SAMURAI CLASS
Job Command: Draw Out. Draws the spirit from swords to cause damage to enemies.
Usable Items: Helmets, Armor, Katanas.
Difference from Squire |
HP: -50% |
MP: +20% |
Attack Power: +50% |
Magic Power: +10% |
Speed: +10% |
Best Weapon: Chirijiraden Location: Shop |
Prerequisite: Level 2 Lancer, level 3 Knight, level 4 Monk. |
Draw Out Abilities
Ability |
JP Cost |
Description |
Asura | 100 | Allows you to draw out the Asura. |
Koutetsu | 180 | Allows you to draw out Koutetsus. |
Bizen Boat | 260 | Allows you to draw out Bizen Boats. Causes MP damage. |
Murasame | 340 | Allows you to draw out Murasames. Cures allies' HP. |
Heaven's Cloud | 420 | Allows you to draw out Heaven's Clouds. Add: Slow. |
Kiyomori | 500 | Allows you to draw out Kiyomoris. Add: Protect, Shell to allies. |
Muramasa | 580 | Allows you to draw out Muramasas. Add: Confusion, Death Sentence. |
Kikuichimoji | 660 | Allows you to draw out Kikuichimojis. 4 directions. |
Masamune | 740 | Allows you to draw out Masamunes. Add: Regen, Haste to allies. |
Chirijiraden | 820 | Allows you to draw out Chirijiradens. Does severe damage. |
Trigger Abilities
Ability |
JP Cost |
Description |
Meatbone Slash | 200 | Do damage equal to your max HP. Trigger: Critical. |
Blade Grasp | 700 | Chance of enemy's attack succeeding is dependent on brave leve (If you are at brave 97 then they have a 3% chance of hitting you). Trigger: Physical attacks other than bows. |
Modifiers
Ability |
JP Cost |
Description |
Equip Knife | 400 | Equip Katanas even if not a Samurai. |
Two Hands | 900 | Hold weapons in two hands to increase damage dealt. |
Movement Abilities
Ability |
JP Cost |
Description |
Move on Water | 300 | Move or stop on the surface of the water. |