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Title                   : High Noon Version 3s Secure
Filename                : hinoon3s.zip
Author                  : Smo (Tim Smulders)
Email Address           : smo@home.net
Misc. Author Info       : http://members.home.net/smo/smo.html

Description             : Time for a Gunfight...

Additional Credits to   : Alexi Novikov, David Lovejoy
                          Thanks for the help!
Testing                 : SinnKat, Quohog
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* Update Notes *

Now secure.

* 3Dfx *

We believe we have the 3Dfx bug fixed (good work Alexi and Shok). 
I fixed this level to conform to the new standard.  It has been 
tested with some 3D cards and so far so good...keep your fingers 
crossed!  I don't like to keep coming out with new versions, it 
can be confusing for users.  Yet under the circumstances, it can't 
be helped.

* How To Play *

     While this level can be played as Death Match or Team Play, it was
built for playing a dual.  Here is the idea.  Get three players, two will 
dual, one will judge.  

1.  Each player selects the same character so there is no advantage.  
2.  Players enter level and each dueling player grabs 5 medical 
    bags and a heavy boiler (armor) plate.
3.  Each player chooses a side and goes to their respective plank.
4.  The judge, looking on from the upper level, starts the dual by sending 
    the message "dual" or "go" or whatever.   
5.  You can now leave the planks and go anywhere on the lower level to 
    fight.  You must stay on the lower level.  Do not go up the stairs to 
    get more health or armor (or weapons for that matter).
6.  When one dies, or both if a tie, you go to the next round.  Grab the 
    pistol, 5 medical bags,  a heavy boiler (armor) plate...(the winning 
    player should rebuild his or her health with medical bags), load up on  
    ammo (until you max out) and go again.  
7.  MAKE SURE YOU DON'T GRAB THE WRONG WEAPONS.  IF YOU DO, WHEN YOU MOVE
    TO THE NEXT ROUND, YOU WILL HAVE TO WAIT FOR THE WEAPON TO RE SPAWN IF 
    YOU GRABBED IT BY MISTAKE IN THE PREVIOUS ROUND.
8.  Keep going up in weapons, 3-9 (use scope with rifle), then start all 
    over again with fists.
9.  You can do the same routine with teams.  I put 8 of each weapon in the
    level so eight players can dual (two teams of four, or whatever you 
    want) at once without having to wait for the weapons to re spawn (so 
    everyone can get one) before starting.
10.  If you have no judge, meet at the center plank, someone say go, then run
     to your respective planks.  Once there the dual begins.
11.  Feel free to make up new rules, be creative, have fun.
12.  Let me know what you think  smo@home.net


* Play Information *

Level replaced          : n/a
Difficulty Settings     : n/a
New PCXs                : No
New NWXs                : No
New WAVs                : No
New 3DOs                : No
New ITMs                : No
New Cutscenes           : No

 * Multiplayer Files *
RCS                     : No
RCM                     : Yes
CHK                     : Yes
ITM                     : Yes

* Construction *

Base                    : n/a
Editor(s) used          : LawMaker ver 0.7 beta 2
Known Bugs              : None


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  Do not charge for this level!!!!

* Where to get this level *

http://members.home.net/smo/smo.html