Longbow
Civilian Identity: John West Initiative Modifiers Age: 25 Occupation: Hero/Detective +2 Intuition Modifier Base of Operations: Longbow & West detective agency N.Y. +1 Weapon Specialist Group Affiliation:Knight Squad (temporary Leave) +1 Lightning Reflexes Origin:Normal Human/High tech
F EX (RM street Fighting) Health: 80
A RM (ShZ W/bow)(IN dodging)
S GD Karma: 525 Advancement fund: 200
E EX
R RM (IN Clues deduction) Resources: GD 3rp & 43gp
I RM (IN sharp Eye) (AM Clues analysis)
P GD (RM vs Fear, Iron Nerves) Popularity: 14
Advantages Drawbacks Attractive: +1cs popularity vs women Secret ID Intensive Training Iron Nerves: +2cs against Fear based attacks Sharp Eye: +1cs Intuition Gift of Gab: +2cs during talking scenes Headquarters: Longbow & West office located in apartment.
Weapons Longbow: Reinforced Fiberglass, GD material Str, 7 area range (collapsable) Staff: RM material Str (collapsable) Dagger x 2: 10 edged dmg Kevlar vest: Ty protection Arrows have/used 10/ *Blunt: Ex blunt dmg 6/4 Modern broadheads: Ex edged 4/3 (*)Exploding: Rm energy 3/ Nuke: UN energy 1/ Glue: RM grapple 1/1 Tear gas: Ty 1/1 Knockout gas: TY 5/ *Diamond: Mn material str. edged 3/1 (*)Electric tipped: Rm intensity 1/1 (*)Sonic: Ex intensity, 1 area 1/1 (*)Flare: Rm intensity light, lights 2 areas, GD damage if used as weapon 1/ *Net: all targest in area is in Rm grapple net (rope material Str) 1/ (*)Smoke: Ex intensity, 12cs all FEATS in area 11/ Wooden Stake arrows *reuseable (*)reusable given parts small lab at home for making arrows Motorcycle: Control EX, Speed RM, Body GD, Protection 0. Security system on bike gives short warning to anyone tampering w/ bike. Then activates electrical shock of RM inensity (In apartment along w/dead aligator) Talents Ultimate skill: Archery AM, add 50 to agility to determine column, may fire and reload in a single round, May fire multiple arrows Agility FEAT Feat Marksmenship: +1cs to any distance weapon Weapon Specialist: Bows +2cs using bows, +1 to inititive when using bow Acrobatics: +1cs to dodging, evading. +2 to populartiy if worked into a fight. Security Systems: ability to override, bypass etc to security systems. +3cs if Staked it out, experience w/ system, etc. Charisma: +1cs popularity Clues analysis +1cs Intuition/Reason on gathering information on clues Martial Arts: Street Fighting Iron Fist: +1cs to fist damage Head Butt: normal damage, opponent -1cs defense Pronefighting: No penalty for fighting on the ground, opponent gains no Bonus Earclap: 2 normal attacks with normal damage, but if both hit then opponent must roll red Endurance FEAT or be stunned 1D10 +2 rds
Contacts Blurry Knight Squad Green Arrow Law Enforcement Syd/Acid Rane (lost in hyperborian age) (must find later!!!) Spiderman Timothy Calaghn/Hyperactive Conan (generally inaccesable) Srelena Simon Belmont
Notes Bow Skill In (rm +1cs)+ Am Ultimate Skill= 90 UN + Marksmenship 1cs = ShX + Weapon Specialist 2cs= S h Z shooting abilityLongbow is a sharpshooting friend of Green Arrow. He eventually started a detective company along with his "secret Id" John West. Unlike most Player characters he actually is located in the phone book under Heroes, Costumed. On a recent case He was magically sucked through time and space with Tim, Syd, And BoB to arrive in the Hyperborian age. BoB had a teleporting Malfunction, thus scattering atoms EVERYWHERE and Syd wandered off "somewhere" Well after tracking the book to the temple we recovered the book and our new resident Priestess found the spell and screwed it up. This time we landed in 16th Century Transylvania. The group still suffering from the aftereffects from time travel were easy prey to a rio of Vampires. At the last minute they were rescued by a man carrying a big whip and calling himself Simon Belmont. Still trying to find a way home, perfectly realizing that his arrows are irreplacable and getting low, he has begun to examine his career options.