Street Fighter vs. Mortal Kombat: THE ULTIMATE BATTLE
Based on the Fanfic by Ryoga MKN


This game was not made for profit and I don't ask for money.  So, spare me any problems with that issue.


Based on my fanfic, Street Fighter vs. Mortal Kombat is going to rock!  Based on an old version of SF2IBM, it will contain 20 characters, eight secret characters, and several of the storylines made famous in the fanfic.  The game's only in pre-alpha version right now, but please keep in touch to see how the game will progress.

As for the characters:

First Rotation:

Second Rotation:

The Bosses:

The game will also feature four or five secret characters. I'll tell you that Dhalsim and Reptile are going to be in there. The other three you're going to have to play the game when it comes out and find out.

Screen shots will be available soon, but they're only pre-alpha version, so changes are guaranteed.


Street Fighter vs. Mortal Kombat:  Game Design


The game engine of Street Fighter vs. Mortal Kombat is the SFIBM engine used in SFRanma, SFNinja, and SSF2:  2nd Impact.  So, blocking will be done w/ the back instead of a separate block button.  But, there will be several knockdown regular moves that the Street Fighters will have.  Ryu and Ken's ducking uppercuts do the same as MK characters do with theirs, and Chun Li has a knockdown kick as of right now!  No aerial moves, EXE limitation.

There will be 24-25 characters.  When you start up the game, you'll be asked to play w/ the first rotation of regular eight or the second rotation of eight.  This is because the game can only have 12 characters maximum at one time.  Sorry, it's an EXE thing, nothing I can do about it.

After you select your rotation (the bosses are always the same), then you'll be asked to either start the game or enter an Ultimate Kombat Kode.  If you decide to enter an Ultimate Kombat Kode, this character, if you get him, will be selectable by the F7 key for Player One, and the F8 key for Player 2.  There will be a default F7 character for if you just start, but he won't be the best character available.  There will be 4 or 5 characters that can be selected by the Ultimate Kombat Kode method.  They will generally be the secret characters of the fanfic or ideas that people gave me who have helped out w/ the game.  As of now, Dhalsim and Reptile are two of them.  The rest, find out for yourself.

Here are some answers to some questions I've recieved:

1.  Why are the 3 Ninjas going to be in?
Response:  You need a good storyline to make a game, and doing a storyline straight from both Street Fighter and Mortal Kombat directly would leave too many holes.  I wrote a fanfic taking place after SF3 and possibly in a time-alternate the same as MK4.  If you haven't read the fanfic, read it at
http://hawkmail.monmouth.edu/~s0271957.
Also remember the fanfic was created in a VS.-style fashion.  The 3 Ninjas were designed originally to be a 3-on-2 tag team boss battle.  But, because the SFIBM engine supports only one character at a time and inflexible order, I can't do much about it.  If SFR can be made to make the 3 Ninjas a boss team, then on the conversion to that engine, the 3 Ninjas would be powered up and become unplayable in a 3-on-2 boss match.  Chances are that this game will come out before SFR is even finished, so this is unlikely.

2.  Why are you putting new characters not either in SF or MK in there?
Response:  MK Trilogy anyone?  I learned from Midway's mistake, where if you put the same characters that people know, interest dies out.  I don't want to make a "SF/MK Trilogy."  I want the game to be better than any SF or MK game out there!  That means taking some chances, and James and Chris, as well as some of the secrets, will represent that chance.

3.  Why are you deriving from the storyline?
Response:  I'm trying to keep this minimal, but it's not possible to have an exact cross-over without messing up a few little things, plus this takes place after most of the real games.  For example, Scorpion and Sub-Zero were enemies, but by the time this fanfic has arosen, they've made up and now fight together to find Quan Chi, sort of a modified MK4 storyline.  Also, Ryu and Sakura will get married because Ryu's getting to the point to where he realizes if he doesn't have kids now, he never will.


Street Fighter vs. Mortal Kombat: The Game
News


April 27, 1998
Where have I been?  I think that I've been on break for a while, running a Marvel vs. Capcom-type tournament on AOL and taking a total break. Well, I got some good news for you:

Alpha Version .1 will be out in the middle of May on limited release!  It might seem a bit like SF/Ryoga, but once those MK sprites come in, I'll for sure start work on the MK characters.

Line-Up for the Alpha Version .1:
Ryu
Shao Kahn
Blanka
Guile
Ken
Chun-Li
Tum Tum
Kitana
Rocky
Mel
Colt
Shin Gouki

F7:  Miyo

Secret F7:  Akuma, James

I've cleaned up Ken and Shin Gouki, so the computer doesn't seriously mess them up while fighting.  Shin Gouki's now the hardest SFIBM boss ever created!  You thought Bison of SF/Ranma was cheap, you've seen NOTHING!

FINAL VERSION:

The secret characters for the final version will be:
1.  Mel Masters, the default F7 character.
2.  Standard Akuma (his code will be all 1's because I know people will be complaining about Shin Gouki's implayability)
3.  Dhalsim (a lot better than even the X vs. SF version)
4.  Reptile
5.  Miyo, will have the combined regular moves of all the 3 Ninjas (she showed up in 3 Ninjas Kick Back and Chapter 22 of the fanfic)
6.  Link (yes, the Hyrulian Hero will be playable, despite the fact he never shows up in the fanfic)
7.  Ryan S., briefly mentioned in the fanfic, but one of Ryu's pains in the butt.
8.  One of the characters in Tekken vs. Street Fighter (???)

HERE'S A FAQ OF ALL CHARACTERS THAT HAVE A DECENT AMOUNT OF WORK DONE OR I HAVE THE ABILITY TO GET THE WORK DONE ON BEFORE ALPHA VERSION .2 OR ALPHA VERSION .3:

Ryu
Ha-Do-Ken
Alpha Ha-Do-Ken
Missile Ha-Do-Ken
Zanku (Air) Ha-Do-Ken
Sho-Ryu-Ken
Tatsu-Maki-Sen-Pu-Kyaku
Super #1:  SHINKU HA-DO-KEN
Super #2:  SHINKU TATSU-MAKI-SEN-PU-KYAKU

Ken
Half-Screen Ha-Do-Ken
Zipper Ha-Do-Ken
Zanku (Air) Ha-Do-Ken
Flaming Sho-Ryu-Ken
Tatsu-Maki-Sen-Pu-Kyaku EX
Super #1:  SHO-RYU-REPPA
Super #2:  SHIN-RYU-KEN
Super #3:  SHIPPU JINRAI KYAKU

Sub-Zero
Ice Ball
Ice Patch
Ice Clone
Slide
Super #1:  SUPER SLIDE
Super #2:  POLAR ICE BLAST

Shao Kahn (? means unsure move)
Shoulder Charge
Upwards Shoulder Charge
Green Spark Fireball
Laugh
Taunt
Call-in helpers?
Super #1:  TRIPLE SHOULDER CHARGE RAM
Super #2:  KILLER HAMMER TIME!

Kitana
Fan Throw
Air Fan Throw
Fan Lift
Square Wave Punch
Sho-Ryu-Ken
Tatsu-Maki-Sen-Pu-Kyaku
Super #1:  BOW TO THE HAILSTORM!
Super #2:  SLIDIN' FAN SWIPE

Noob Saibot
Ghost Fireball
Clone Attack
Teleport
Super #1:  TELEPORTING MORTAL KOMBAT TRILOGY COMBO
Super #2:  FAKE OUT!!!!!!!

Rocky
Fireball
Teleport
Rolling High Kick
Super #1:  SPINNING REAR KICK OF DEATH
Super #2:  TELEPORTING RISING SUPER KICK

Blanka (Charlie)
Roll
Vertical Roll
Beast Leap
Electricity
Super #1:  GROUND BLAST ROLL
Super #2:  FLIPPING FRENZY

Guile
Sonic Boom
Flash Kick
180 Degree Spinning Rear Kick
Super #1:  FLASH KICK BARRAGE
Super #2:  CROSS-FIRE BLITZ

Colt
Half-Screen Fireball
Spinning Back Fist
Rolling Low Kick
Super #1:  SPINNING REAR KICK OF DEATH
Super #2:  SUPER FAST NINJA COMBO

Chun Li
Ki-Ko-Ken
Tenn-Shoo-Kyaku
Spinning Bird Kick
Lightning Kick
Super #1:  KI-KO-SHOO
Super #2:  SEN-RETSU KYAKU

Tum Tum
3 Ninjas Ball (thrown bouncing, straight at opponent, and thrown upward on an arc)
Baseball Slide
Rolling Groin Kick
Super #1:  PITCHER IN A BATTING CAGE
Super #2:  SLIP, SLIDE, N' HURT!!!

Ermac
Fireball
Air Fireball
Teleport Punch
Magic Fire Spell
Super #1:  SUPER TELEPORT PUNCH
Super #2:  SHIN-RYU-KEN WINNING FIRE GEYSER

James (? means unsure move)
Akai Hadoken
Ushiro Akai Hadoken?
White Flaming Sho-Ryu-Ken
White Flaming Tatsu-Maki-Sen-Pu-Kyaku
Some move?
Super #1:  SHINKU AKAI HADOKEN
Super #2:  SHO-RYU-REPPA
Super #3?:  SHIN-RYU-KEN???
Super #4:  PURIFYING ANGEL (ANTI-RAGING DEMON)

Shin Gouki
Gou-Ha-Do-Ken
Gou-Sho-Ryu-Ken
Zanku (Air) Gou-Ha-Do-Ken
Gou-Tatsu-Maki-Zen-Pu-Kyaku
Ashura Warp
Super #1:  MESSATU GOU-HA-DO-KEN
Super #2:  MESSATU GOU-SHO-RYU-REPPA
Super #3:  TENMA-GOU-ZANKU HA-DO-KEN
Super #4:  SHUN GOKU SHATSU (RAGING DEMON)

Akuma
Gou-Ha-Do-Ken
Gou-Sho-Ryu-Ken
Zanku (Air) Gou-Ha-Do-Ken
Gou-Tatsu-Maki-Zen-Pu-Kyaku
Ashura Warp
Super #1:  MESSATU GOU-HA-DO-KEN
Super #2:  MESSATU SHIN-SHO-RYU-KEN
Super #3:  TENMA-GOU-ZANKU HA-DO-KEN
Super #4:  SHUN GOKU SHATSU (RAGING DEMON)

Mel Masters
Half-Screen Ha-Do-Ken
Full-Screen Ha-Do-Ken
Flaming-at-start Ha-Do-Ken
Straight Zanku Ha-Do-Ken
Diagonal Zanku Ha-Do-Ken
Sho-Ryu-Ken
Flaming Sho-Ryu-Ken
Tatsu-Maki-Sen-Pu-Kyaku
Tatsu-Maki-Sen-Pu-Kyaku EX
Tatsu-Maki-Sen-Pu-Kyaku Multi-Hitting
Forward Young Energy Teleport
Backward Young Energy Teleport
2-rotation SHO-RYU-REPPA
Super #1:  3-ROTATION SHO-RYU-REPPA
Super #2:  SHIN-RYU-KEN
Super #3:  FLIP SHO-RYU-KEN

Miyo (? means unsure move)
Half-Screen Fireball
Fireball
Baseball Toss
Baseball Slide
Rolling Kick (High and Low striking areas, but not invincible low like Tum Tum)
Spinning Back Fist
Teleport?
Super #1:  SOME 3 NINJAS SUPER, FAVORING THE SLIP, SLIDE, N' HURT
Super #2:  SMOKIN' AWAY!
Super #3:  MEGA BASEBALL SLIDE?  SUCK-IN-SUPER?
                  UNDETERMINED AS OF YET

Ryan S. (? means unsure move)
Fireball
Fire Geyser?
Football Toss?
Penalty Flag Slip
Super #1:  SOME MK NINJA SUPER COMBO
Super #2:  SLICK RYAN UPPERCUT

Link
Post N' Strike (6 different varieties)
Fire Spell from Zelda 2
Thunder Spell from Zelda 2
Call Shadow Link for a Charging Attack?
Up-Thrust with his sword
Down-Thrust with his sword
Super #1:  SUPER SWORD COMBO
Super #2:  RAGING DEMON, SHADOW LINK STYLE

???
TNT Throw
Call out for a fireball from a familiar character
Call out for a Dragon Punch from a familiar character
Super #1:  PULL IN FOR AN UPPERCUT
Super #2:  MEGA BOMB
Super #3:  MAN W/ THE GOLDEN GUN

Well, read on and enjoy the coming screen shots.  The backgrounds are just holders for right now, so you'll just have to WAIT and see what the real backgrounds look like.


March 20, 1998
Started work on Miyo.  I've made all of her fireballs gray, and she throws a baseball over Tum Tum's 3 Ninjas Ball.  She'll have the combined moves of the 3 Ninjas, but will act like Mel in that she may only have one or two variations of each mve projectilewise and rangewise.  Even so, she's an extremely versatile character so far.  More moves to be completed over the weekend.

Ryan S. is next on my agenda.  Should be a combination of Inferno of SF Ninja and Anaranjado, an orange ninja I made up years ago and was in my personal stories, movewise..  Also, Ryan will be speedy and a combo dialer like MSH vs. SF Ken, but Ryan will have no throws in compensation!  This little ninja makes an appearance in Tekken vs. Street Fighter and also supposedly had a run-in with Ryu between SF/MK and SF3.  Ryan will look like Noob, but instead of being entirely black, he's entirely red!

Link's plan in SF/MK will follow Ryu in M vs. C:  He can change personalities!  Yes, he'll have the ability to turn into the dreaded Shadow Link from the end of Zelda 2.  He'll also have the ability to call on him!  Link will also retain his fire and thunder spells from Zelda 2 (The Thunder spell will act like Rain's lightning strike from MKT) and also retain his up and down thrusts as specials.  Worse, Link has gained a whole bunch of post n' strike moves, six in total!

Well, read on and enjoy the coming screen shots.  The backgrounds are just holders for right now, so you'll just have to WAIT and see what the real backgrounds look like.


March 17, 1998
BACK FROM SPRING BREAK
, and with plenty of news to accompany it.

First of all, I added all of Mel's originally planned moves and more except for the SHUN GOKU SHATSU, but I scrapped it in favor of a totally new Super Move I call the FLIP SHO-RYU-KEN. Mel does an EXTREMELY short Hurricane Kick followed by a rushed, modified SHIN-SHO-RYU-KEN.  Who ever said that all these moves were impossible in SFIBM?  Mel's easily the most versatile character in the game so far, and plays like Marvel vs. Capcom Ryu without the Shotokan Switch, but beware Mel's extremely short attacking range (because he's so damn small, like Mega Man of Marvel vs. Capcom) and his small fireball!!! Luckily, his walking speed is decent.  I'll be U/L'ing him to be available for SSF2: 2I users as an add-on as well.

I have also finished Shao Kahn. Man, this guy is now a monster, maybe even more dangerous than the MK2 Shao Kahn with his new versatility and air moves, plus he has a flaming version of his hammer to top things off.  But, Shao Kahn still has the old problem that he can't duck, and he's so damn tall anyway, so he's a hit magnet, plus his fireballs go so much higher over a lot of other people's so they don't nullify out.  But, don't expect MK3 or MKT motions for his moves.  I've changed his move motions a lot, so be sure to read the instruction manual when the game comes out.  Also, I'll be releasing Shao Kahn as a SSF2: 2I add-on.

I also finished the 3 Ninjas IDE's.  They are for the most part in their final version and have the missing flame animation. It was basically a minor update.

Also, I've got a good start of James.  He will be in fact in Alpha Version .1, and he's a lot like the X vs. SF Ryu.  James has a red fireball which hurts like hell, a toned-down Ken Dragon Punch, a toned-down Akuma Hurricane Kick, and working on some new move for James.  As for Supers, James has the SHINKU AKAI HADOKEN, and it's a true beam Super!  It also chips very heavily, but is marred by lag time all over it coming out and at the end, but hey, if it didn't, people would call James the cheap, overpowered character of the game.  Other planned James Supers include the SHO-RYU-REPPA (should be faster than Ken's, but extremely weak), possibly a SHIN-RYU-KEN, and the PURIFYING ANGEL (a Raging Demon, but the combo will be changed)

Also, I've worked on ??? quite a bit.  Notice in the screen shots who the helper is.


March 6, 1998
Damn.  Three weeks between updates?  That sucked.  Thanks a lot to college mid-terms.  But, I'm back now, and I'll be getting new screen shots of SF/MK during the break, so I'll be busy with it and SSF2: 2I V 2.3.  Next update will be the Monday after Spring Break (3/16/98)

I finally got Mel done.  What a pain in the (beep).  I had his original sprites done since the 20th of February, and then re-sized them, and the sprites didn't work in the IDE!  I had to re-do the entire IDE and collision info!  But, once I did, it came out great!

I cut a few of Mel's moves, but he's still a great character and I may add a few more in before he's done.  Mel plays like MSH vs. Capcom Ryu w/o a Shotokan Switch!  But, he has disadvantages in his size and his fireball is MUCH smaller than anyone else's:  Like MSH vs. SF Dan's size, if not smaller!

I'm running out of SEQ's in Mel's file, but I may be able to salvage three more SEQUENCE numbers out of it.  If I can, I'll give him the Straight Zanku Ha-Do-Ken (like Ryu's from X vs. SF, but smaller), and a never-before-seen Super.

I gave Guile a new 180 degree Spinning Rear Kick and is pretty much done.  Guile has little difference from SSF2T to SF/MK.

Also working on new 3 Ninjas IDE's.  Will be similar to their current ones, but need editing.  Should get done quickly.

I also got new BG's in!  I got the Beach Scene, a Mountain Scene (still needs a little work), the Meeting Room, and the Karate School Attack BG's done.  Also in the BG's are hand-drawn editions of James and Chris (but not their real forms in SF/MK).

Chris WILL NOT be in Alpha Version .1, because I'm doing the conversion myself now.  Because of their significance to the game, fanfic, and the storyline they're being done to, they must be close to perfect.  I'm taking no chances with them.


February 20, 1998
See the screen shots.  Be sure to take a look.  They're after all of the news.

Mel's IDE has been completed!  He looks like a karate student from a karate school that I attended as well as SF2T Ken.  I'll have screenshots of him, too.

SF/MK plans for the weekend:  Rayden and Shao Kahn IDE's, and Mel Masters is going to be brought to his game size (he's still Ken's SF2T size).  

During next week, I'll be doing Guile and giving him all of his moves for SSF2: 2I and SF/MK.  Guile will play exactly the same in SSF2: 2I and SF/MK except that his FLASH KICK BARRAGE in SF/MK will be weaker and able to be comboed into other moves, similar to Charlie's in X vs. SF.

Chris WILL NOT be in Alpha Version .1, because I'm doing the conversion myself now.  Because of their significance to the game, fanfic, and the storyline they're being done to, they must be close to perfect.  I'm taking no chances with them.


February 18, 1998
See the screen shots.  Be sure to take a look.  They're after all of the news.

SSF2: 2I deadline past, and now I'm working feverishly on SF/MK again as well as patching SSF2: 2I.  I've fixed Ken's SHO-RYU-REPPA combos, so now they don't go all over the place.

SF/MK WILL NOT feature SF-Ranma-type Super Moves.  The Super moves in SF/MK are going to resemble the Super Moves more so from X vs. SF.

Ryu now has a missile fireball instead of the AKAI HADOKEN.  Ryu's IDE might just be updated again.

Thanks to Maximoff, he had Rayden and Shao Kahn sprites!  I can make those IDE's and SEQ's as soon as I finish Mel Masters and if James and Chris sprites aren't ready to go.

BTW, talking about Mel Masters, he's about 80% done w/ his conversion.  After I finish his conversion, then it's just simple shrinking down to where he is supposed to be for a 12-year old, then the SEQ editing (which will take about a day or two, and he'll be done).

Kitana's also ready go go, but buggy.  I removed her Lightning Kick as a special move and made it her second winning stance.  Kitana's been given a Storm hail-storm type Super (she bows before she does it) and she also has a Tum-Tum type Super.  I've also lessened priority on Kitana's Dragon Punch and Hurricane Kick and made her ground fan motion simpler while giving her the MK motion for the air fan.  Still plays awfully similar to SF Jenn Kitana, though.


February 13, 1998
See the screen shots.  Be sure to take a look.  They're after all of the news.

Because of the SSF2:  2I deadline, SF/MK work was SLOW this week.  I've started work on Mel Masters' new IDE and SEQ.  Mel's going to play like MSH vs. SF Capcom Ryu w/o the Shotokan Switch.  So, he'll have all types of HA-DO-KEN's, SHO-RYU-KEN's, TATSU-MAKI-SEN-PU-KYAKU's, two SHO-RYU-REPPA's (2 and 3 rotations), a SHIN-RYU-KEN, and the SHUN GOKU SHATSU (RAGING DEMON).


February 8, 1998
New screen shots are finally here.  Be sure to take a look!!!

See the screen shots.  Be sure to take a look.  They're after all of the news.

I UPGRADED MY COMPUTER!  Work will go lots faster than what I had been doing, but conversion of the game from the 486 to the super-computer 266 MHz Pentium will take some time, plus I have a SSF2: 2I deadline to meet this week.  So, updates here will be minimal, but I'll be posting some new screen shots later in the week, so stay tuned.

As for last weeks's work on SF/MK:

Shin Gouki's been completed!  I've got rave reviews of him from the team.  He seems to resemble the Shin Gouki in Ken Meredith's Warrior's Revenge, it's co-incidence we came up w/ the same idea.  All right, maybe the idea stuck in my head a little from reading Warrior's Revenge fanfic, but it's a great one.  I want to credit Meredith for his top-notch fanfic and I have linked to his site from my webring page.  W/o reading his, SF/MK wouldn't have been reality.  Maybe it's just another way I say "thank you" for the people that helped me (besides the background of the SF-IBM team going to be used in Chris's background).

Kitana and Guile's hit reactions have been fixed!  Now, they play like normal characters.  Also working on fixing a Shin Gouki and Akuma hit reaction.

As for the eye candy, you can see his screen shots down below.  I'll post his moves in the FAQ as completed.

Colt's new .MDI will be based off of Street Fighter 2 Alpha's Adon.  Ermac will use the old-tune SF2T Ken tune.

As for all the character's .MDI's:
Ryu:  Arcade SSF2 Theme for Ryu.
Sub-Zero:  ???
Rayden:  ???
Bison:  SFA2 Bison Theme
Ken:  SFA2 Ken Theme
Shao Kahn:  ???
Scorpion:  ???
Kitana:  SFJenn Modified Ryu Theme for Kitana
Noob Saibot:  FF3 Zozo
Rocky:  Modified E. Honda
Blanka:  SFA2 Charlie Theme
Guile:  Arcade SSF2 Theme for Guile
Colt:  SFA2 Adon Theme
Chun-Li:  SF2T Chun-Li Theme
Tum Tum:  SF2T Zangief Theme
Ermac:  SF2T Ken Theme
Chris:  Slow and Sad version of SFA2 Ryu Theme
Liu Kang:  Castlevania II Day Fighting Music and Super Castlevania IV Clock Tower Music
James:  Slow and Sad version of SFA2 Ryu Theme
Shin Gouki:  Mortal Kombat Movie Theme Song

New backgrounds are all in abundance.  The Forest, Goro's Lair, Shao Kahn's Arena, Chris's Special BG, a mountain scene, a beach scene, the Armory, and a super-secret BG are all confirmed.  You'll love the Super-Secret BG:  You might not see it anywhere else until a few months later once it's out.  Lots of credit to Blues for getting these done.

Standard Akuma's TENMA-GOU-ZANKU HA-DO-KEN has been fixed up and the new file will be used in both SSF2:  2I and SF/MK.

I have a Super Street Fighter: 2nd Impact deadline for Valentine's Day, so I'll be cutting work here a little. I start another week of super-hard work as I begin face-lifting the old HYPKEN.IDE file and preparing Mel Masters to be worthy of SF/MK, as well as putting flaming frames in for Noob, Ermac, Sub-Zero, Rocky, Colt, and Tum Tum.  Both of these projects will take time, as well as hit reaction fixing.


February 2, 1998
More screen shots coming this week.  Keep tuned.

Happy Groundhog Day, everyone.

See the screen shots.  Be sure to take a look.  They're after all of the news.

This update is LATE, and I'm sorry about that.  Network problems and sudden changes to the game have caused it.

Shin Gouki's new IDE's half-way done.  I can't wait to see how he comes out.  He looks AWESOME!  Beta testers and team members have been totally impressed w/ the early sprite shots.

I got a hold of 11 SFA2 .MID's, a popular Castlevania .MID, and a much better converting version of an MK song.  L ook for me to put some good use of them into SF/MK and SSF2:  2I.  Also, I put in the old Zozo song from FF3 for Noob Saibot.

Selection screen is FINISHED FOR THE FIRST ROTATION!  The only thing I need now are losing pics for the characters, and of course, some clean-up.

Been playing around w/ the Ryu sequence, and have