Ork
Ork / Savage Ork; Bigun; Big Boss / Warlord, Champion



Climate / Terrain: Any / Acheron
Frequency: Rare
Organization: Tribe / Waaagh!
Activity Cycle: Any
Diet: Omnivore
Intelligence: Average
Treasure:
Alignment: LE
Number Appearing: 1d10
Armor Class: 8 or by armor worn
Move: 15
Hit Dice: 3 / 5/ 7
ThAC0: 18 / 16 / 14
Number of Attacks: 1
Damage per Attack: 1d4 / By Weapon +6
Special Attacks: None
Special Defenses: +2 on all saves, d10 for hit points
Magic Resistance: 10%
Size: M (6')
Morale: Fanatic (17-18)
XP Value:



Appearing as squat, green-skinned humaniods, orks are the result of selective breeding by Gruumsh One-Eye. Forged in the battles on Acheron, orks see them as the pinnacle of all the goblinoid races.

Combat
Orks fight in organized units, using whatever weapons and armor they find. Due to their great strength (18/00), orks add 6 to all damage done.
If they wish, orks can hit with their fists doing 1d4 hp per hit. They also bite for a like amount of damage.
Due to their natures, all orks have a 10% magic resistance. They also receive a +2 on all saves dut to their hardy constituions.

Habitat / Society
Orks have a tribal society based on might makes right. The strongest, most cunning warriors bully the weaker. As an ork becomes more powerful, it grows in physical size. The most powerful reach as much as 9' tall.
The orks work there way through ranks from ork warrior to bigun, to Boss, to Big Boss, Chieften, or Champion. Only the most cunning and powerful become Warlords. Warlords lead the orkish armies to war. Their armies are refferred to as Waaagh!'s. Each Waaagh! is named after the warlord who leads it.
Orks are born to fight. Each increase in power, leads to a corresponding increase in size. Each time an ork is defeated, it is reduced in size. This leads to a fairly stable number of orkish leaders. For every 20 orks encountered there will be 1 bigun. For every 10 bigun's there wil be 1 boss. For every 10 bosses, there will be 1 big boss. Each tribe has only 1 chieften. Each Waaagh! has only 1 warlord, though it can have any number of chieftens. Any number of champions can be found in each tribe and Waaagh!
No standard orc will be found leading orks. No matter how powerful the orc is. Orcs can be champions, and some chieftens and warlords will respect their opinion, but other orks are too prejudiced to listen.

Ecology
Orks were created by Gruumsh to be the perfect orc. He was aided (some say guided) in this endevor by Lolth, Goddess of Drow. Orks see themselves as the pinnacle of the orc race, and will not tolerate any other race.
As such, orks seek to dominate all other races. Orks live to fight, and very few orks live to see old age.
Orks can be fighters up to 15th level. Champions and Warlords can be fighters up to 20th level.


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