KNIGHT CLASS

 

Job Command: Battle Skill. A Knight uses his sword to break his enemy's items.

Usable Items: Helmets, Robes, Armor, Shields, Swords, Knight Swords.

Difference from Squire

HP: +20%
MP: +0%
Attack Power: +40%
Magic Power: +0%
Speed: +10%
Best Weapon: Chaos Blade
Location: Thrown by Ninjas in the Deep Dungeon.
Prerequisite: Level 2 Squire.

 

  Battle Skill Abilities      

Ability

JP Cost

Description

Head Break 300 Break an enemy's helmet.
Armor Break 400 Break an enemy's armor.
Shield Break 300 Break an enemy's shield.
Weapon Break 400 Break an enemy's weapon.
Magic Break 250 Does MP damage to enemy.
Speed Break 250 Diminishes enemy's speed by 1.
Power Break 250 Lowers attack power of enemy by 1.
Mind Break 250 Lowers magic power of enemy by 1.

 

   Trigger Abilities   

Ability

JP Cost

Description

Weapon Guard

200

Block attacks with equipped weapon.          Trigger: Weapon attack.

 

   Modifiers   

Ability

JP Cost

Description

Equip Armor 500 Equip heavy armor even if not a Knight.
Equip Shield 250 Equip shields even if not a Knight.
Equip Sword 400 Equip swords (not Knight swords) even if not a Knight.

   Movement Abilities   

NONE

 

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