LANCER CLASS

 

Job Command: Jump. Jumps up in the air and drops down on an enemy causing incredible damage.

Usable Items: Helmets, Armor, Spears.

Difference from Squire

HP: +20%
MP: -40%
Attack Power: +40%
Magic Power: -50%
Speed: +10%
Best Weapon: Javelin
Location: Thrown by Ninjas in the Deep Dungeon
Prerequisite: Level 3 Thief.

 

  Jump Abilities     

Ability

JP Cost

Description

Level Jump 2 150 Allows you to jump 2 panels horizontally.
Level Jump 3 300 Allows you to jump 3 panels horizontally.
Level Jump 4 450 Allows you to jump 4 panels horizontally.
Level Jump 5 600 Allows you to jump 5 panels horizontally.
Level Jump 8 900 Allows you to jump 8 panels horizontally.
Vertical Jump 2 100 Allows you to jump 2 panels vertically.
Vertical Jump 3 200 Allows you to jump 3 panels vertically.
Vertical Jump 4 300 Allows you to jump 4 panels vertically.
Vertical Jump 5 400 Allows you to jump 5 panels vertically.
Vertical Jump 6 500 Allows you to jump 6 panels vertically.
Vertical Jump 7 600 Allows you to jump 7 panels vertically.
Vertical Jump 8 900 Allows you to jump 8 panels vertically.

 

   Trigger Abilities   

Ability

JP Cost

Description

Dragon Spirit

560

Casts Reraise. Trigger: Damage

 

   Modifiers   

Ability

JP Cost

Description

Equip Spear 400 Allows you to equip a spear even if not a Lancer.

   Movement Abilities   

Ability

JP Cost

Description

Ignore Height 700 Jump to any height regardless of jumping ability.

 

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