SAMURAI CLASS

 

Job Command: Draw Out. Draws the spirit from swords to cause damage to enemies.

Usable Items: Helmets, Armor, Katanas.

Difference from Squire

HP: -50%
MP: +20%
Attack Power: +50%
Magic Power: +10%
Speed: +10%
Best Weapon: Chirijiraden   Location: Shop
Prerequisite: Level 2 Lancer, level 3 Knight, level 4 Monk.

 

 

  Draw Out Abilities      

Ability

JP Cost

Description

Asura 100 Allows you to draw out the Asura.
Koutetsu 180 Allows you to draw out Koutetsus.
Bizen Boat 260 Allows you to draw out Bizen Boats. Causes MP damage.
Murasame 340 Allows you to draw out Murasames. Cures allies' HP.
Heaven's Cloud 420 Allows you to draw out Heaven's Clouds. Add: Slow.
Kiyomori 500 Allows you to draw out Kiyomoris. Add: Protect, Shell to allies.
Muramasa 580 Allows you to draw out Muramasas. Add: Confusion, Death Sentence.
Kikuichimoji 660 Allows you to draw out Kikuichimojis. 4 directions.
Masamune 740 Allows you to draw out Masamunes. Add: Regen, Haste to allies.
Chirijiraden 820 Allows you to draw out Chirijiradens. Does severe damage.

 

 

   Trigger Abilities   

Ability

JP Cost

Description

Meatbone Slash 200 Do damage equal to your max HP. Trigger: Critical.
Blade Grasp 700 Chance of enemy's attack succeeding is dependent on brave leve (If you are at brave 97 then they have a 3% chance of hitting you). Trigger: Physical attacks other than bows.

 

 

   Modifiers   

Ability

JP Cost

Description

Equip Knife 400 Equip Katanas even if not a Samurai.
Two Hands 900 Hold weapons in two hands to increase damage dealt.

 

   Movement Abilities   

Ability

JP Cost

Description

Move on Water 300 Move or stop on the surface of the water.

 

 

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