Testa, Goddess of Chance
Testa encourages her priests to place themselves into the hands of luck. Of course, she will help them influence their chances! When a decision is at hand a priest of Testa will be most likely to flip a coin to decide rather than carefully consider his options. This really only applies when one choice is not obviously better than the other.
I. Item
: Testa holds gold sacred. When a Level I power is used, the appropriate amount of gold explodes into flecks and flutters around the priest.II. Fatigue
: The priest's eyes flash with a golden light.[2] Nightingale : ST 2, DX 14, IQ 5, HT 12/3; PD 0 DR 0
Move (10 Flying), Dodge 11
- The Nightingale has a telepathic link with its priest and can communicate what it sees. The priest can command it through this link.
[4] Fog of Ill Fate : This transparent green fog appears to shift and flow constantly even after it engulfs an opponent.
- It can coat a number of the priest's enemies, up to his Divine Bestowal level squared. As long as the fog coats a creature, he must make two rolls for any action he takes and use the worst of the two.
[6] Leprechaun : ST 7 (Fatigue 12), DX 16, IQ 13, HT 10; PD 4 DR 1
Move 10, Dodge 11
- Shapeshift - any form with up to twice his mass (up to 150 lbs)
- Invisibility at will
- Illusion - 1 hex Perfect Illusion for no cost, more for fatigue
- Telekinesis, Level 10 (20) [8 lbs]
- Psionic Levitation
- Rider Within
[8] Will 'o Wisp : ST 0, DX 13, IQ 10, HT 15; PD 0 DR 6
Move 15, Dodge 10, 2 Attacks
- Shocking bolt, 5 hex range (15) [2d-1 electrical]
- Teleport, Level 19 (20) [30 mi]
- Exoteleport (20) [400 lbs]
- PsiStatic, Level 10 (25)
- Always takes the best of two rolls
[8] Zero
The Zero looks like nothing more than a clear, spherical ripple in the air. It moves with a soft whispering sound like leaves falling to the forest floor. It is an area of stale probability where there is no randomness. The priest may direct it to surround a creature; it has no physical form and cannot effect (or be affected) by its surroundings. Any creature inside the Zero will always have the same roll on the dice. The priest rolls three dice and selects one die to be the new roll. As long as the creature is then surrounded any die rolls will be counted as that new number.
III. Character Points
: The priest's body is bathed in a sparkling cascade of gold that fades in a few seconds.IV. Attributes
:. When a priest of Testa uses a Level IV power, the very air around him ripples with gold as if a stone had been dropped into a pond.Intuition : ST 10, DX 10, IQ 15, HT 10
- In any given form, the priest may assign 20 total points to the Intuition's physical ability scores, distributing them any way he likes. PD and DR usually depend on the form taken, but can always be 'hardened' to 2 above whatever is normal for that form.
- There is no set form for the Intuition, it can shapechange into whatever form the priest desires in one round. Its mass can be up to twice that of the priest. It cannot be magical items or things the priest or it have not seen. Complex mechanical objects would require the priest to be able to make that object himself.
- In any given form the Intuition has two skills of the user's choice at a (20). The skills take one round each to change if the Intuition does not change form.
- While the priest is in physical contact with his servant he may make 2 rolls for any action and use the better of the two.
- ESP: Power 20, all skills at (20)
- There is a telepathic link with the priest as long as they are on the same plane.
- The priest may summon the Intuition to him by spending 2 fatigue.
- The Intuition regenerates 2 HT per day.
- If the Intuition is ever killed, the priest is mentally and physically stunned.