Here is a listing of all 27 episodes of
Dungeons and Dragons cartoon,
complete with synopsis and Spud's Rating.
 

Beauty and the Beast
The gang go off in search of the "River that Rains Upside Down". On their journey Eric turns into a Bogbeast from the spray of a magical flower. They find the river, but it is dammed by an ogre named Karomung. Karomung is going to wipe out the tribe of Bogbeasts that live their. When Eric "drops in" on the Bogbeasts, they worship him as a god. The kids lead the Bogbeasts in battle against Karomung and win by taking his amulet, thus turning him into nothing more then a Bogbeast who his dwarven slaves chase to extract their revenge. They ride the river up and home where Eric puts on the amulet to (hopefully) turn back to normal. It doesn't work and he can't live in the normal world as a Bogbeast so he goes back shortly followed by the others. Once back the amulet works as the magic of the medallion is tied to the realm.

Spud's Rating
This wasn't a really bad episode, just forgetable really. also had a number of colouration and small things that detracted from the overall episode, though one scene with a golem was kinda cool.



 

The Box
The children recover Xandora's Box. Xandora was a good sorceress friend (and possibly more) of Dungeon Master. Xandora's Box acts as a portal between worlds when placed in specific parts of the realm. Xandora was trapped inside the box by Venger. The gang free Xandora after being tricked into a trap by Venger and barely escaping a swarm of hungry giant wasps. Xandora shows them the way home but Venger follows them to Earth. The kids weapons don't function there and Venger threatens to destroy everything unless they give him the weapons of power. They lead Venger back to the Realm by going back themselves where Xandora traps Venger in some dimension in which Tiamat inhabits.

Spud's Rating
Not a bad one here. Xandora's box obviously a take from Zandora's Box and one of the few times the kids get home, even if for just a few moments. Xandora was a good one shot guest star and I always enjoyed strange, 'Salvador Dali'esque wasp dimension.



 

Citadel of Shadows
The kids are chased by an army of orcs into a haunted forest. There Shiela finds a girl, Karina, trapped by a force field and help free her and get her ring for her. The kids had already found the ring of the mind and they need the ring of the heart to get home. Karina turns out to be Vengers sister and Venger imprisoned her after a struggle for power. Karina defeats Venger and attempts to take his place but fails. Karina at the mercy of Venger upon his return is saved by Shiela and has a change of heart.

Spud's Rating
I never did like this episode. First, I can't see the original battle between Karina and Venger, being fought by Karina in a pink sundress. Plus, I think the whole friendship thing was laid on too thick.



 

City on the Edge of Midnight
This one opens with a scene from Earth. A sleeping child is pulled by some mysterious force, underneath his bed and vanishes (on his dresser top are D&D action figures). The kids find themselves at the "Forbidden Oasis", which appears once every year and traps unwary travellers, transforming them into hideous creatures (for those role-players out there, these hideous creatures were Hook Horrors). There they meet Ramuud, a caravan merchant who takes the children in and treats them as if they were his own. He tells them of his daughter, Aisha, who disappeared long ago. That night while sleeping, Bobby is pulled into a hole in the floor by a big nasty looking thing, which Ramuud calls the "Nightwalker" and lives in the "City at the Edge of Midnight". Using their weapon, including Ramuuds magic scimitar, the gang opens the portal and jump through finding themselves in the City at the Edge of Midnight. They are chased and captured by gibbering little gremlins and brought to the Nightwalker who has enslaved kids from Earth and the realm to hold back the wheels of time and ensure the midnight never comes. The kids manage to destroy the clock and thus the Nightwalker so the children are freed and disappear home. They find Bobby but not Aisha. The gang appear back at Ramuud's home where they find Dungeon Master and Aisha waiting. At the end the gang have to choose between the comfort of Ramuud care, who is actually "a king. A king of many kings, ruler of vast kingdom to the east", and continuing their quest for a way home. They inevitably leave saying farewell.

Spud's Rating
This was a really good episode. The kids showed their vulnerability and frailty. Ramuud treated them as if he were their father, giving them the first real comfort they have had in quite some time. It showed that desite everything they were still children. Also Eric showed the side of him that one could really admire. His willingness to jump into danger for his friends, in this case Bobby, who I think he sees as a little brother.


 
 

Dungeon at the Heart of Dawn
The kids retrieve the "Box of Balefire" and open it, which summons a powerful force of evil. This power chases Dungeon Master and the children all across the realm until Dungeon Master uses his power and that of the weapons of power to transport them to the underworld. 'He Who Has No Name' also attempt to destory Venger. This evil force seems to be Vengers master. A weakened Venger and Shadow Demon race Dungeon Master, who is near death and the children to 'The Heart of Dawn' to replenish their powers. Each of the young ones becomes trapped holding off enemy after enemy so they can save Dungeon Master, and thus Dungeon Master may be able to save them. Dungeon Master does replenish his powers first and saves each of the children, barely. He also replensihes Venger, so they can fight 'Good 'Ol What's His Name', but they arrive on the surface and he his gone. Dungeon Master warns that he will return in time.

Spud's Rating
This is one of the best episodes. Possibly my absolute fave! I love the fact that there is no resolution and in effect the 'good guys' lost. I also think that the seperation of each of the kids in a certain death situation, without their weapons, showing there bravery and honour was fantastic!


 
 

Day of the Dungeon Master
In this Eric falls into a lesson Dungeon Master needed to teach him and makes him Dungeon Master for a short time. He tells the kids to go and find the city of Darkhaven where they will find the "Golden Grimoir" which has the asnwers to all questions. Venger of course wants the power of the grimoire for himself and follows the children (not without causing them some problems, such as a sorcerers storm). They attempt a quicker route by flying on a giant bird (as per D&D the game, a Roc) but that goes up in smoke when they are attacked by a Red Dragon. They eventually reach Darkhaven, which is an enormous, ominous looking city. Both the kids and, unknown to them, Venger race to find the grimoir. Eventually Venger decides that Eric might know where it is. The kids eventually find it and Eric opens a portal to home. Just as the kids are going to go home Venger ruins the party. In the fight Eric puts his life on the line, destroys the grimoire and levels Darkhaven. Dungeon Master is impressed with Eric's bravery and turns him back to normal, but not before defalting his ego with a storm cloud over his head.

Spud's Rating
This is a great character building episode for Eric
and we see the uncertainty that lies beneath his ego.



 
 

P-R-E-S-T-O Spells Disaster
The kids get trapped between a giant lizard and band of Orcs, when Presto is their only hope he accidentally transports all but himself and Uni to a castle wherein lives a giant with a brooklyn accent and his pet slimebeast, Willy, (perhaps the same slimebeast that gaurded Venger's prison of agony in Servant of Evil?). The giant has some "fun" with the gang in a game of "hide and eat" with Willy. Meanwhile, Presto meats a three-headed, horned giant creature who make him gamble Uni for Magic Marbles. Presto loses but they give him the worthless marbles anyways. The marbles grow a huge tree with a door. Uni escapes the clutches of the three-headed thing. Uni comes running and the choice bewteen the tree and the giant, Presto chooses the tree. While climbing a huge staircase inside they save a baby Gold Dragon (Uni uses Presto's hat!) and make friends with mama dragon. Presto shows up in time to save the gang and brings the tree down with the giant climbing it and destroys him, saving mama dragon, baby dragon, and a dragon egg which hatches.

Spud's Rating
This wasn't a fantastic episode, but it does form the basis for my theory of Uni inelligence along with her sense of good and evil.



 

Eye of the Beholder
The gang meet a cowardly night named Sir John who accidentally saves them, twice! They convince him to take them to the beholder. A fearsome beast who guards a passage way back home. Venger takes Sir John's son captive to force him to betray the kids. In the nick of time he comes to their aid while at the mercy of the beholder. Seconds away from home Venger attacks Sir John and Timothy and the kids come in to save them, while a "Bolt from the Blue" drives Venger away and the day is won. Where did it come from? Dungeon Master? Maybe...

Spud's Rating
Eye of the Beholder wasn't a very good episode at all. Now I always got a kick out of Sir John kind of sounding like Daffy Duck, but otherwise he was a little bit annoying, while Timothy ends up being very annoying. The flower was a cheesy polt device. Old hat really. This one is definitly not a classic.



 

Cave of the Faerie Dragon
The gang are enjoying some leisure time with a swim when they are found by Dungeon Master and told of some tiny friends. Just as DM disappears giant ants attack, but the kids are saved by a tiny Faerie Dragon, Amber. Amber takes to Presto and with Presto asking takes them out of the cavern. They meet the rest of the Faerie Dragons and agree to help free their queen Tasmira from the evil warlord, King Veran, who is looking for their treasure. The Faerie Dragons are looking for a home after the valley in which they lived burned. The kids are captured in a cell which doesn't allow magic to work within it when they try to rescue the queen. Amber flees for help but the kids and Queen Tasmira escape with Presto hanging his hat outside the cell and having magic termites eat the door away. The kids go back to the cavern but the army already knows where it is, having followed Amber. The army attacks and the gang and Faerie Dragons are forced to hold them off in the treasure room. Eric accidentally stumbles onto the secret of a magic mirror which can transport anyone where they want to go. The dragons leave for the forest at the edge of the world with their treasure, but the army breaks in before the kids have a chance to use the mirror, and to protect the dragons Eric destroys the mirror. The king takes them prisoner but Presto floats them to the ceiling and the kids make their getaway.

Spud's Rating
This one has many good points. I liked the fact that they had a truly human villain. Every other villain, while they may have been human, they didn't look it, or were powerful sorcerers. King Veran was a barbarian type of warrior with a human army. No Orcs or anything. But I especially like the fact that it is Eric who looks on the bright side. His attempt to cheer up Bobby really made him seem as if he were truly growing to be his "Big Brother". Hank was more acting as a father figure type, with Shiela filling the role of caregiver. This was a very last episode aired, and not a bad send off. I think we were in for much more growth on the part of Eric, who had a much bigger role to play then some of the rest. I think that's why DM was always so hard on him.



 

The Girl Who Dreamed Tomorrow
After being chased by a group of Bullywugs sent by Venger, the kids are taken by suprise by a dog. They follow the canine on his prodding and find a girl who has been captured. Bobby is first on the scene and is instantly transformed by the frightened look in her eyes. Charging in with the rest of the gang, minus Eric, behind him they start to make quick work of their scaly foes. Eric comes charging in with Bullywugs right behind him. They manage to turn the two forces against each other. During the fight the girl warns Diana to watch out for that tree (no not George of the Jungle in this case!). They rescue the girl, named Terri, and her dog Freddy. Bobby begins to have a begrudging crush on this girl who dreams the future. That is how she knew what was going to happen to Diana, and how she knew her name. Dungeon Master arrives and gives his usual cryptic message and disappears again. That night Terri has a bad dream of the future. The next morning, as Eric attempts to catch dinner they are attacks by a two-headed fire breathing hydra. Terri's dream warned her of this and she knew how to escape behind a nearby waterfall. By now Terri and Bobby have become best friendsThey get trapped by a dust storm created by Venger and escape in a stone fortress which is really a maze. Because of Terri's dream they know that in the center of the maze is a portal home. They pass trap after trap after trap. DM tells them that the maze lures people with the promise of a way home. No one ever makes it. While resting Terri has her last dream of the future. Terri is standing in a school hallway holding her books lookign tired. Bobby shows up with a greating, "hey Terri, y'lose somethin'?" holding the gold locket that she wears around her neck. Finally the gang arrive in the middle of the maze. Venger confronts them and agrees to let them into the portal in exchange for Terri, from who he wants to take the power from, and her life in the process. Of course the kids (especially Bobby) refuse. A fight ensues and in the end they decide that instead of allowing the maze to trap other people that they will destroy it. But Bobby sees to it that Terri goes home, but not before giving him the gold locket around her neck. In the end the maze is destroyed and Bobby is left saddened at the loss of his friend. Dungeon Master speaks to him alone and tells Bobby of Terri's last dream, finally letting the kids know that someday they will find their home.

Spud's Rating
This is a great episode. A classic even! Hard pressed to find anything to not like about this one, I'd have to say that the ONLY thing that was a little bit hard to swallow was the fact that they stayed in the Realm and destroyed the maze instead of going home. But his isn't hard to believe knowing our stalwart and brave heroes. And knowing that they eventually get home is nice, since we never did get to see it.


 
 

The Dragon's Graveyard
Venger yet again foils the kids chances of getting home, this time when they were two feet away! Bobby gets extremely upset, and turns on the waterworks. This sets off Hank, who decides the only way to get home is to "finish" Venger off once and for all, and use Tiamat to do it. They find Dungeon Master and demand the way to find Tiamat and get her to help them. While searching they are attacked by an extremely irked Venger who found that they had cheated death yet again. But Uni is injured and the upset Bobby is made even more angry at Venger and is most eager to see Venger "buy the farm". While trapped in a mountain cave they realize that their weapons are the way to the Dragons Graveyard, the home of Tiamat. It works and yet again Venger finds them gone. They convince Tiamat to help them after a short fight, when they realize that the weapons of power are much more powerful there, because that is where the weapons originate from. Tiamat lures Venger to the Dragons Graveyard where they fight, first skeleton warriors with other weapons of power and second Venger himself. The kids defeat him, but Hank reconsiders and realizes that if he killed Venger then he would be as bad as him. Dungeon Master is very pleased and uses one of the items in the graceyard to heal Uni. Venger, the young ones, and Dungeon Master all go back to the realm in the end and all is as it was.

Spud's Rating
This was one of those episodes that was just plain great! There wasn't one specific thing that sticks out, but I think that more because the episode was all good. Definitly a keeper!


 
 

Hall of Bones
This one opens with the kids being chased by Simian Bats sent by Venger. (Flying Monkees? That would make Venger the Wicked Witch of the West! I'll get you my pretty, and your little Unicorn too!) When their weapons fail, they make a quick getaway. Dungeon Master tells them to go to the "Hall of Bones" to get them recharged. The kids run afoul of a mob in the a town and almost get eaten by "Lolth, Demon-Queen of Spiders", but fling her into a bottomless Pit. Venger gets their weapons and uses them to fight Tiamat. They don't work of course and futily discards them. They meet Hector the Halfing who takes them to the Hallf of Bones, but turns out to be Venger. While fighting in the hall, it's spirits come to life, and it is destroyed in the battle between the spirits and Venger.

Spud's Rating
I liked this one. It had the right element of fantasy and the town scene was very D&D like. Also the spirit who spoke might very well have have been King Arthur.
If Merlin existed, then likely so did Arthur.



 

The Last Illusion
The kids are in a REALLY stinky swamp and are attacked by a giant squid creature. After a semi-successful spell cast by Presto, the monster chases him into the swamp alone. There he is saved by a beauttiful girl, who Presto instantly falls for. It is only a projection, an illusion he is seeing, made by her. Venger was using making her use her powers as she was his captive. Just as Presto gets in a little trouble his friends find him. They are invited into a villiage which has been plagued by storms and fire for a year, since an old couple's daughter, Varla disappeared in the swamp. Slowly but surely Venger uses Varla and the villaigers fear to turn the gang into their prisoners. Venger takes their weapons, posing as a white knight on a flying horse and "saving" the villiage. The kids escape with the help of the old couple when theyb realize that Varla still lives and they can save her. They go to Venger's castle while being chased by the torch and pitchfork bearing mob. They fight Venger and his Orcs, recover the weapons, and with Varla's help escape when she makes "one last illusion" as a huge copy of Tiamat. She was very weak at the time, and they think she has died. But at the end as the gang are about to be lynched, Dungeon Master steps out and Presto realizes that her illusions are still there. Varla stumbles out from the rubble of the castle. Tired but alive.

Spud's Rating
Another great one. It was nice to see Presto get a girl. He was always the sensitive, nerdy type. He deserved to find love. They never explicidly say it, but I always assumed that she "burned-out" her powers with that one last illusion. And as the power vanished completely that last of her previous illusions faded. This one was well written and you could feel for Presto, empathize with his pain.


 
 

The Lost Children
The gang meet a bunch of children, "the lost children", who are from another world. Their only elder left, Alfor, was captured, along with their spaceship. The spaceship (of course) can get the gang home. They go with the children to rescue Alfor but Shiela gets captured. The children and the gang sneak inside to rescue Shiela, and then, finally, rescue Alfor (who looks remarkably like a wookie!). Venger sends a whole host of lizard men to get the whole lot of them. In the knick of time they make their getaway but the ship crashes in the swamp from a magical blast from the hand of Venger. Venger assumes they're dead and leaves them. But of course they survive and since it will take far too long to fix the ship for the kids to wait around (15 years!),
and so they go off to find another way.

Spud's Rating
I tried to keep the synopsis mercifully short. All I can say is "YEEEECH!". This was amongst the worst of the lot. It was almost pointless! OK I've bashed it enough.


 
 

The Night of No Tomorrow
In this, the series pilot, the gang travels to the town of Helix for the celebration of when Merlin the magician vanquished vengers flying dragons and saved the town. On the way the, they meet Merlin and save his life from Tiamat the Dragon. He says he is impressed by Presto's wizardry and offers to take him as his apprentice.He decides to accept Merlins offer, but only to try to find a way back home. Merlin in fact is Venger in disguise! He fools Presto into releasing his dragon to destroy Helix. The gang manage to stop the dragons and Venger left fleeing from Tiamat. They have saved Helix and return to town heroes, especially Presto.

Spud's Rating
This was a good episode, even if not great. It had a very fantasy feel to it, with magic, dragons, and did a good job of introducing us to the characters.



 

Odyssey of the 12th Talisman
The kids meet a boy, much like Eric, Lorne. He had a magic talisman, which he had found. A wizard wanted this amulet, but unbenknownst to the gang it was also the "Stone of Astra", which they were looking for to destroy. The amulet was also very dangerous to everybody but the wearer. A fearful town was about to roast Eric and Lorne, but the gang came running and found themselves at the mercy of the wizard instead. The Dungeon Master came in knick of time, just as Lorne was about to relinquish the amulet. Venger came to take the amulet but was driven off by the wizard with the amulet which he then destroyed, redeeming himself for his misdeeds.

Spud's Rating
Nothing really special. Lorne wasn't anything really original. Kind of a shorter and less innerly noble version of Eric.



 

Prison Without Walls
The kids run into a valley of Gnomes enslaved by Venger to mine mystical gems to discover the secret of the dragons heart. The only person who knows the secret is the gnomish spellbinder Lukion who Venger but a spell on when he wouldn't reveal it to. The gang sets off to find Lukion because the secret of the dragons heart can show the way home. They find Lukion shortly after but they don't know it. He looks like a big shambling plant-thing. He saves them twice, and finally they realize that this form is his "Prison Without Walls". In this form he can't perform any magic or spells. Presto turns Lukion back to himself with a magic wand of Lukions. Then he takes them and frees the gnomes and gives them the way home in a giant map from the gems, which are also portals. venger of course attacks, having the secret and almost destroys the village but the kids defeat his Orcs, Golems, and finally Venger. But the portal the Earth is destoryed in the battle and the gang moves on.

Spud's Rating
Nothing exceptional, but not bad either. Still entertaining.



 

Quest of the Skeleton Warrior
The kids meet Dekion a fallen knight, now a skeleton warrior under the spell of Venger who needs the circle of power to allow him to return to his human state and Venger wants it's power. But only those pure of heart can get it, because it is in the Tower of the Celestial Knights, of which Dekion was a part of. The kids go into the tower to find the circle and while inside confront their worst fears. They succeed and meet Dekion. Dungeon Master informs the children that Dekion betrayed the celestial knights and that is why he is now cursed. But he redeams himself by helping the gang defeat Venger on the brink of disaster when he gets the circle. The circle is destroyed and Dekion transforms back into Celestial Knight, flying away on his War Bird.

Spud's Rating
I love the fear sequence in the tower, and Dekion made for a good tragic, desperate villain.



 

In Search of the Dungeon Master
Dungeon Master is captured by Warduke and while speaking to the know tree (Know Tree "Ask me anything." Bobby "OK, Who won the '81 world series?" Know Tree "Simple, the Grey Wood Elves") he tells them of DM's plight and set off to save him. They meet is DM's Pixie friend who guides them. After a few misadventures they get to the cave where Warduke is. They venture in but are captured and weapons taken away, except Shiela who manages to get Uni free and the rest of the gang weapons. They find DM frozen in magical ice. Just as Venger and Warduke arrive to conclude their "deal" for the life of Dungeon Master. They fight Venger and Warduke and Warduke's troops and are saves when Warduke's sword accidentally hits DM's prison of ice and is freed and blows up the volcano where Warduke makes his home chasing off and roasting his troops but not before dipensing of (temporarily again) Venger.

Spud's Rating
A rather generic, very fantasy, adventure episode,
though the only one that was ever released commercially.



 

Servant of Evil
The gang suprises Bobby on his birthday and Eric gives him some hopping little critters which run off and Bobby chases them off in the woods. While gone the rest of them are captured by Venger's lizard men and taken to his "Prison of Agony". DM gives Bobby an amulet which allows him to keep in touch with Bobby while he goes to rescue his friends and protects him from Venger. He travels there only to be confronted by Venger and his unwilling servant Kerox. Kerox makes a plan to free his the kids and Bobby. Meanwhile, Hank, Presto, Eric, Shiela, and Diana try to escape with a Paladin Stongheart but are chased back by a "Slimebeast". Bobby gives Kerox the amulet because "when he needs it most he has to give it away." Kerox frees them but are nearly defeated by lizard men using their weapons. Kerix saves them and Venger is thrown into lava after his magic is turned against him by the amulet and the volcano based prison blows up.

Spud's Rating
This episode showed Bobby's courage and devotion to his friends and I always kind of liked Kerox.



 

Child of the Stargazer
The kids stumble upon a young man, sick from exhaustion and hunger. This young man, named Kosar (and looks much like a Micheal Jackson circa 1984-85), escaped from being imprisoned by a demon, who is also the queen. She wants Kosar out of the way so she can remain in rule because of an ancient prophesy, that must be fulfilled by a "child of the stargazer". The kids travel to the city but Kosar and Diana (who have fallen most in love) get zapped to the city by the Demon/Queen. They escape and go to the "Temple of Light" where the prophesy can be fulfilled. But Kosar is injured. Diana instead also is a child of the stargazer. Her father is an astronomer we discover, while Kosar's father is an astrologer. Diana fulfills the destiny and also allows the kids a way home. Except Kosar will die unless she uses this power to save Kosar. She does, giving up the way home, and sending Kosar where he belongs, with the stars.

Spud's Rating
This was a very good episode, with what I consider to be the best ending of any of them. It doesn't get a "Spud's Certified Classic" seal of approval, but it's close. I love the last line more then just about any (it almost bring me to tears to his day) "Look Diana, look what you have done. Do you hear? Listen to the people you have set free."



 

The Treasure of Tardos
Tardos keep is all that stand bewteen Venger and destroying Tiamat with dragonsbane. He creates Demodragon to try to trick Queen Solinara of Tardos into using it against Demodragon so he can get it. Demodragon gets the kids weapons and breaks Vengers spell of control and goes on a rampage. DM, disguised as an old gardener gives Uni a wreath of dragonsbane. The gang team up with Venger but he doublecrosses them. Demodragon is destroyed when Demodragon grabs Uni. Venger actually let's them go for "restoring the balance". The last line in the episode is a mysterious one. DM says after hearing Eric's answer to the questions "do you figure Venger not all bad?", "you are wrong Cavalier. There was good in Venger once, a long time ago. Everyone makes mistakes, Venger...was mine."

Spud's Rating
I really liked this episode. But I can't quite say why. I just did.



 

The Timelost
Venger uses the "Crystal of Cronos" to find a pilot from World War II to change history. The pilot becomes friends with the gang and help them by destroying the crytsal and returning to his own time.

Spud's Rating
A good episode, with a very patriotic ending. Nothing wrong with that.



 
 


 
 

The Traitor
Bobby and Hank are captured by Vengers Orcs just after meeting the "baby-talking, furry, little, Cloud Bears". Shiela follows them back to the Orc camp and find Hank talking to the Orc captain about capturing them and the cloud bears. Shiela exposes Hank when he comes back to the gang and they cast him out as a traitor. Hank is really just protecting Bobby from Venger who Venger will probably Torture if Hank disobeys him. Hank find out that the Cliud Bears' heart stones can defeat Venger and proves to the gang he is no traitor and use the stones to free Bobby and beat Venger.

Spud's Rating
This WOULD get the classic seal except for the annoying cloud bears.
Otherwise a fantastic episode.



 
 

Valley of the Unicorns
Uni is captured by the wizard Kelek for her horn after trying to save Silvermane, leader of the last Unicorn herd. Kelek leads the gang back to his castle, steals Uni's horn and allows them to find the other "hornless" Unicorns so they will lead them to the "Valley of the Unicorns". It works and Kelek captures the last three Unicorns so he can have all the horns and rule the realm. Eric saves the gang from falling rocks after which DM tells them "their worst enemy can be their strongest ally". In other words Venger. Presto tries to call Venger, but instead transports himself to Venger castle, but in the end enlists his help. Venger destroys Kelek and his castle but not before Presto gives the Unicorns back their horns and Venger is temporarily crushed by Kelek's falling castle.

Spud's Rating
We get to see how much Bobby really cares about Uni.
His emotional outburst really was that of a 10 year old.


Winds of Darkness
I'm not going to bother, because, well, even if I tried to give a thourough synopsis it wouldn't make much sense. Quickly though, Hank is "taken" by the Darkling who takes three victims every 33 years until he gets 100 and his darkness rules the realm forever. Martha (aka the Lightbearer) defeats the Darkling freeing all the previous victims including Hank.

Spud's Rating
The worst of the lot. The story has a few holes you could drive a mac truck through, and just generally there is too much left unsaid.


 
 
 

Garden of Zinn
Bobby is poisoned by a big water lizard-thing and the kids go off to the Garden of Zinn to find a cure, the foot of a yellow dragon. They meet the beastial Solars who allows Shiela and Bobby to stay with him while the rest of the gang hunt for the cure. They run afoul of an imposter Dungeon Master, actually two! Queen Zinn puts the gang through the "Trial of the Worm" to see if Eric is fit to be her king. After they pass the test, the Queen offers him marriage. He accepts but only after getting the cure for Bobby. Solars saves the gang from the queens Phantom Stalkers and thanks to Shiela's tear of gratitude transforms to his real from, Sir Lawrence, rightful ruler of Zinn and the Queen is out under the spell Solars was, sending Eric running for the Hills just before the
wedding/corranation is complete.

Spud's Rating
Eh. Not great, not bad. That all.


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