GEOMANCER CLASS

 

Job Command: Elemental. Uses the terrain to attack enemies.

Usable Items: Caps, Light Armor, Swords, , Shields, Axes.

Difference from Squire

HP: +10%
MP: +10%
Attack Power: +20%
Magic Power: +20%
Speed: +10%
Best Weapon: Slasher   Location: Shop
Prerequisite: Level 3 Monk

 

  Elemental Abilities     

Ability

JP Cost

Description

Pitfall 150 Ground Type: Natural Surface, Wasteland, Road. Add: Don't Move.
Water Ball 150 Ground Type: Water. Water elemental. Add: Frog.
Hell Ivy 150 Ground Type: Grassland, Thicket, Water Planet, Ivy. Add: Stop.
Carve Model 150 Ground Type: Stone. Add: Petrify
Local Quake 150 Ground Type: Rocky Cliff, Lava Rocks. Earth elemental Add: Confusion.
Kamaitachi 150 Ground Type: Book, Tree, Brick, Bridge, Furniture, Iron plate, Moss, Coffin. Wind elemental. Add: Don't Act.
Demon Fire 150 Ground Type: Wooden floor, Rug, Box, Stairs, Deck. Fire elemental. Add: Sleep
Quicksand 150 Ground Type: Swamp, Marsh, Poisoned marsh. Water elemental. Add: Death Sentence
Sand Storm 150 Ground Type: Sand, Stalactite, Salt. Wind elemental. Add: Darkness
Blizzard 150 Ground Type: Snow, Ice. Ice elemental. Add: Silence
Gusty Wind 150 Ground Type: Roof, Sky, Chimney. Wind elemental. Add: Slow
150 Ground Type: Lava, Machine. Fire elemental. Add: Dead

 

   Trigger Abilities   

Ability

JP Cost

Description

Counter Flood

300

Counter with elemental attack. Trigger: Weapon attack, Elemental attack.

 

   Modifiers   

Ability

JP Cost

Description

Attack UP 400 Inflict more damage when doing physical attacks.

   Movement Abilities   

Ability

JP Cost

Description

Any Ground 220 Walk easily over waterways
Move on Lava 150 Able to walk on top of molten lava.(and rocks)

 

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