NINJA CLASS

 

Job Command: Throw - Throw various items at the target

Usable Items: Caps, Light Armor, Ninja Swords, Flails, Knives.

Difference from Squire

HP: -40%
MP: -50%
Attack Power: +40%
Magic Power: -10%
Speed: +30%
Best Weapon: Koga Knife   Location: Deep Dungeon
Prerequisite: Level 2 Geomancer, level 3 Archer, level 4 Thief.

 

  Throw Abilities     

Ability

JP Cost

Description

Shuriken 50 Allows you to throw shurikens.
Ball 70 Allows you to throw balls.
Knife 100 Allows you to throw knives.
Sword 100 Allows you to throw swords (not knight swords.)
Hammer 100 Allows you to throw flails.
Katana 100 Allows you to throw a katana (Samurai sword.)
Ninja Sword 100 Allows you to throw a ninja sword.
Axe 120 Allows you to throw an axe.
Spear 100 Allows you to throw a spear.
Stick 100 Allows you to throw a rod.
Knight Sword 100 Allows you to throw a knight sword.

 

   Trigger Abilities   

Ability

JP Cost

Description

Sunken State 900 Become invisible. Trigger: Damage
Abandon 400 Evade rises. Trigger: Physical damage and some magical damage

 

   Modifiers   

Ability

JP Cost

Description

Two Swords 900 Use two swords like a Ninja.

   Movement Abilities   

 

Ability

JP Cost

Description

Move in Water 420 Move or stop on water.

 

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