CHEMIST CLASS
Job Command: Charge. Charges a weapon in order to make the attack more powerful.
Usable Items: Caps, Light Armor, Crossbows, Longbows.
Difference from Squire |
HP: -20% |
MP: -0% |
Attack Power: -20% |
Magic Power: +0% |
Speed: +10% |
Best Weapon: Blast Gun Location: Deep Dungeon or Stolen from Balk. |
Prerequisite: None. |
Item Abilities
Ability |
JP Cost |
Description |
Potion |
30 |
Cures 30 HP |
Hi-Potion |
200 |
Cures 70 HP |
X-Potion |
300 |
Cures 150 HP |
Ether |
300 |
Restores 20 MP |
Hi-Ether |
400 |
Restores 50 MP |
Elixir |
900 |
Restores all HP and MP |
Antidote |
70 |
Cures Poison |
Eye Drop |
80 |
Cures Darkness |
Echo Grass |
120 |
Cures Silence |
Maiden's Kiss |
200 |
Cures Frog |
Soft |
250 |
Cures Petrify |
Holy Water |
400 |
Cures Undead and Blood Suck |
Remedy |
700 |
Cures Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison and Sleep. |
Phoenix Down |
90 |
Cures Death |
Trigger Abilities
Ability |
JP Cost |
Description |
Auto Potion |
400 |
Cures with lowest level of Potion available. Trigger: Damage |
Modifiers
Ability |
JP Cost |
Description |
Throw Item |
350 |
Throw items for extended range even if not a Chemist. |
Maintenance |
250 |
Protects against Item Breaks |
Equip Change |
0 |
Change equipment even if in battle |
Movement Abilities
Ability |
JP Cost |
Description |
Move - Find Item |
100 |
Find hidden items when you stop moving. |