MONK CLASS

 

Job Command: Punch Art. Uses the martial arts to inflict damage or heal allies.

Usable Items: Caps, Light Armor.

Difference from Squire

HP: +50%
MP: +5%
Attack Power: +50%
Magic Power: -0%
Speed: +20%
Best Weapon :  None
Prerequisite: Level 2 Knight

 

  Punch Art Abilities     

Ability

JP Cost

Description

Spin Fist 150 Punch all enemies adjacent to you.
Repeating Fist 300 Hit an enemy many times, causing massive damage.
Wave Fist 300 Punch enemies a little distance away.
Earth Slash 200 Attack enemies in a straight line. Earth elemental.
Secret Fist 300 Add: Death Sentence.
Stigma Magic 200 Cancel: Petrify, Darkness, Confusion, Silence, Berserk, Frog, Poison, Sleep, Don't Move, and Don't Act.
Chakra 350 Recover HP and MP on character and adjacent tiles.
Revive 500 Raise ally from the dead.

 

   Trigger Abilities   

Ability

JP Cost

Description

HP Restore 500 Restore HP when critical.
Counter 300 Counter attack. Trigger: Physical attack.
Hamedo 1200 Attack before being attacked. Trigger: Physical attack.

 

   Modifiers   

Ability

JP Cost

Description

Martial Arts 200 Attack well without weapons even if not a Monk.

   Movement Abilities   

 

Ability

JP Cost

Description

Move - HP Up 300 Gain 1 HP for each panel you move over.

 

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