TIME MAGE CLASS
Job Command: Time Magic. Alters time and space to aid allies in battle.
Usable Items: Caps, Robes, Light Armor, Staffs.
Difference from Squire |
HP: -20% |
MP: +50% |
Attack Power: -40% |
Magic Power: +50% |
Speed: +10% |
Best Weapon: Mace of Zeus Location: Deep Dungeon. |
Prerequisite: Level 2 Wizard. |
Time Magic Abilities
Ability | JP Cost | MP Cost | Description |
Haste | 100 | 8 | Doubles target's speed in battle. Add: Haste. |
Haste 2 | 550 | 30 | Doubles target's speed in battle. Lasts the duration of the battle. Add: Haste. |
Slow | 80 | 8 | Slow target's speed Add : Slow |
Slow 2 | 520 | 30 | Slow target's speed for entire battle Add : Slow |
Stop | 330 | 14 | Target cannot move or act. Add: Stop. |
Don't Move | 100 | 10 | Target cannot move. Add: Don't Move. |
Float | 200 | 8 | Target floats above the ground. Add 1 to the height count to get the true count. Add: Float. |
Reflect | 300 | 12 | Reflects spells cast on the unit to random panels near the caster. Add: Reflect. |
Quick | 800 | 24 | Unit's AT immediately becomes 100. |
Demi | 250 | 24 | HP is reduced by 1/4. |
Demi 2 | 550 | 50 | HP is reduced by 1/2. |
Meteor | 1500 | 70 | Giant meteor crashes down upon a large area, causing extreme damage to all units near it. |
Trigger Abilities
Ability |
JP Cost |
Description |
Critical Quick | 700 | When critical, unit's AT is immediately executed. Trigger: Critical |
MP Switch | 400 | HP damage is exchanged for MP damage. Trigger: HP damage. |
Modifiers
Ability |
JP Cost |
Description |
Short Charge | 800 | Commands are executed much sooner than usual. |
Movement Abilities
Ability |
JP Cost |
Description |
Teleport | 600 | Teleport to your new destination. Should never try more than 6->7 spaces at a time. |
Float | 540 | Always float. |