Step 1 |
Open an image which is 200x 200 pixels. |
Step 2 |
Add a layer called White Base and flood fill with white |
Step 3 |
Add a layer called Black Base and flood fill with black. |
Step 4 |
Duplicate Black Base for another black layer. |
Step 5 |
On the copy, add about 50% random noise. |
Step 6 |
Select all, and then modify the selection to make black transparent with a
tolerance of 35. |
Step 7 |
Promote this selection to a new layer called Speckle 1. At this
point I save the selection, but it is not required to do so. |
Step 8 |
Keep the selection active. Using the Hue Map under the Colors menu,
adjust the sliders so that you only have greens and purples. |
Step 9 |
Duplicate this layer and call it Speckle 2. Adjust the lightness
from the HSL by about 75%. |
Step 10 |
Select none. |
Step 11 |
Staying on the Speckle 2 layer, Gaussian blur with a radius of 3. |
Step 12 |
Moving to the Speckle 1 layer, soften it. |
Step 13 |
Make only the White Base and Speckle 2 layers to be visible. Choose
a 100 x 100 selection in the middle of the image, and make a seamless tile from it. |
Step 14 |
Repeat Step 13 for other combinations of layers. Using Black Base
and Speckle 1 is effective, as are the two speckled layers on top of the white base. |
Options |
- Try bases of different colors before applying random noise.
- Use more or less random noise.
- Vary the tolerance level for the Make Transparent modification.
- Use different colors combinations when changing the hue map.
- Adjust saturation and lightness from the hue map as well as the HSL.
- Gaussian blur by a different radius.
- Use Soften More, or another blurring option.
- Put in some more layers in different colors and try combining the speckle layers over
those.
- Vary the opacity of the speckle layers.
- Start with an even larger base, and resize down.
- Etc., etc., etc. - this is a very versatile technique!
|
Note |
The bases for the sidebar, welcome, etc. were made from the light version
of this texture. I then used part of Mardi's Jeweled graphics tutorial to give the
sense of dimensionality. You can find that tutorial here. |