ARCHER CLASS

 

Job Command: Charge. Charges a weapon in order to make the attack more powerful.

Usable Items: Caps, Light Armor, Crossbows, Longbows.

 

Difference from Squire

HP: +0%
MP: -10%
Attack Power: +25%
Magic Power: +0%
Speed: +0
Best Weapon: Pegasus Bow    Location: Deep Dungeon
Prerequisite: Level 2 Squire.

 

   Charge Abilities   

Ability

JP Cost

Description

Charge +1

100

Charges for 1 CT
Charge +2

150

Charges for 2 CT
Charge +3

200

Charges for 3 CT
Charge +4

250

Charges for 4 CT
Charge +5

300

Charges for 5 CT
Charge +7

400

Charges for 7 CT
Charge +10

600

Charges for 10 CT
Charge +20

1200

Charges for 20 CT

 

   Trigger Abilities   

Ability

JP Cost

Description

Speed Save

800

Gain +1 speed. Trigger: Damage
Arrow Guard

450

Evade Bow/Crossbow Attacks

 

   Modifiers   

Ability

JP Cost

Description

Equip Crossbow

350

Equip Crossbows even if not an Archer.
Concentrate

400

If an enemy is in targeted panel, 100% hit rate on physical attacks.

   Movement Abilities   

Ability

JP Cost

Description

Jump +1

200

Increase Jump by 1

 

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