Athasian Wight



Climate / Terrain: Ruins, Cemetaries, Barrows / Any
Frequency: Extremely Rare
Organization: Army / Solitary
Activity Cycle: Any
Diet: None
Intelligence: Average to Exceptional
Treasure:
Alignment: Any Evil
Number Appearing: 1-2
Armor Class: 0
Move: 12"
Hit Dice: 10+
ThAC0: as per fighter of the same level
Number of Attacks: 2
Damage per Attack: By Weapon +10
Special Attacks: Chill Damage +10 per hit, Psionics, Fear
Special Defenses: Standard Undead Immunities
Magic Resistance: 50%
Size: Medium (6' Tall)
Morale: Fearless (20)
XP Value:



Undead warriors, Athasian Wights are the remnants of ancient warlords. They attack anyone that disturbs their rest, while waiting for the day the march to war again. Usually they are found in their final resting places, they are occassionally found leading the legions of the undead. Even more rarely, they can be found following a living sorcerer.

Combat

Athasian Wights wear full plate, some will have shields and some will not; regardless, their AC is always 0. All wights are armed with a magical steel weapon, ranging from +1 to +5. A few will have a special weapon. Regardless of the type or power, all weapons do an additional 10 hp of damage due to extreme cold. This is caused by the wights connection to the Grey. Anyone so hit, must save vs Death Magic or be paralyzed for 1d6 rounds.
All Athasian Wights cause fear in a 5' radius. Creatures below 5th level / hit dice save vs paralysis at -2. All others save normally.
10% of all wights have a psionic wild talent. Roll normally to determine what it is.

Habitat / Society

Athasian Wights have no real place in any living ecology. They typically lie in their crypts waiting for a chance to do battle once again. Any undead warlord or necromancer would give a great deal to have as many wights as possible in their forces. Athasian Wights will only agree to this service if war is promised. They exist solely to fight.

Ecology

They exist solely to fight, as such they have no place in a living ecology.



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