures to make Fallen Angel a 25/14 flyer!
Sent in by David

Black Weenie Creatures - Tombstone Stairwell
When most of your creatures are in the graveyard cast a Tombstone Stairwell, and all creatures of all players in the graveyard becomes a 2/2 zombie with no summoning sickness. Very effective after a white Wrath of God combo.
Sent in by Gerard del Rosario

Teferi's Puzzlebox - Breathstealer's Crypt
Make your opponent pay for their creatures. Works even better with a creatureless deck!
Sent in by Myrdin

False Demise - Fissure
First, put the False Demise on an opponent's creature. Then play Fissure on the same creature. Now, it is your creature!
Sent in by Tom B McClelland

Wrath of God - Tormod's Crypt - Tombstone Stairwell
Wrath the field, and then remove your opponent's graveyard from the game so that they won't benefit from the Stairwell, while you crank out the Zombies.
Sent in by Anonymous

Crypt Rats (or Pestilence) - Adarkar Sentinel - Death Watch
When you've got less than 10, but more than 3 life, put Sentinel and Rats in play. Cast Death Watch on Sentinel. Wait one round. Pump the special abilities of the Sentinel and the Rats in such a manner as to allow the Rats' special ability to kill the Sentinel (for instance, if you pay 7 into the Sentinel to make it a 3/10, pump 10 more into the Rats to make them deal 10 damage). When the effects resolve, the Rats will deal 10 damage to all creatures and players. The Sentinel will die, causing Death Watch to hit you for 3 but gain you 10 because of Death Watch. You live, your opponent dies.
Sent in by [email protected]

Giant Slug - Soul Kiss
Bring out the Giant Slug and pay 5 colorless so that is unblockable the next turn. Put a Soul Kiss on Giant Slug and pay 3 live and tap 3 black mana to make it a 7/7.
Sent in by Little Man (Josh)

Stasis - Time Elemental
Cast the Time Elemental, then wait until you have enough mana. Then, cast Stasis and return it to your hand, then play it during your turn.This will cause you to have an untap phase, but denying your opponents.
Sent in by Alex Chen

Infernal Harvest - Land's Edge
First play the Infernal Harvest and return all your Swamps to your hand, dealing that amount of damage to your opponent. Then, play the Land's Edge and discard all those Swamps to do 2 more damage per Swamp to your opponent!
Sent in by Dickson Vaughan

Fireball - Black Lotus - Channel - Mountain
This is a great first turn death combo. Play the Mountain and the Black Lotus. Use two green and one red from the Lotus to start the Channel and the Fireball. Then pump 19 life into the Fireball, and use the Mountain to make it 20. Your opponent is dead, no reprisals!
Sent in by Chaos

Maro - Blanket of Night - Infernal Harvest - Land's Edge
Return all of your lands to your hand to kill all of your opponent's creatures, attack with Maro for big damage, and finish with Land's Edge to kill them.
Sent in by [email protected]

Breeding Pit - Ebon Praetor
Sacrifice Thrulls to the Praetor and it keeps getting bigger and bigger.
Sent in by [email protected]

Snake Basket - Dark Ritual - Phyrexian Dreadnought
Play the Snake Basket, then sacrifice the snakes for a big trampling creature.
Sent in by asure

Blanket of Night - Angry Mob
Play the Blanket of Night first and then the Angry Mob to do major, major damage.
Sent in by Winston!

Underworld Dreams - Ivory Gargoyle - Howling Mine - Lord of the Pit
Sacrifice your Gargoyle to your Lord of the Pit, cast Underworld and the Mine, repeat, major damage each turn!
Sent in by Winston!

Illusionary Terrain - Karma
Turn all your opponents lands into Swamps, then make 'em pay for it!
Sent in by Winston!

Black Vise - The Rack
Opponent can only have 3 or 4 cards, more or less will give them damage!
Sent in by [email protected]

Shimmer - Land Tax
When the Shimmer is down, cast your Land Tax, and get some land!
Sent in by Winston!

Vampirism - Breeding Pit - Any Non-Wall Creature
Cast Breeding Pit, then wait till you draw a creature or until you think you have enough Thrull tokens and you have a creature, then cast Vampirism on the the creature to kill all the Thrulls and give your creature approximately a +7/+7 counter.
Sent in by Alex Chen

Island Sanctuary - Mystic Decree - Howling Mine
With the Island Sanctuary you don't draw a card, and with Mystic Decree creatures with flying and islandwalk cannot attack. Play the Howling Mine so that you can draw a card, and there are no drawbacks.
Sent in by Darcy Wilson

Talruum Piper - Shivan Dragon - Gaseous Form
Cast the Shivan and the Talruum Piper and cast Gaseous Form on the Talruum Piper. Now you have an inflatable unblockable creature.
Sent in by Alex Chen

Gravity Sphere or Mystic Decree - Mist Dragon - Firebreathing - Earthquake
Cast the Mist Dragon, then wait a turn. Next, cast the Gravity Sphere and if you have enough mana, (if you don't, just wait till' next turn) kill all the creatures with the Earthquake but give the Mist Dragon flying before-hand, making it the only thing on the field.
Sent in by Alex Chen

Blanket of Night - Hecatomb
Tap even your Plains to do a point of damage from Hecatomb!
Sent in by Lee Waisath

Blanket of Night - Kormus Bell - Simoon - Dingus Egg
I know, I know, a three color combo. But talk about land destruction! But beware of a backfire!
Sent in by Lee Waisath

Malignant Growth - Underworld Dreams - Breathstealer's Crypt
Make them take 2 damage from each card drawn from the Malignant Growth, then make them pay to keep any creatures!
Sent in by Lee Waisath

Concordant Crossroads - Pygmy Hippo - Armageddon
Put in Concordant Crossroads and attack with Pygmy Hippo the first turn.When opponent is forced to put out all mana put down Armageddon and destroy all lands which means he has no mana left!
Sent in by Matei The Sorcerer

Land's Edge - Land Tax - Zuran Orb
Use the Zuran to get less lands than your opponent, then draw three lands from you deck and then drop them for a 6 points. Stacking a deck with lands helps especially if you include Howling Mines which help you get to the lands and the Land Tax.
Sent in by [email protected]

Mana Matrix - Mana Flare - Mana Prism - Mana Short - Soul Burn
This takes a lot of mana to do, but when you do it they lose major life (they can't block with C.O.P.'s) and you get tons of life if you use black with the Flare and Prism.
Sent in by Dark Force

Waiting in the Weeds - Phyrexian Dreadnought - Songs of the Damned - Drain Life
Use the Waiting in the Weeds when you have 12 untapped forests in play, then use those creatures to summon the Phyrexian Dreadnought. Then use the Songs of the Damned to get black mana from the dead creatures, and then use that black mana for a big Drain Life.
Sent in by Juli Lotter

Teferi's Puzzle Box - Underworld Dreams - Howling Mine
This combo can deal massive damage. First cast the Puzzlebox. This can pull any anti-enchantment or artifact spells and place them down the bottom. Then cast the Mine so that your victim doesn't loose any cards in his hand. Cast Underworld Dreams whenever you feel like kicking ass!
Sent in by [email protected]

Equipoise - Kismet
Play this combo and all of your opponent's cards in excess of yours will be useless.
Sent in by [email protected]

Nicol Bolas - Shallow Grave - Dark Ritual - Swamp - The Rack
In this combo throw down a Swamp and cast a Dark Ritual after you discarded the Nicol Bolas. Cast the Shallow Grave to bring back the Nicol Bolas and to bring it into play directly and then attack with it and make the opponent discard his hand. Towards the end of the turn then cast the Rack with the last mana. When the opponent's turn comes then he takes another three points of damage first turn without the opponent to do anything his/her first turn.
Sent in by Eric Blount

Aladdin's Lamp - Animate Artifact - Puppet Master - Flight
That gives you a 10/10 flying creature then Clone it as many times as you want!
Sent in by [email protected]

Reckless Embermage - Prismatic Ward
Embermage says pay 1 red and 1 colorless to deal 1 damage to any creature or player and 1 damamge to himself. The Ward gives him protection from himself, so fire away.Works really well with a Mana Flare.
Sent in by [email protected]

Necropotence - Ivory Tower
With Necropotece, you pay life to draw cards. If you put Ivory Tower down, you will gain back most of that life so you can draw as many cards as you want every turn.
Sent in by [email protected]

Aku Djinn - Pacifism - Juxtapose
Summon your Djinn, give him to some one else, then play Pacifism on him. This combo is terribly powerful in decks that rely on creatures.
Sent in by Chaos

Elvish Bard - Venom - Regeneration
The Elvish Bard having a natural lure attracts all creatures to it. With that and Venom you can kill off all creatures and with Regenration you can save it.
Sent in by Kenny Warner

Wooden Sphere - Stream of Life
Stream of Life has a X casting cost. So if you spend 4 mana, you get 4 life, plus one from the Wooden Sphere.
Sent in by Dawn Williams

Jokulhaups - Thawing Glaciers - Ivory Gargoyle
Since the Glaciers "pop" back to your hand when you use 'em, you just pop the Glaciers, use Jokulhaups on the next turn, then lay the Glaciers, and start building up your mana base all over again, while your opponent just stalls out completely. With the Ivory, you also get a creature right off the bat.
Sent in by Gnimish Gnimoi

Blood Moon - Volcanic Eruption
Absolutely killer in Type I, if you can get the mana base down right. First off, you build your deck so that Blood Moon will not kill your mana base (Moxes, a few basic land, Thawing Glaciers, Fellwars, Diamonds, or just a high ratio of red spells.) Then you slap the Blood Moon, which, by itself will ruin a lot of Type I decks, but when you cast the Volcanic Eruption, you can destroy X number of you opponents lands, making it an Armageddon that hits only your opponent. Not only that, but played right, it will wipe out your opponents creatures, too.
Sent in by Gnimish Gnimoi

Polar Kraken - Animate Dead - Instill Energy
Very nice combo indeed as you will not need to wait a turn to attack. Seems like an old combo but many variations like Time Walk or something else to substitute the Instill Energy. Very effective though, it may be wise to Mana Short him or if you don't have the Animate Dead then Drain Power to cast Polar Kraken. Leviathan works as well.
Sent in by Shark12/16

Power Surge - Eye for an Eye - Reverse Damage
Have a lot of land out, leave them untapped, take a load of damage which the opponent takes as well, then gain instead of lose all that life.
Sent in by Shark12/16

Wrath of God - Safe Haven - Creatures
Get a bunch of creatures into the Safe Haven, then cast Wrath of God to get rid of all of you're opponents creatures. Sacrifice the Haven and you have a bunch of creatures and you're opponent does not.
Sent in by Bulls23

Thundermare - Peace Talks
Summon Thundermare (he taps all other creatures when he comes in), attack with him, cast Peace Talks while you're tapped out and vulnerable, your opponent's whole next turn is virtually worthless, letting you get back up for more!
Sent in by [email protected]

Dingus Egg - Armageddon - Zuran Orb
Destroy the lands with the Armageddon. Sacrifice yours with the Orb so you don't take any damage and your foe takes major amounts of damage.
Sent in by Kyle Niehaus

Armaggeddon Clock - C.O.P. Artifact
Cast the Clock and the C.O.P., and then wait some turns and unlock havoc on your opponents.
Sent in by RC

Living Lands - Pestilence
First you cast a Living Lands, then you cast a Pestilence, tap one Swamp and all the Forests in play are wiped out.
Sent in by John Collins

Phyrexian Dreadnaught - Flash - Righteousness - Tidal Wave
When opponent doesnt think you have any good blockers in play, surprise them with a Tidal Wave (5/5 wall) and cast Righteousness on Tidal Wave, block with him, then in the fast effects phase of the attack, cast Flash to bring out the Phyrexian Dreadnaught, sacrafice the 12/12 wall to your Dreadnaught. Two creatures are effectively stopped, one of which will die, the other of which is just blocked, it doesn't deal or recieve damage.
Sent in by Dave Pouliot and Jerad Winnie

Prosperity - Stormseeker
Prosperity for loads of cards for you & your opponent, then cast Stormseeker for major damage. Plus you get to keep a bunch of cards. Works well with Ivory Tower for you and Black Vise, Underworld Dreams, and Miser's Cage cast on them!
Sent in by Doug Osborne [email protected]

Chains of Mephistopholes - Necropotence - Howling Mine
Run your opponent outta cards in a hurry! The Chains makes everyone discard a card before they draw a second card in a turn. That's where the Mines come in & you can also use a Millstone to hasten the depletion of your opponents' deck. The Necropotence make you skip your draw phase & you can sit back & torture your opponent! Braingeyser, Prosperity, Jester's Cap, Grinning Totem, & Drain Life are good accessories to use in this deck too.
Sent in by Doug Osbourne [email protected]

Jester's Cap - Reconstruction or Drafna's Restoration
You can remove any 3 cards from your opponents library with the Jester's Cap then use the Reconstruction & Drafna's Restoration to do it again! Is also fun to use a Helm of Awakening to decrease your casting costs for the Caps so you can cast more per turn! Vision Charm works well in conjunction with Howling Mines and Millstones in this type of deck. Not to mention Braingeyser and Prosperity will aid in library denial too.
Sent in by Doug Osbourne [email protected]

Nature's Wrath - Sleight of Mind or Magical Hack
You change black, island, swamp, or blue, just one not both to a color or land your opponent isn't playing. Then he can't play any cards of that color!
Sent in by The Ironangel

Wand of Denial - Petra Sphynx
Use Wand of Denial to look at your top card, then Petra Sphynx yourself to put it in your hand, this can be especially useful if you have a way of untapping them more then once per turn.
Sent in by The Ironangel

Thalids x2 - Waiting in the Weeds - Pestilence - Songs of the Damned - Drain Life
Ultimate Drain Life combo.
Sent in by [email protected]

Thundermare - Stasis
Play the Thundermare to tap all of the creatures on the board, and because of Stasis they stay tapped! So, you have a Thundermare ready to attack and your opponent is defenseless. Throw in a Kismet and a Johan and your opponet has an even bigger problem.
Sent in by [email protected]

Birds of Paradise - Instill Energy - Stasis - Black Vise
You cast Stasis and the Mana Birds in one turn, then Instill Energy the Birds keep untapping them to pay for the Stasis and kill them off with the Vise since they can't cast anything.
Sent in by Charles Cramer

Fatal Blow - Fire Whip
Poke a biggie then strike the fatal blow!
Sent in by [email protected]

Blossoming Wreath - Wrath of God
Lose some creatures, gain some life.
Sent in by [email protected]

Argivian Restoration - Xanthic Statue
Toss the Statue and get him in for half price!
Sent in by [email protected]

Dingus Egg - Armageddon - Reverse Polarity on Armageddon
First get a Dingus Egg out. Then play Armageddon, which, as you know, sacks all lands, dealing a whole slew of damage to you and your oppent, but, play Reverse Polarity on the Dingus Egg and WHAM! Oppenent losses 10 life you gain 10 life!
Sent in by -=MeeK=-

Llanowar Behemoth - Waiting in the Weeds - Vitalize - Llanowar Druid
Get out the Behemoth, then end your turn. Cast Waiting in the Weeds then sacrafice the Llanowar Druid to untap all your forests to get more 1/1's. Then tap all your guys for the Behemoth, then if your opponet doesn't have any creatures out, play Vitalize and untap all your creatures. Then tap them all again and youv'e got a really big Behemoth. Just think, all we knew about Llanowar were the Elves.
Sent in by [email protected]

Polar Kraken - Gauntlets of Chaos(or Juxtapose) - Death Watch - Terror
Attack with the Kraken once or twice. Then switch the Kraken for one of your opponents creatures, enchant the Kraken with Death Watch, and Terror it. You gain eleven life and your opponent will probably die. If you don't want to pay Polar Kraken's casting cost, just Animate Dead it or something.
Sent in by The Baron

Quirion Druid - Blood Moon - Conversion - Flashfires
First you start by Quirion Druiding all his\her lands so that he\she has a ton of non-basic lands. Then play the Blood Moon so they are all Mountains. Then play the Conversion so thay are all Plains. Then play Flashfires so they are all destroyed.
Sent in by [email protected]

Heat Stroke - Choking Vines
Play Heat Stroke and then wait until they attack you. Use Choking Vines and kill all of the creatures.
Sent in by Hoyt McKagen

Ball Lightning - Relentless Assault
Play Ball Lightning, attack, and play Relentless Assault to do a whopping 12 points of damage.
Sent in by Hoyt McKagen

Familiar Ground - Goblin War Drums
They can't block your creatures whatsoever.
Sent in by Hoyt McKagen

Juxtapose - Tolairan Serpent - Pacifism
Let your opponent have a big burden of 7 cards a turn.
Sent in by Jayson Saumer

Stasis - Kismet - Chronotog
You cast a Stasis then a Chronatog next turn you cast a Kismet then seems how you you don't do anything you just keep skipping your turn and your little chronatog gets +3+3 every turn and guess what they can't block it because every thing they have comes into play tapped.
Sent in by Darcy Wilson

Death Watch - Binding Agony - Drain Life
Cast Death Watch and Binding Agony on your opponents creature. Then Drain Life the creature for its toughness. You'll gain life equal to double the creatures power and your opponent losses a creature and double the creatures toughness in life (Do this to an Ishan Shade and you put 20 life between the both of you).
Sent in by Sean Sullivan

Living Plane - Simoon
All lands become 1/1 creature's then you kill them with Simoon.
Sent in by Martin Ryan Higgins

Spirit Link - Crypt Rats - Regeneration
The Rats do a lot of damage to a lot of things and you gain life for all the damage it does.
Sent in by Martin Ryan Higgins

Berserk - Any Wall - Glyph of Destruction - Animate Wall
Get the wall out, Animate it, Glyph it a few times, then Berserk it. Add in a Trailblazer for major overkill.
Sent in by [email protected]

Buried Alive - Reinforcements
Bury the 3 best creatures in your deck then put them on top of your library.
Sent in by Timothy Rhue II

Kormus Bell - Blanket of Night - Simoon
Really neat land destructo'!
Sent in by Winston!

Seraph - Regeneration - Venom - Lure - Radjan Spirit
Cast Regeneration, Lure, and Venom on the Seraph then use the Radjan Spirit to make it lose flying and take control of all your opponent's creatures.
Sent in by Zach Gerten

Kjeldoran Skynight - Bloodlust
If your opponent thinks you can't possibly kill his Serra, slap it with a Bloodlust and kill it with a petty 1\1 flying firststriker.
Sent in by [email protected]

Stone Spirit - Soar or Flight
A 4/4 unblockable creature.
Sent in by Zach Gerten

Inferno - Blood of the Martyr - Reverse Damage
First cast an Inferno, then Blood of the Martyr and sap all the damage out of all the creatures, then Reverse Damage and choose Inferno as the source! You gain massive amounts of life, and your opponent takes 6! Just be ready with a REB if they whip out a Counterspell on the Reverse Damage.
Sent in by Luca Fusi

Heaven's Gate - Jovial Evil
Turn all their creatures white, then Jovial 'em for two damage per white creature! Works even better if you Fork the Jovial!
Sent in by Luca Fusi

Wrath of God - Khabal Ghoul
Play the Wrath when your oppenent as a good assortment of nasty little creatures out the drop the Ghoul and watch him grow.
Sent in by [email protected]

Fallen Angel - Kormus Bell -Swamps - Creatures
Attack with all the Swamps and creatures, then sacrafice everthing to the Fallen Angel.
Sent in by Steven R. Riddei

Kismet - Meekstone
Just let your opponent try and untap their creatures.
Sent in by Steven R. Riddei

Library of Leng - Ivory Tower
Use the Library to get a ton of cards in your hand and then gain massive life because of the Tower.
Sent in by Allan Cresswell

City of Brass - Living Lands - Pestilence
Cast City of Brass then a Living Lands then Pestilence them they die because you get land and make creatures but your opponet gets no land because you kill it all.
Sent in by Charles Cramer

Force of Nature - Gauntlets of Chaos
Play the Force then use Chaos to make it switch sides and your opponent won't be able to pay upkeep and it will deal 8 damage too him/her a turn.
Sent in by Charles Cramer

City of Brass - Meekstone - 3 Crusades
Cast the Meekstone first then City of Brass then Crusades, your opponet won't be able to do anything with his white creatures this combo is good in wenniegeddon.
Sent in by Charles Cramer

Zuran Orb - Armageddon - Mana Flare
Make sure Zuran Orb and Mana Flare are in play, then sacrifice all lands, but leave just enough to use Armageddon (Using the Mana Flare makes it so it will require less lands to cast Armageddon). You gain a lot of life if you have enough lands out.
Sent in by [email protected]

Familiar Ground - Goblin War Drums
This creates an unblockable army, and now your opponent roasts.
Sent in by Michael

Blanket of Night - Leshrac's Rite - Creature
Play this with a big creature like a Serra or a Shivan and your opponent will be taking massive damage.
Sent in by [email protected]

Atog - The Hive - Dwarvian Warriors
Make Atog unblockable with the Dwarvian Worriors then sacrifice the artifacts and deal a ton of damage!
Sent in by [email protected]

Royal Assassin - Kismet
Play the Assassin and then the Kismet, and when your opponent puts a creature into play it will tap and you can kill it with the Assassin.
Sent in by Richard Groenen

Birds of Paradise - 2 Instill Energy
3 mana of any color on every turn!
Sent in by [email protected]

Crypt Rats - Spirit Link - C.O.P. Black
It kills all of the creatures, hurts your opponent, and you gain life every time you use it!
Sent in by [email protected]

City of Brass - Living Lands - Pestilence - Infernal Harvest
During anytime in the game cast Living Lands then Pestilence then City of Brass afterwards cast Infernal Harvest putting any number of swamps back in your hand dealing that number in damage to opponent then cast Pestilence.
Sent in by Jonathon Danner

Corrosion - Noble Benefactor - Terror
First turn cast the Noble Benefactor then Terror it. Your opponent will search his/her library for a good card, then use Corrosion to discard that good card which your opponent had searched .Works even better with Animate Dead and the discarded card is a creature.
Sent in by [email protected]

Sorceress Queen - Transmutation
Tap the Sorceress Queen to make a creature 0/2 use Transmutation to make that same creature 2/0 instant death for ANY creature (sorry Phyrexian Dreadnought!!!).
Sent in by [email protected]

2 Untapped Lands - Lotus Vale - Balance - Healing Salve
Sacrifice lands to Lotus Vale, cast Balance and Healing Salve and gain 3 life while opponent losses most of his or her lands, creatures and cards in their hand.
Sent in by JT

Prodigal Sorcerer - Fungusaur
Prodigal makes one damage to Fungusaur and Fungusaur just grows and grows.
Sent in by JT

Goblin Warrens - Any 2 Goblins
Sacrarifice the Goblins to the Warrens and create 3 more Goblins. Then sacrafice the Goblin tokens to make even more Goblins. It gives you an almost unlimited supply of Goblins.Works good with Goblin Shrines and the Goblin Soothsayer.
Sent in by Allan Cresswell

Orcish Lumberjack - Forest - Harvest Wurm - Rogue Elephant - Spider Climb
Sack the Forest with the Lumberjack for 3 green mana. Use 2 to cast the Wurm which will return the forest to your hand. Lay it back down and use it to cast the Elephant. With the remaining mana put the Spider Climb on either one of the creatures.
Sent in by emjayvee

Crypt Rats - Blanket of Night - Kormus Bell - Parapet
With this combo in play do a 1 point Crypt Rat damage to all creatures which will include all lands thanks to the Bell & Blanket. Any new land he puts in has summoning sickness. All your lands are protected by Parapet.
Sent in by emjayvee

Lich - Mirror Universe
Bring yourself down to Zero then change life, and your opponent is dead.
Sent in by Justin Thibert

Wrath of God - Dingus Staff - Reverse Polarity
Kill all creatures then take two damage from the Dingus Staff for every creature placed in graveyard but gain it from Reverse Polarity.
Sent in by Justin Thibert

Blanket of Night - Drain Power - Drain Life
Use Drain Power to suck up all your opponent's mana (which is now black because of the Blanket), then use it in a massife Drain Life!
Sent in by Joe Reilly

Time Vault - Skull of Orm - Stasis
Play all three cards and untap Vault on opponent's turn, then don't pay upkeep on Stasis take your turn and use the Skull tap the Vault and play Stasis the following turn keep doing this and your opponenet is screwed.
Sent in by [email protected]

Aku Djinn - Meekstone - Knights of Stromgald
Play the Aku and the Meekstone then the Knights your opponents creatures grow large and are affected by the Stone while the Knights can be pumped up attack, and they shrink at end of turn untapping and unblockable.
Sent in by [email protected]

Dragon Mask - Sage Owl - Deep Spawn
Summon the Deep Spawn and the Owl, put the best cards as the bottom two and play the Mask. Next turn use the Mask on the Owl and resummon it again putting the better two of the four cards on bottom so the Deep Spawn chips away at the bad cards saving the good ones.
Sent in by Grundy Golem

Agent of Stromgald - Drain Life
The red offensive that wasn't. Ever wish for a life gainer and a damage dealer in one, in a pure black deck even. Gets around Prismatic Wards and everything. Just drop all that red mana into your Agent and viola, crispy opponent (or creature) and extra life for you.
Sent in by Brent Russell

Phyrexian Purge - Reverse Damage
Use Phyrexian Purge to kill any number of your opponet's creatures and after use Reverse Damage to win a number of points of live equal to the number of creatures you killed times three (since for every creature you kill with Phyrexian Purge you lose three points of life).
Sent in by [email protected]

Zuran Orb - Natural Balance
Get enough mana in your mana pool to cast the balance.Then sacrifice all of your lands to the Orb and use the mana in your mana pool to cast the Balance.You gain a lot of life and you get to search your library for 5 lands and put them into play!
Sent in by Allan Cresswell

Jester's Cap - Time Elemental
This combo works like a Millstone except it's much better.
Sent in by Allan Cresswell

Arcane Denial - Merfolk of the Pearl Trident (or another 1 mana weenie)
If you counter your Merfolk, then you'll draw 3 extra cards on your next upkeep!!
Sent in by Winston!

Nightmare - Blanket Of Night
Use Blanket Of Night to make everything into swamps and then attack with Nightmare to do so big damage.
Sent in by Dean Craggs

Teferi's Curse - Funeral March
Put Teferi's Curse (target creature gains phasing) then cast Funeral March on that same creature. Making one creature sacrificed every second turn.
Sent in by Daniel Gelon

Stasis - Mana Web
Cast Stasis when you have Mana Web in play. This will make it almost imposible to cast anything.
Sent in by Allan Cresswell

Ashnod's Altar - Ornithopter - Enduring Renewal - Fireball
Play the Altar, Enduring Renewal and Ornithopter and sacrifice the Ornithopter as many times as you like tap a mountain and bang you can have as much damage as you wish.
Sent in by [email protected]

Lhurgoyf - Venom - Lure - A 1/1 Creature
Well you take a 1/1 creature like a Tarpan ( if Tarpan is destroyed you get 1 life) put a Lure and a Venom on it forcing all available creatures to block enchanted creature and then destroying all creatures blocking it. Now the Lhurgoyf comes in to play since it draws its power from creatures in all grave yards say you have 14 creatures in each graveyard then the Lhurgoyf becomes a 28/29 creature because it has this (*/1+*) if you have more in the grave yards the better he becomes. I once had him become a 53/54 creature!
Sent in by [email protected]

Noble Benefactor - Coercion
When the Noble Benefactor is put into the graveyard, each player will sure look for his/her best card in the library.You use the Coercion to discard that card.
Sent in by [email protected]

Celestial Dawn - Circle of Protection: White
Celestial Dawn makes every thing white.Teamed with C.O.P. White you can prevent alot more damage!
Sent in by Allan Cresswell

Tolarin Entrancer - Gaseous Form - Lure
Put the Tolarin Entrancer out and then put the Gaseous Form and the Lure on it most (if not all) of opponent's creatures will have to block it and you will gain control of all of them and the Entracer stays alive. To make it more fun, but a Dense Foilage in or a Bubble Matrix, then they'll have a hard time killing the Entrancer that stole all of their creatures.
Sent in by [email protected]

Earthquake - Eater of the Dead - Fire Whip
Kill all creatures on the board (nonflyers) and whip your opponent to death after you play the Eater and the Whip.
Sent in by [email protected]

Funeral March - Vanishing
Whenever your opponent plays a creature phase the Funeral Marched creature sacrifice the one he/she just played. He/she cannot attack with it as long as you have 2 untapped blue mana because all you have to do is phase it out. Also when he/she tries to kill off the enchanted creature...oops! phased out!
Sent in by [email protected]

Ivory Gargoyle - Lord of the Pit
You can sacrifice the Gargoyle to the Pit Lord as many times as you like!
Sent in by Zorg!

Zeylon Sword - Whirling Dervish - Monsterous Growth
This combo works good if you're playing any black deck!! First your Zeylon Sword gives target creature +2/+0 as long as it remains tapped. Whirling Dervish has protection from black and it gets +1/+1 counters on it as long as it damages that player and it also has protection from black so it goes right through. For Target creature with Zeylon Sword choose The Dervish. Now lets say that it damages the target player every turn for 10 turns well it is now a 10/10 creature on your last turn play Zeylon Sword on the Dervish making it a 12/10 creature w/ protection from black. Now cast Monsterous Growth making it a 16/14 creature. Now its whoop ass time!
Sent in by [email protected]

Llanowar Elves - Quirion Ranger - Forest
With the Ranger out you can return a Forest to your hand to untap a creature. So use the Elf for 1 mana, tap the Forest for 2 and return it to your hand to untap the Elf which will give you 3, and finally put the Forest back out giving you 4 green mana to use!
Sent in by Captain N

Soldevi Digger - Doomsday
Cast Soldevi Digger, then Doomsday and let the 5 best cards from your deck be left - some Lightning Bolts, Incinerates... Damage your opponent with the Lightning Bolts and put them back on bottom of your library and turn the Lightning Bolts (cheaper even that Hammer).
Sent in by [email protected]

Orcish Settlers - Mind Warp - Lava Burst
First kill of all of their mana with the orc's so they cannot play anything. When u have the mana destroied next turn play the Mind warp with X amount of mana to take their cards out of their hand but take the best out first. Then your next upkeep start killing their creature's and their life with the Lava Burst.
Sent in by Tony Duncan

Rainbow Efreet - Nevinyrral's Disk
Cast the Efreet out and cast the Disk at the same time.Wait for your next turn and blow the Disk. Phase out the Efreet and watch your opponent's reaction.
Sent in by [email protected]

 

 

Sea Kings Blessing - Rip Tide - Siren's Call

Play them in that order during an opponent's upkeep to destroy all of their creatures.

Sent in by [email protected]

Birds of Paradise - Instill Energy - Stasis

Keep Stasis out for ever.

Sent in by [email protected]

Goblin War Drums - Familiar Ground - Dense Foliage - Fervor

These Enchantments make it so that your creatures can not be blocked, effected by spells or effected by summoning sickness!

Sent in by [email protected]

Fallen Angel - Enduring Renewal - Phyrexian Walker

Cast Fallen Angel, then follow with Enduring Renewal. Finally, put out a Phyrexian Walker. Sacrifice Phyrexian Walker to the Fallen Angel. The Walker will be put back into your hand via Enduring Renewal, allowing you to cast it again for nothing and repeating the procedure untill your Angel is as nasty as you want her to be.

Sent in by [email protected]

Jester's Cap - Copy Artifact - Skull of Orm

Cast Jester's Cap, then duplicate it with Copy Artifact. Use the Copy Artifact then bring it back with Skull Of Orm. Play the vetrenarian game and neuter your opponent's deck!

Sent in by [email protected]

Mana Flare - Snake Basket - Marton Stromgald

Use Mana Flare to get more bang for your buck, then cast Snake Basket. Attack with them and Marton Stromgald for a serpentine pinata.

Sent in by [email protected]

Thicket Basilisk - Lure - Regeneration

Kill all of your opponent's creatures.

Sent in by [email protected]

Heat Stroke - Choking Vines

The Heat Stroke destroys all blocking and blocked creaturs, Choking Vines blocks X creatures, great for saving your creatures and getting rid of your opponents. Try to fake them by leaving yourself open, who wouldnt attack for a free turn...right?

Sent in by [email protected]

Lure - Mammoth Harness - Teeka's Dragon

Lay out a Teeka's Dragon and Mammoth Harness him and put Lure on him then attck. Opponent looses all his/her creatures and takes trample damage!

Sent in by Chris Nguyen

Sorceress Queen - Dwarven Thaumaturgist

Bring out the Sorceress Queen, which says (T: Target creature becomes 0/2 until end of turn), then you could use Dwarven Thaumaturgist (New Weatherlight Card) to switch it power and toughness, it is an instant kill and, very effective against most creature decks. You can also use the same thing but instead of Dwarven Thaumaturgist, you can use Transmutation. But Dwarven Thaumaturgist, because it is a creature ability.

Sent in by Anthony Tang

Sandbar Crocodile - Spider Climb - Cloak Of Invisibility

Makes the Sandbar a 6/8 unblockable creature.

Sent in by [email protected]

Eureka - Lich - Illusions of Grandeur

Cast the Eureka to lay out the Lich, which causes you to lose all life. If you gain life later in the game, instead draw cards. With that in mind, play your Illusions to draw 20 cards. Slap down those permanents and be prepared to kick some major butt!

Sent in by Dan

Preacher - Diamond Valley

Grab em' and sac em'.

Sent in by Dan

Any Flying Creature - Venom - Gaseous Form - Mystic Veil

This creates an awesome bloker that can't be killed!

Sent in by [email protected]

Marsh Viper - Dwarven Warriors

Play this combo to kill your opponent in 5 turns.

Sent in by [email protected]

Maro - Empyrial Armor - Library of Leng - Prosperity

Your Maro has power/toughness = to the number of cards in your hand. Empyrial Armor gives target creature (Maro) +X/+X where X = the number of cards in your hand, which doubles its strengh combined with a Prosperity and Library of Leng, your Maro is virtually unstoppable by creatures. The only things that can wreck this combo is a Terror for your Maro and/or a Black Vise for you.

Sent in by Nick Yanchik

Shimmer - Kismet

Play this combo if you don't want your opponent to have any mana!!

Sent in by Kaneda

Prismatic Ward - Kjeldoran Royal Guard

Play your Prismatic Ward(s) on your Kjeldoran Royal Guard so if you're ever dealt damage tap the Kjeldoran Royal Guard and have it redirected to them. The Prismatic Ward(s) keep it from dying. For fun you can also add an Energy Storm, so you won't take any damage from interrupts, sorceries or instants.

Sent in by [email protected]

Crypt Rats - Spirit Link - Black Ward

Put the Link and Ward on the Crypt Rats. Charge up the Rats as high as you want because the Ward protects the Rats from itself and the Spirit Link gives you one life for each 1 damage, even to your self so it can only give you life for the damage to each other creature and player. And oh, what life you'll gain. Much better than a Drain Life.

Sent in by Nick Yanchik

Serra's Blessing - Stasis

Your opponent's creatures tap and stay tapped and your's don't!

Sent in by Allan Cresswell

Black Lotus - Ball Lightning - Berserk - Mox Emerald - Blood Lust - Mox Ruby - Any Land

Cast the Lotus and sack for 3 red, cast the Ball Lightning. Put down the Moxes and the land, cast Blood Lust on the Ball Lightning and Berserk it. 20 damage first turn.

Sent in by Junie K

Craw Giant - Divine Transformation (Giant Growth) - Lure - Lance

The Craw is a 6/4 creature trample, rampage 2. With the Divine, or the Giant Growth, its a 9/7 and the Lure makes all possible creatures block which pumps the Giants strength 2 with every creature that is blocking giving you one hell of a Craw Giant, plus the Giant kills all the creatures first beacuse of the first strike it gets with the Lance!

Sent in by [email protected]

Illusionary Wall - Animate Wall

You get a 7/4 wall that can attack and has first strike.

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Vodalian Ilussionist - Revered Unicorn

Keep phasing out the Unicorn with the Ilussionst to get a hell of a lot of life!

Sent in by Kevin Dela Rosa

Vitalize - Seedling Charm - Llanowar Behemoth

Attack with the Behemoth. Use the Seedling Charm to give it trample. Pump it by tapping all creatures you control. Vitalize and do it agian.Then watch em scramble.

Sent in by Greg Millican

Ali from Cairo - Black Ward - Pestilence

Use Pestilence to do some damage while Ali from Cairo prevents you from dying.

Sent in by [email protected]

Jungle Patrol - Instill Energy - Maraxus of Keld

Use the energized Patrol to pump out two 0/1 walls per turn and watch Maraxus grow.

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Crypt Rats - Ward of Lights - Dingus Staff - White creatures w/prot. Black

Give the Rats protection from black with the Ward and you've got a homemade Pestilence that can clear the battlefield and make your opponent suffer while making way for your army to charge through.

Sent in by [email protected]

Spider Climb - Sentinel

Block anything they can throw at you!

Sent in by Nick Yanchik

Ball Lightning - Goblin Sappers - Blood Lust

Attak and Blood Lust the Ball, making it a 10/1 trampler the use the Sappers to make it unblockable, a whopping 10 points of damage!

Sent in by Nick Yanchik

Taste of Paradise - Early Harvest - Elven Cache - 15-20 Forests

1: Tap all land to put mucho mana in your mana pool. 2: Cast Early Harvest to untap your basic lands. 3: Tap all land again to almost double mana reserves. 4: Cast Elven Cache to bring Early Harvest back to your hand. 5: Repeat steps 2-3. 6: Cast Taste of Paradise and use all your mana to boost your life way up!

Sent in by [email protected]

Fallen Angel - Urborg Justice - Sacred Mesa

First make a lot of 1/1 tokens (about 6), feed them to your hungry Angel *burp*, cast Urborg Justice, attack with your satisfied angel, and your opponent takes 15 damage.

Sent in by [email protected]

Tormod's Crypt - Deflection - Forbidden Crypt

First bring out Tormod's Crypt. Next cast Forbidden Crypt on yourself, but use Deflection to bounce it on to your opponent (this is the part you will question, can you Deflect the enchantment, yes according to Scrye.) the last thing you do is activate Tormod's Crypt, and wipe out your opponent's graveyard. On his turn he tries to draw, and because his graveyard is now his library he loses.

Sent in by Mike Gait

Teeka's Dragon - Lure

Creatures must block the Teeka's therefor giving it +4 +4 and since it has trample your opponent will be taking some good damage to.

Sent in by [email protected]

Time Elemental - Nebuchadnezzar

Use Time Elemental and Nebuchadnezzar to return creatures the owners hand and then name the card and watch your opponent start cussing after a while.

Sent in by [email protected]

Blanket of Night - Infernal Harvest - Land's Edge

Make every thing a swamp. Return them to your hand to kill most or all of opponents creatures.Then shoot 'em right back at 'em with Land's Edge. Kills creatures and your opponent!

Sent in by Allan Cresswell

Cadaverous Bloom - Oath of Lim-Dul - Infernal Tribute

Discard a card from your hand to draw a card and then sack the Oath to draw another card!

Sent in by Kevin

Aku Djinn - Gauntlets of Chaos - Tawnos's Coffin

Ok, cast the Coffin and G.o.C. first. Then, cast the Djinn. Use the G.o.C to give your opponent the Djinn. Last just use the Coffin on the Djinn, sit back and watch your creatures get pumped.

Sent in by William Tomkins

Aladdin's Lamp - Xenic Poltergeist

Create a 10/10 until end of turn. You can to it again and again!

Sent in by [email protected]

Desolation - Mana Web

All mana producing lands can produce colorless mana so this combo works like an Armagedon that only works on your opponent!

Sent in by Allan Cresswell

Thundermare - Vitalize - Lots of Creatures

The Thundermare comes into play tapping all creatures except Thundermare, Vitalize untaps all of your creatures, and then attack with everything for an unblocked kill.

Sent in by Erik Matticola

Dingus Staff - Varchild's War Riders - �ther Flash

With the Riders, you cumulatively put a 1/1 creature each turn under your opponets control, with the �ther Flash it kills the creatures off and with the Dingus Staff, it does 2 damage to your opponent for each creature of his that dies.

Sent in by Erik Matticola

Ivory Tower - Anvil of Bogardan - Black Vise

Cast them all at the same time, or one by one. Watch your life zoom up, and your opponents life go down at the same time.

Sent in by Kevin Dela Rosa

Tolerian Entrancer - Lure - Gaseous Form

The Entrancer takes control of creatures blocking it. The Lure makes all creatures block it and the Gaseous Form makes the Entrancer not give or take damage during combat.

Sent in by [email protected]

Lure of Prey - Yavimaya Ants

You can attack on your opponent's turn!

Sent in by Allan Cresswell

Marsh Viper - Nature's Chosen - Fire Whip

Deals one damage every turn and your opponent gets two poison counters. Dead in five turns and they can't do anything about it.

Sent in by [email protected]

Life Chisel - Caribou Range - Castles - Angelic Voices - Crusades

You play the Life Chisel, then the Caribou Range. Make a 0/1 creature which then (with the above) will be around 17 in power, then during an upkeep scrifice it to gain 17 life. You just payed 2 for 17.

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Ball Lightning - Berserk - Blood Lust

Cast a Ball Lightning then cast Blood Lust then cast Beserk and now attack!

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Teferi's Curse - Harvest Wurm - Leviathan

If you don't mind mixing cards from different decks, than here's a cool combo. Use Leviathan until you lose a few islands, then, put Teferi's Curse on Harvest Wurm and make it phase in your next turn to reclaim an island, reclaim 'em all, then attack again, this can make the sting of losing those islands less painful, and a whole lot more painful for the opponent.

Sent in by [email protected]

Dragon Mask - Ball Lightning

Cast Ball Lightning then use Dragon Mask and bring it back to your hand.

Sent in by bmann

Dragon Mask - Zirilan of the Claw - Shivan Dragon - Any Dragon

Use Zirilan of the Claw's ability and pick a Shivan Dragon out of your library and use the Dragon Mask. It will return to your hand at the end of your turn then cast it next turn normally. Do it over again until all your dragons are in play.

Sent in by bmann

Fire Whip - Marsh Viper

5 turns and 10 poison counters means your opponent is dead.

Sent in by [email protected]

Pestilence - Black Ward - Any Powerful Creature

Cast your creature. Then put Black Ward on that creature. Cast pestilence. Fry the opponents creatures, and then attack with your creature. Example of creature: Shivan Dragon, Leviathan etc.

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Maro - Empyrial Armor - Library of Leng

As long as you got a bunch of cards in your hand (more than 7 w/ Leng's lib) you can make the Maro act twice as strong w/ the Armor.

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Rag Man - Nebuchadnezzar

Use the Rag Man to see what is in their hand, and perhaps get rid of a creature, while using the Nebuchadnezzar to choose a card in their hand. I've killed some pretty big hands with this one.

Sent in by Chris Lauer

Heavy Ballista - Instill Energy

Attack with Heavy Ballista, when your opponent blocks untap it and deal blocking creature two damage.

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Lhurgoyf - Millstone

Lhurgoyf gets much bigger and your opponet's deck and life gets much smaller.

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Royal Assassin - Icy Manipulator - Instill Energy (optional)

Your opponets creatures will drop like flies.

Sent in by [email protected]

Hungry Mist - Holy Strength - 2 Feast of the Unicorn

This will make the Hungry Mist have the power and toughness of 15/4. Boy will it do some damage!

Sent in by [email protected]

Circle of Protection: Red - Cemetary Gate

This will block all creatures that have red and black mana.

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Well of Knowledge - Lots of Land Destruction Cards

You draw lots of cards for 2 mana apiece. Your opponent doesn't.

Sent in by Daniel Slilaty

Ramses Overdark - Death Watch or Funeral March

Ramses taps to bury a creature with an enchantment on it, so place these enchantments on your opponents creatures to make the creature loss quick and painful.

Sent in by [email protected]

Phyrexian Dreadnought - Urborg Justice - Grim Feast - Blossoming Wreath

After you get the Feast out and have enough creatures in play to sack to the Dreadnought do so. After your opponents eyes get wide from seeing the Dreadnought cast Urborg Justice so he/she sacks all his/her creatures too while you gain life from them in the process and gain life from your from the Wreath. A 12/12 trample, lots of life, and destroying all your opponents creatures for 4 mana!

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Fungus Elemental- 8 Land - Wall of Roots - Natural Balance - Llanowar Druid

Play Fungus Elemental late in the game. Sac the Druid to untap all lands. Sac all but 3 land (total of 5) and then use Natural Balance (putting a counter on wall) and get 2 lands while your opponent gets screwed with losing their mana, which keeps them from bringing out a blocker when you have a 13/13 fungus elemental out!

Sent in by Paula Rosen-Gallalee

Nebuchadnezzar - Glasses of Urza

Simply tap the Glasses of Urza at the beginning of your turn, then pay one mana for each card in you opponent's hand, and choose whatever card you would like for him to discard.

Sent in by [email protected]

Dwarven Warrior - Goblin Vandal - Thran Forge

Just 'Forge' your oponent's creatures into artifact critters then atack with unblockable Vandals to kill anything they put on the board.

Sent in by Eric

Maraxus of Keld - Serra's Blessing

Maraxus gets tougher when things are untapped so keep everything untapped, doesn't get much simpler.

Sent in by Eric

Anvil of Bogardan - Library of Leng

Let the Anvil force your opponent to throw away cards every turn while you choose the one you want and put the other on top of your library when its your turn.

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Cursed Totem - Dense Foliage - Tar Pit Warrior

Creatures can't be targets of spells thanks to the Foliage and creatures can't use any fast effects thanks to the Totem so you get 3/4 creatures for 3 mana that are pretty hard to get rid of.

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Rukh Egg - Diamond Valley - Ashnod's Alter - Animate Dead - Skull of Orm

Sack the Rukh Egg to the Diamond Vale, or Ashnod's Alter, and then Animate Dead it. You sac it again, then Skull of Orm the Animate Dead. Ever seen 17 4/4 tokens?

Sent in by Larry

Lure - Regeneration - Tolarian Entrancer

Use the Lure and Regeneration on a Tolarian Entrancer to gain control of your opponents creatures every time the Entrancer blocks one of them.

Sent in by [email protected]

Living Plane - Simoon

Turn all lands into 1/1 creatures and use Simoon to do one damage to all of the enemies creatures, which will destroy all of your opponents land too.

Sent in by [email protected]

Hypnotic Specter - Hymn to Tourach - The Rack

A Hypnotic Specter damages him and makes him discard a card at random, a Hymn to Tourach makes him discard 2 cards at random, and The Rack deals one damage for each card in his hand under 3 cards.

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Ali from Cairo - Jade Monolith

Slap down a Ali from Cairo and a Jade Monolith, then put the damage that Ali gets onto yourself with the Monlith and your the invincible player.

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Lord of the Pit - Gaunlets of Chaos - Gaseous Form

Sack the Gaunlets to give your opponent Lord of the Pit, then put Gaseous Form on it. Now your opponent sacrifices one of their creatures or takes 7 damage!! Plus with Gaseous Form it can't do any damage to you.

Sent in by [email protected]

Chains of Mephistopheles - Anvil of Borgardan - Teferi's Puzzle Box

Put the Chains in play. Next put the Anvil of Bogardan in play. If your opponent has no cards in their hand at this point the only thing they will be able to cast are instasts, interrupts and mana sources. If they still have cards left, use the Puzzle Box to make them put their hand on the bottom an draw that many more cards. With the other two in play, the number of cards in their hand will be how many are going to the graveyard. Be sure that you have something to get rid of the Puzzle Box before your turn or you will suffer the same fate of your opponent. After your in the clear you can use other cards (Prosperity, Braingeyser, Inspiration) to speed the library destruction. Just make sure you have cards in your hand before doing this or like abouve your library will start to disapper.

Sent in by BJ the Confusing

Icy Manipulator - Royal Assassin - Nettling Imp - Instill Energy

Icy a particular creature you want to rid of, use the Assasssin to take it out, then "Nettling Imp him" and get rid of more creatures.

Sent in by [email protected]

Goblin War Drums - Familiar Ground - Fervor

Creatures that can't be blocked and are able to attack on the turn they come into play.

Sent in by Kevin Kistler

Fallen Angel - Sengir Autocrat - Kormus Bell

I like to use a Fallen Angel in combination with a Autocrat or two. Attack and sacrifice Autocrat for an 11/7 creature. With a Kormus Bell, you can sacrifice all your swamps to it if they don't block: killing them. Joven's tools will really help.

Sent in by Kirk Severson