MIDNIGHT SONS
An ancient order to protect against evil the newest group consists of;
Blaze, Vengence, Morbius, Hannible King, Blade, Strange (NOT Dr.Strange
but his counterpart)
MYSTIC NINE
The original purpose of these people getting together was to help keep the
dimensional walls intact. This group consisted of Ghost Rider, Blaze,
Morbius, Nightstalkers, Darkhold Redeemers.
Note about the Stats:
DARKHOLD REDEEMERS
I never Liked this book and all information of the characters came from
the crossovers; Rise of the Midnight sons, Midnight Masacre, and Siege of
Darkness. I am not even sure I got the names right ;-)
MORBIUS
keeps changing due to the medice he takes and I didn't keep up as well as
I should have. these stats reflect the last time I saw him.
NIGHTSTALKERS
My favorite of the group. I have every Issue of the new series and went
back and got some of the old Tomb of Dracula issues. these are the most
accurate.
Others are the way I prefer to use them If you see something I have that
is wrong or if I missed something, let me know.
GHOST RIDER
Daniel Ketch
F A S E R I P
RM RM IN AM GD EX RM
HEALTH= 150 KARMA= 60 RESOURCES= 0 POPULARITY= -40
POWERS
TRANSFORMATION: Ketch will become Ghost Rider whenever Innocent blood is
spilled, or he can control it. Transformation into Ketch for at least 5
rounds will heal Ghost Rider.
BODY ARMOR: Due to not having a physical body, organs, skin,, etc. He has
AM body armor verses Physical damage. CL1000 against fire, heat, poison,
radiation, and soul attacks (not sure about this last one, but the
original Johnny Blaze/Zarathos had it.) For some reason the Hellfire in
Johnny Blazes gun does +1cs damage to Ghost Rider he was able to carry him
after he had been sliced up and was spewing Hellfire all over the place.
The problem is it is the same hellfire. Going through Gun it hurt,
Shooting out chest it did not. (or maybe it did and he wasn't complaining)
MYSTIC CHAIN: UN Material Strength,
- Grapple with UN ability
- Inflict up to AM damage, blunt or edged
- Fb Elongation 1 area range
- Individual links turn into shurikens, each causing Am damage, May attack
everybody in an area wiht 1-5 shurikens causing GD damage each
- May also spin to form a shield of RM.
- Unlimited amount of chain as long as Ghost Rider has any of it.
ALTER EGO: DANIEL KETCH, F A S E R I P
GD GD TY GD TY TY GD
HEALTH: 36 KARMA: 22 RESOURCES: TY POPULARITY: 0
PENANCE STARE: A successful grapple for 1 round enables him to use the
penance stare.... a Psyche FEAT vs. Am intensity on the victims part is
allowed... If they pass they are cleansed of evil and are a changed
person... if they fail they loose a rank of Psyche permenantly and pass
out for 1d100 rounds... if below FB they go insane... works only on evil
and those who hurt others, unless victim already tortures themselves i.e.
Morbius or they do not have a soul. shows victims the pain they inflict on
others X 100,
BIKE: Hellfire wheels, AM speed, IN control, IN Body, if destroyed
returns in 1-10 rounds. Ghost rider has mental control of itup to 10
miles away. can go up verticle walls and across water without penalty.
Special battering ram: IN material no harm to rider.
1/3 Medallion of Power: only useable with John Blaze and Vengance.
TALENTS
weapon specialist with chain
motorcycles
Contacts
Midnight sons, Caretaker, John Blaze, Doctor Strange
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JOHN BLAZE
F A S E R I P
EX RM GD EX GD GD RM
HEALTH:: 80 KARMA: 50 POPULARITY: 25 RESOURCES: EX
HELLFIRE: Blaze can Channel his hellfire through his body in a number of
ways
Shotgun: most common does AM shooting/ Fire damage
Knife: RM edged
BLAST FROM HANDS: least common (done once)
IN fire damage
BIKE: Wheels of hellfire, AM speed, IN control, IN body, if destroyed
returns in 1-10 rds. can go up verticle walls. Blaze has mental control
over it.
ARMOR: wore this at one time but looked stupid has EX protection
1/3 of the Medallion of Power: only usable if joined with Ghost Rider and
Vengence
TALENTS
MARTIAL ARTS A B E
MARKSMENSHIP
STUNT CYCLE
WEAPON SPECIALIST (SHOTGUN)
CONTACTS
Carnival, Midnight sons, Dr. Strange, Caretaker, Ghost Rider
___________________________________________________________________________
VENGENCE
LT Badilino
F A S E R I P
IN IN MN AM EX RM RM
HEALTH= 205 KARMA= 180 RESOURCES 0 POPULARITY -40
POWERS:
TRANSFORMATION/ ALTER EGO: Lt. Badilino
F A S E R I P
EX GD EX GD GD GD TY
Health 60 Karma=26 popularity= 25 resources= EX
BODY ARMOR: AM against Physical attacks, CL1000 against fire, heat,
poison, soul attacks (I am not sure about this) I can't remember if Ghost
Rider hit him with the Penance stare or not.
BONE CHAIN: UN material strength, In blunt damage used as a whip
SHOULDER SPIKES: RM thrown edged, has six but they regenerate immediatly
BIKE: Hellfire wheels, AM speed, IN control, IN Body, if destroyed it
rematerializes in 1-10 rounds. Mentally cotrolled by vengence can go up
verticle walls.
HELLFIRE BLAST: AM
1/3 the Medallion of Power: may only be used with Ghost rider and Blaze
TALENTS
Weapon specialist: shoulder spikes and chain
Law Enforcement
CONTACTS
Police (Badilino) Midnight sons, Caretaker
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N I G H T S T A L K E R S
FRANK DRAKE
F A S E R I P
GD EX GD GD RM EX EX
HEALTH= 60 KARMA= 80 RESOURCES= IN POPULARITY=25
POWERS
None
WEAPONS
E X O R C I S T
OCCULT DETECTION: MN
RESISTANCE TO ELECTRICITY: EX
BODY OF RM
WEAKNESS DETECTION:UN }
} Both work at the same time.
WEAKNESS CREATION: UN }
Takes two rounds to ANALYZE target for each shot.
If target is ANALYZED and hit Target recieves ShZ damage. Exorocist has
a RM chance of getting the right pattern If target is not analyzed judge
decides what happens (make it interesting)
Exorcist must be recharged after every five shots. Recharge at home or
with Jumper cables, takes three rounds to recharge.
TALENT
Detective, Electronics, Occult Lore, Leadership, Repair/tinkering
CONTACTS
Nightstalkers, Borderline Detective agency, Doctor Strange, Midnight
Sons,vampire hunters in general
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HANNIBLE KING
F A S E R I P
EX AM RM UN GD RM IN
HEALTH=200 KARMA= 100 RESOURCES= TY POPULARITY=10
POWERS
RESISTANCES: Ignores most physical attacks but not Stuns and Slams. He has
EX regeneration.
TRANSFORMATION: MIST: Passage through tight spaces, flight FB, Heat and
Cold recieve +2CS
Bat: flight TY, Teeth ty
Wolf: MN intuition, RM bite, move at 3 rounds
Werewolf: IN claws & bite
IMMORTALITY
HYPNOSIS: AM
ANIMAL CONTROL: MN (BATS,WOLVES, RATS)
W E A K N E S S
WOODEN STAKE: Through the heart will parylize until removed
BEHEADING WILL KILL
SUNLIGHT causes FB damage each turn in the sun
BLOOD: in the sight of blood Hannible must make a Psyche roll, if white
Hannible loses control and and drinks ,losing all karma
TALENTS
Detective, Occult Lore
CONTACTS
Nightstalkers, Borderline Detective agency, Dr. Strange, Caretaker,
Midnight sons.
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BLADE
F A S E R I P
IN RM EX EX GD GD TY
HEALTH=110 KARMA=36 RESOURCES=TY POPULARITY -5
POWERS:
BERSERKER
IMMUNITY TO VAMPIRES:UN Cannot become a vampire or be controled by a
vampire through being bitten.
OCCULT SENSE: EX Blade can smell Occult things. Raises Intuition to IN
when hunting Occult.
WEAPONS
BROADSWORD UN Material strength. Said to be forged in hells forge.
DAGGERS:TY
KNIVES: GD
SAMURAI SWORD:EX
Various other sharp weapons
DOUBLE BARRELED GUN: Fires 2 rune covered wooden daggers RM damage
HAS USED IN PAST
Teak wood daggers EX edged
Goggles: AM resistance to Hypnosis
TALENTS
Sharp Weapons, Thrown weapons, marksmenship, Martial arts A B C, Occult
lore
Contacts
Nightstalkers, Borderline Detective Agency, Midnight Sons, Dr.Strange,
Caretaker, Vampire Hunters
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MORBIUS
Dr. Michael Morbius
F A S E R I P
EX EX RM AM RM EX GD
Health= 120 karma=60 Reaources= GD popularity = -30
POWERS
GLIDING: PR air speed
FANGS: GD Damage in Melee
CLAWS: GD Damage
REGENERATION: AM
VAMPIRISM: Can steal others health and add it to his own.
BLOODLUST: Berserker when he hasn't fed. Reason and Psyche drop to feeble
and those numbers are divided between strength and Fighting or... When
Morbius reaches 30 Health All Physical stats drop -2cs and for every 10
points after this he loses another -2cs. Bloodlust takes over and feeding
will replenish his own health.
DISTEND: RM Plasticity; use to determine escape attempts, passage through
tight spaces and he has morphed around bullets (this hurts. If Morbius
does this he takes full damage from the bullets, but isn't killed by them)
W E A K N E S S
SUNLIGHT: UN damage each round
HUNGER: each day Morbius must kill and feast on blood of the guilty (NO
LOSS OF KARMA) if he fails to find someone that he loses control and willl
attack anyone he sees (LOSS OF ALL KARMA If death occurs)
CONTAGIOUS DISEASE: A slight inconcistancy with this character. If Morbius
Does NOT kill his victim they become a vampire like him. MARVEL did a
storyline in the 70's reprinted in Morbius Revisited and they had Vic
Slaughter become one in the new Issues. It is not something they mention
often. In the 70's Comic the New vampires disintegrated in 1d100 rounds,
but in that time they were also contagious. The antidote is a derivitive
of Morbius' own blood, as such it will not work for him.
MENTAL NOTE-- MORBIUS IS N O T AN OCCULT VAMPIRE. HE IS A
SCIENTIFIC VAMPIRE. NORMAL VAMPIRE REPELENTS WILL N O T WORK ON
HIM.
TALENT
Biology, Radiation, Genetics, Chemistry, Occult Lore
CONTACTS
Dr. Strange, Midnight sons, Werewolf by night (Jack Russel), other
scientists.
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D A R K H O L D R E D E E M E R S
VICTORIA MONTESSI
F A S E R I P
TY TY PR TY TY GD EX
HEALTH= 22 KARMA= 36 RESOURCES= TY POPULARITY= 10
POWERS
PRECOGNITION: RM Locating pages
MAGIC DETECTION: ShX Pages of the Darkhold only
TALENTS
Martial arts A, Medicine, Multilingual (english & Italian?)
CONTACTS
Doctor Strange, Father Montessi the priest, Midnight sons
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AGENT SAM BUCHANNON
F A S E R I P
GD EX GD GD GD GD GD
HEALTH= 50 KARMA= 30 RESOURCES= TY POPULARITY= 15
TALENTS
Law Enforcement, Marksmenship
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Prof LOUISE HASTINGS
F A S E R I P
PR TY PR PR RM RM EX
HEALTH= 18 KARMA= 80 RESOURCES= GD POPULARITY= 20
TALENTS
Ultimate skill Occult Lore
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