Young Races
Only Humans, Elves, Dwarves, Halflings, Gnomes, Half Eves and Centaurs live on the mainland. Any other race will have difficulties fitting in on the mainland.
Centaur 55
Split ST for Hybrid Races:
Upper body: +3 ST, No Jumping Bonus
Lower body: Enhanced ST; No Fine Manipulators
HT+2, Alertness 1, DR 1, Enhanced Move(Running), 4 Legs
IQ-1, Inconvenient Large Size, Overconfidence, Mild Claustrophobia, Stubborn, Sense of Duty: Guardians
Animal Handling @IQ, Jumping @DX, Running @HT, Survival(Plains) @IQ
Dwarf 30
ST+2, HT+1, Extra Encumbrance, Longevity, Infravision
+3 to all Craft Skills
Greed, Miserliness, Reduce Move 1, Stubborn, Intolerance(Changed Ones)
Prefer Enclosed Spaces, Never Shaves Beards, Suspicious of Elves
Elf 35
DX+1, IQ+1, Alertness 1, Attractive Appearance, Silence 1, Extended Lifespan 1,
Longevity, Night Vision
Sense of Duty Nature, Intolerance(Changed Ones)
Gnome 35
IQ+1, High Technology+1, Longevity, Manual Dexterity 3
Reduced Move 1
Don't Like to Live Underground, Never forget a Favor or an Injury, Trim Breads Close, Tinkerers
Halfling 17
DX+1, HT+2, Extra Hit Points 2, Silence 1, Bow+2, Sling+2, Throwing +2
ST-2, Bloodlust, Intolerance(Undead), Reduced Move 1, Skinny
Half Elf 15
DX+1, Extended Lifespan
Human 0
Merfolk 40
Enhance Move(Swimming)x1, Gills, Pressure Support, Sonar Vision
Dependency
Reptile Men 75
ST+4, HT+2, Claws, DR 1, Longevity, Peripheral Vision, Sharp Teeth
IQ-1, Sense of Duty(To the Dead), Inconvenient Large Size, Intolerance(Undead),
Shyness
Inscrutable
Camouflage @IQ, Survival(Jungle) @IQ
Sanden 45
HT+2, Ally(Tolera Companion),Animal Empathy, Claws, DR 2, Mind Link 5(Tolera Companion), Night Vision, Sharp Teeth, Temperature
Tolerance, Telepathy 1
Extremely Hazardous Duty, Secret(3)
Suspicious of Unconfined Water
Camouflage @IQ, Mind Shield @IQ, Survival(Desert) @IQ
Winged Folk 50
ST+1, DX+2, Acute Vision 3, Flight(Winged)
Fragile
Bolas @12, Flight @DX+1
Changed Ones
Below are what are considered the evil races for this campaign. I'm not saying you can't be one it's just not advised. Remember what is evil to you is probably normal for them.
Fishmen 30
ST+1, HT+2, Acute Taste/Smell 1, Amphibious, Dark Vision, DR 1, Gills,
Nictating Membrane, PD 1, Pressure Support, Speak with Fish
Bad Sight, Cold Blooded, Dependency, Fanatic, Intolerance, Odious Racial Habit,
Reputation -4, Unattractive Appearance
Goblin 0
IQ+1, Magery 1, Night Vision
ST-2, Impulsiveness, Reputation -2
Half Ogre 45
As per book
Half Orc 0
ST+1 or HT+1, Extra Hit Points 1, Acute Hearing 2, Brawling at DX
IQ-1, Reputation -2
Kobold -30
As per book
Minotaur 75
ST+3, DX+1, HT+3, Absolute Direction, Acute Hearing 3, DR 3, DR+2(Head Only),
Horns(Long Tusks), Magic Resistance 3, Peripheral Vision
IQ-2, Berserk, Bloodlust, Hideous Appearance, Intolerance, Odious Racial Habit,
Uneducated
Brawling @DX
Ogre 95
As per book
Orc -15+Appropriate Tribe Advantage
ST+1, HT+1, Extra Hit Points 1, Acute Hearing 2, Brawling at DX,
Appropriate Tribe Advantage
IQ-2, Intolerance, Reputation -3