Welcome berks!

My name is Blodgett. That's pronounced "blood-get". I'm here to offer my services as your guide to the planes.
The cost? It won't cost you any jink at all. My services are free. I ain't no tout after all. Why would I help you? You're Primes right? Well, so was I once. There's a bunch of us that feel that Primes should get the chant for free. Without anybody's slant put on it. we feel you should get the straight chant so you can make informed decisions.
You don't trust me. do ya? Free word of advise, anyone who charges for chant that anybody here knows, is connin' ya. So, are ya interested?
Good. Best choice ya coulda made. Now shut your boneboxes and I'll share my chant.
There's three things ya gotta know to survive out here. Three rules if you will. One, the Rule of Threes. Two, Knowledge is Power. And three, What Goes Around, Comes Around. Hold your horses, I'm gettin' ta that.
The Rule of Threes is basically that everything comes in threes. Easy right? Wrong, it's not that easy after all. Ya see ya got your good, evil and neutrality. Ya got your Law, chaos and neutrality. Ya got your fiends, your aasimon's, and your powers. Everything comes in threes. When you understand that, your closer to the truth.
Knowledge is power. Plain and simple. Out here it's not who know. Or even who you are. It's what you know. Plain and simple. But remember, don't get cocky.
Finally, what goes around comes around is just common sense. Out here belief has power. If your beliefs are shared by enough berks. They become true. Whether it's just that you're happy or that law is better than chaos. Whole planes a shaped, and changed, by the beliefs of their inhabitants.

Those were the general rules. Stick to them and you'll do alright. Here's some specific's. Right now you're in Sigil. That's pronounced "sigg-ill". Pronounce it wrong and you look like a clueless prime. An important note, pronounce it wrong in court, and you'll suffer. It's a crime 'round here. You can be fined, imprisoned, or it could be the final nail that gets you put in the dead-book.
Sigil is the property of the Lady. Who's the Lady? The Lady of Pain, if ya want ta be formal, runs this place ... sort of. Ya see, she protects Sigil by keeping the different factions from destroying it. She keeps the powers out. The fiends from bringing an army in. The aasimon from doin' the same. And all the factions on a more or less even footing. She is Sigil in an odd way. Her rules are simple. One, don't threaten her city. Two, don't challenge her. And three, don't worship her. Break her rules and pay the music. Usually it's the mazes for ya.
Under the Lady, ya got the Factions. They're groups of like minded berks who've achieved status and power here in Sigil, as well as elsewhere. There are fifteen factions currently. Has been since the Lady decided that there were too many of 'em. I'll give ya a run down of the factions in a minute. All ya need ta know right now is that they run Sigil on a day to day basis.
The last piece of advise I got for ya is this, don't be stupid. This is Sigil. You'll see a lot of strange things here. If ya see a fiend strollin' down the street and decide to kill it, you'll go ta prison. Ya see, Sigil's neutral territory. With the exception of the powers, anyone's welcome. Even Clueless Primes like you.
I'll give ya a brief run down on the factions. If ya want ta know more, go ask them. I don't belong to any faction. Right now me and the group I belong ta have made peace with the factions. We don't care one way or the other about the factions. We give straight chant on all of them and let you decide what ta do. Join if ya want. I really don't care.
Faction-wise, ya got fifteen of 'em. And each'll tell ya that they're the best, strongest, or closest to the "truth". My opinion, they're all right. They're all wrong too. Don't forget about belief. See, the way I figure it, if you believe strong enough, it don't matter what other people think. And if you get enough people who believe the same way, well ... your belief is that much more right. Any way here they are in no particular order.

Xaosites
Frankly, I have to admit of all the factions, I like the Xaosites best. I know it sounds barmy, but it's true. 'Course, I have to admit I honestly don't like any of the factions, but at least these guys don't go around pushin' their views down you throat.
Basically, they feel that there ain't no reason to the multiverse. Things just happen, so sit back, relax, and enjoy the ride. Most feel that these guys are the barmiest of the barmy, but they ain't. Not really. See they feel the chaos inherent in life and go with it. They may decide to spend the whole day doing the same thing, or do something different every moment. They ride the whims of their minds, and have a great deal of fun doin' it.
They're also the only people I've ever met who have no prejudices. It's hard to hold a prejudice when you change your mind, personality, and view of reality every five minutes. If nothing else, you have to respect that.

The Sensates
Most people see these guys as being nothing more than party animals. They're wrong, dead wrong. Yeah, a lot of these guys are drunken idiots. These are the ones who just don't get it. Most of them wind up going on permanent retreat in the outlands. The Sensates have a deal with one of the local powers out there who keeps an eye on these losers until they straighten up and learn what being a sensate means.
Being a Sensate means more than just getting drunk. It's more than that. These people really beleive that life has to be experienced first hand. The good AND the bad. A serious Sensate (and I use the term serious loosely) will never repeat an experience unless necesary. Nothing new is learned from repeat experiences.





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