TIME MAGE CLASS

 

Job Command: Time Magic. Alters time and space to aid allies in battle.

Usable Items: Caps, Robes, Light Armor, Staffs.

Difference from Squire

HP: -20%
MP: +50%
Attack Power: -40%
Magic Power:  +50%
Speed: +10%
Best Weapon: Mace of Zeus   Location: Deep Dungeon.
Prerequisite: Level 2 Wizard.

 

    Time Magic Abilities     

Ability JP Cost MP Cost Description
Haste 100 8 Doubles target's speed in battle. Add: Haste.
Haste 2 550 30 Doubles target's speed in battle. Lasts the duration of the battle. Add: Haste.
Slow 80 8 Slow target's speed Add : Slow
Slow 2 520 30 Slow target's speed for entire battle Add : Slow
Stop 330 14 Target cannot move or act. Add: Stop.
Don't Move 100 10 Target cannot move. Add: Don't Move.
Float 200 8 Target floats above the ground. Add 1 to the height count to get the true count. Add: Float.
Reflect 300 12 Reflects spells cast on the unit to random panels near the caster. Add: Reflect.
Quick 800 24 Unit's AT immediately becomes 100.
Demi 250 24 HP is reduced by 1/4.
Demi 2 550 50 HP is reduced by 1/2.
Meteor 1500 70 Giant meteor crashes down upon a large area, causing extreme damage to all units near it.

 

   Trigger Abilities   

Ability

JP Cost

Description

Critical Quick 700 When critical, unit's AT is immediately executed. Trigger: Critical
MP Switch 400 HP damage is exchanged for MP damage. Trigger: HP damage.

 

   Modifiers   

Ability

JP Cost

Description

Short Charge 800 Commands are executed much sooner than usual.

 

   Movement Abilities   

Ability

JP Cost

Description

Teleport 600 Teleport to your new destination. Should never try more than 6->7 spaces at a time.
Float 540 Always float.

 

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