WIZARD CLASS

 

Job Command: Black Magic. Casts offensive magic on enemies.

Usable Items: Caps, Light Armor, Rods

Difference from Squire

HP: -40%
MP: +60%
Attack Power: -40%
Magic Power:  +70%
Speed: +10%
Best Weapon: Faith Rod   Location: Deep Dungeon.
Prerequisite: Level 2 Chemist

 

     Black Magic Abilities     

Ability JP Cost MP Cost Description
Fire 50 6 Fire damage to enemies.
Fire 2 200 12 Advanced Fire magic
Fire 3 480 24 Advanced Fire 2 magic
Fire 4 850 48 Ultimate fire damage to increased range of enemies. Cannot hit the caster.
Bolt 50 6 Lightning damage to enemies.
Bolt 2 200 12 Advanced Lightning magic
Bolt 3 480 24 Advanced Lightning 2 magic
Bolt 4 850 48 Ultimate lightning damage to increased range of enemies. Cannot hit the caster.
Ice 50 6 Ice damage to enemies.
Ice 2 200 12 Advanced Ice magic
Ice 3 480 24 Advanced Ice 2 magic
Ice 4 850 48 Ultimate ice damage to increased range of enemies. Cannot hit the caster.
Poison 150 6 Enemies lose HP after their turn.
Frog 500 12 Turns enemy into a frog, incapable of doing anything but attack.
Death 600 24 Kills the enemy
Flare 900 60 Great amount of damage to one enemy

 

   Trigger Abilities   

Ability

JP Cost

Description

Counter Magic 800 Counter the enemy's magic attack with the same one

 

   Modifiers   

Ability

JP Cost

Description

Magic AttackUP 400 Magic Attack Power is  increased..

   Movement Abilities   

NONE

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