Malekith is gathering the undead from all over the Obsidian Plain and forming a massive host to crush the living. Who will win - the Living or the
Dead?
I personally will be using Black Flames for the first actual module, with some minor changes.
I am planning to scan this at some point. I will make it available to those that need it (probably through TSR's site).
The Changes are as follows:
The PC's are all slaves in Urik. They start at an auction where they are bought by a dwarf who works for a new merchant house. House Khammar was created by Khammar Grimblade, a former gladiator who earned his freedom in Urik and then in Tyr. Khammar has fought in every city in the Tyr region. Khammar, needless to say, hates slavery, but realizes that he can't really do anything about it. So he hit upon the idea of purchasing slaves for his house and then freeing them.
They are required to work off their debt to the House. This entails working at whatever they are good at. Most gladly stay after their period of service is up. He offers good wages, clean living quarters, and three meals a day.
For those who have more useful skills, he forms teams of adventurers. He sends these adventurers out to explore ruins, find trade routes, and investigate anything that peaks his curiosity. He offers them good wages, first pick of any treasure found, and bonuses based on the value of goods retrieved. Anything the party doesn't have a real need for must first be offered to House Khammar before being sold elsewhere. Most items will be purchased at fair market value. They are then resold at a substantial profit to the various noble houses. In addition, if they find any information on the history of Athas, particularly the dead races, he will reward them handsomely. Khammar is intensely interested in all of the dead races and the Cleansing Wars.
It is at this point that Black Flames begins. The party is ordered to guard the caravan from Urik to Tyr. After running the module, the campaign begins in earnest.
What follows is designed to make the player's curious enough to take the bait in the next module:
The campaign starts out simply enough, the players start hearing reports
of attacks by undead in the southern regions. The towns are utterly
destroyed. The only thing left behind are those corpses too badly damaged
to make useful undead. All of the buildings are destroyed - either burnt
to the ground or forcibly collapsed. The wells are poisoned. And the
fields are covered with salt to prevent anything from growing. The
devastation is complete.
After awhile of hearing about these attacks. The players may decide to investigate. If they don't, then a village they are heading to is destroyed. They find the village in ruins. There are no survivors that they can find. If they cast speak with dead, the answers they receive are more vague than usual. If that doesn't get them interested. Have an attack occur while they are in a village.
The undead attack from the south. At the start, all of their attacks occur in the southern regions. After the player's start investigating, the undead become more ambitious and start attacking further north. Their numbers increase as time goes on. This is due to the kaisharga commander raising the villagers as skeletons and zombies. All the undead in this army are intelligent. Basically, they are normal skeletons and zombies, but they can plan complex strategies and use weapons much more effectively (normal damage).
Have the players track and destroy various undead groups. As time goes on the groups become larger and more powerful. (Add more powerful undead types as the players go up in levels.) The undead also become aware of the players
and start planning to destroy them. They will use better and better tactics as the commander learns more about the players and their strategies. After several relatively minor skirmishes, he will decide to annihilate the players. He will lure them into a trap and throw everything he's got at them. This would best take place at a village or town where they are seen as heroes and have some interest in defending. DO NOT kill all of the pc's. At least one should survive. (Fudge dice rolls if you have to, it is imperative that at least one pc survive.) The kaisharga should appear to be killed in this battle. This may cause the player's to believe that he is dead. Don't worry, he'll be back. (Insert evil laughter here.)
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