SUMMONER CLASS

 

Job Command: Summon Magic. Calls powerful monsters to do huge amounts of damage to a large number of enemies.

Usable Items: Caps, Light Armor, Staffs, Rods.

Difference from Squire

HP: -40%
MP: +70%
Attack Power: -50%
Magic Power:  +30%
Speed: -10%
Best Weapon: Mace of Zeus   Location: Deep Dungeon.
Prerequisite: Level 2 Time Mage.

 

    Summon Magic Abilities     

Ability JP Cost MP Cost Description
Moogle 110 8 Cures HP
Shiva 200 24 Causes ice damage to enemies.
Ramuh 200 24 Causes lightning damage to enemies.
Ifrit 200 24 Causes fire damage to enemies
Titan 220 30 Causes earth damage to enemies
Golem 500 40 Temporary invincibility to physical attacks for all allies.
Carbunkle 350 30 Add Reflect to allies.
Odin 900 50 Does damage to a large area of enemies.
Leviathan 850 48 Extreme water elemental damage to enemies.
Salamander 820 48 Extreme fire damage to enemies.
Silf 400 26 Casts silence on selected enemies.
Fairy 400 28 Cures a lot of HP
Lich 600 40 Severe darkness elemental damage to enemies. Works very well on Zodiac Braves.
Cyclops 1000 62 Does extreme damage to selected area.
Zodiac Learned by having it cast on your summoner by boss in final floor of Deep Dungeon 99 Ultimate summon spell. Does devastating damage to a large area.

 

   Trigger Abilities   

Ability

JP Cost

Description

MP Restore 400 Restore MP when critical Trigger : Damage

 

   Modifiers   

Ability

JP Cost

Description

Half MP 900 Consumption of MP is reduced by half

 

   Movement Abilities   

NONE

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