ACCW Navy | |||||||||||||||||
Wargame Rules | Starting Locations | ||||||||||||||||
This game uses a 25x25 grid. Commanders supply their own grid. A-Y going down the side, 1-25 along the top. The three types of ships are warships, repair ships, and ironclads. There will be one ironclad per side. Turns Turns are three days long. Commanders are requested to submit their orders at the beginning of the turn so the results will be sent to them sooner in their next turn. Turn extensions will be made when necessary. If the results can�t be sent to everyone in time extensions will be made. Fog of War In this wargame ships only know about their and their fellow commander�s sight range. Fellow commanders may send messages back and forth between one another. Commanders are responsible for their own grid. Scouting Reports may be sent as an order. The ship will remain in place for one turn and receive a 6 square radius for that turn instead of the normal 3 square. Commanders will be informed of any ships they see. U.S Navy Ship Information Every U.S. Navy ship will be classified with attack strength, defense points, defense percentage, speed, and range. Attack Strength determines how much damage the ship will do. To find the damage, multiply the attack strength by the defense percentage. That number is how many defense points it will remove from the enemy ship. Defense points are how much damage a ship can take before being destroyed. The defense percentage is always rounded off to the nearest 5%. The maximum defense points are always a multiple of 5. Range is the distance a ship can shoot. Speed is how many spaces it can move. Ship�s damage in speed and range after being attacked will be reported in results. They are repaired with a repair ship. Repair ships Each side has one repair ship. Repair ships repair 20% to one ship per turn. They must border the other ship. Both repair ships have equal statistics. They have no attack points,3 speed, and 100 defense points. Also, commanders of repair ships are also commanders of another ship. Submitting Orders State name of commander and ship above orders Orders in parentheses A ship with orders not submitted will not move Orders Fire- fires at target in front of your ship-state target Ex. Fire U.S.S. Washington Sfire-fires at target on side of your ship-state target Ex. Sfire U.S.S. Washington Afire-fires at target behind your ship-state target Ex. Afire U.S.S Washington Move- state coordinates and path you will take Ex. Move A1,B1,B2,B3 Repair-Repair Ship begins repairing damaged bordering ship- State target�s name Ex. Repair U.S.S. Washington Sc-Sends scouting report-state coordinates Ex. Sc A1 |
The beginning locations for all ships in the wargame. U.S.S. Atlantica-A2 U.S.S. Hancock-A8 U.S.S. Repair Ship-A14 U.S.S. Washington-A19 U.S.S. Philadelphia-A24 C.S.S. Patrick Henry-Y3 C.S.S. Franklin-Y8 C.S.S. Repair Ship-Y15 C.S.S. Independence- Y21 C.S.S. Victory-Y25 | ||||||||||||||||
Wargame Assignments | |||||||||||||||||
Some Confederate names could be more appropriate, but these are to be the names of you�re ships when the real war starts. Commander Andy Hatcher- Warship U.S.S Atlantica- U.S.S. Repair Ship Defense points 100 Attack strength 20 Range 3 Speed 5 Squad. Commander Christopher Olson- Ironclad- U.S.S. Hancock Defense points 180 Attack Strength 50 Range 3 Speed 3 Commander Bill Schmitt- warship-U.S.S. Washington Defense 120 Attack Strength 25 Range 4 Speed 3 Commander Yearian- warship-U.S.S. Philadelphia Defense 120 Attack Strength 25 Range 3 Speed 4 Squad. Commander Bill Luther Ironclad-C.S.S. Patrick Henry Defense 160 Attack 60 Range: 3 Speed: 2 Commander Ian Friedman- warship-C.S.S. Franklin Defense:140 Attack: 15 Range 3 Speed 3 Commander Brady Hutchison- warship-C.S.S Independence Defense: 100 Attack: 30 Speed 2 Range 3 Commander Richard Taylor- warship-C.S.S.Victory- C.S.S. Repair ship Defense:120 Attack: 25 Speed:3 Range:3 | |||||||||||||||||
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