Subject: 
        RE: [evol-psych] ought and is in relation to function
   Date: 
        Wed, 20 Feb 2002 11:02:16 -0600
   From: 
        "Hill, David" 
     To: 
        'Jeremy Bowman' , "Hill, David" 
    CC: 
        Evolutionary Psychology 




 

     -----Original Message-----
     From: Jeremy Bowman [mailto:[email protected]]
     Sent: Tuesday, February 19, 2002 6:16 PM
     To: Hill, David
     Cc: Evolutionary Psychology
     Subject: Re: [evol-psych] ought and is in relation to function 
      
     I agree with much of this, but the disagreements are important.  I will try to be brief in sorting
     them out. 

     Perhaps the clearest way of explaining what is meant by an "ought" is by reference to
     simple activities that have goals or ends (as David Hill observed), and perhaps the
     simplest activities of this sort are games.

     Most games have an "object" -- such as "getting the highest score" or "cornering the other
     player’s king". The players’ behaviour can be described (explained,
     predicted etc. -- to some extent anyway) by reference to the "object" of the game.
     Crucially, this "teleological" sort of description (explanation, prediction, etc.) involves
     "oughts", for the simple reason that it involves ends. A player ought to make this or that
     move because it helps to achieve the object of the game. If he fails to make the move in
     question, then he might be enjoined to make it -- even if he doesn’t in fact make
     it. "Oughts" enter the picture because they express these injunctions (or prescriptions, or
     obligations, or duties, or recommendations, or pleadings, or askings, or desires, whatever
     we choose to call them).

     There is an intuitively obvious logical "gap" between a simple description of an actual
     move and an injunction to make a potential (and possibly non-actual) move with an eye
     to the object of the game. This is the logical "gap" that Hume was complaining about. 

     Descriptions have true values, injunctions don't.  It is an interesting question whether "you
     ought to go home now" has a truth value.  "It would be best if you went home now" is
     different.  It is expressly evaluative and (in my view) typically has a truth value.  Jeremy (and
     most latter day Humeans) prejudice the issue by focussing on explicit ought statements
     rather than on ordinary moral evaluations.  I now see that it would have been better if I had
     not described my enterprise as deriving an ought from an is.  I should have said that I was
     indicating how one might derive morally significant evaluations from factual claims, functional
     descriptions, and notions so basic that they may taken as axioms.  What to do with
     "oughts" is a further puzzle.

     It is clear -- isn’t it? -- that much more is going on "behind the scenes" with the
     latter than the former. At the very least, an injunction to make a move is relative to the
     object of the game, whereas a description of the current "state of play" isn’t.

     So David Hill is quite right to insist that there is an intimate connection between design
     and "oughts". Wherever there is design, things are designed for a purpose, and so there
     are ends, and therefore inevitably "oughts" as well.

     But David Hill’s "derivation of ought from is" is no such thing. It is (at best) the
     derivation of an explicit "ought" from an implicit "ought". Anyone can do that, because
     "oughts" are often disguised as "is’s". Even I can do it: "X is murder, therefore one
     ought not to do X". Here, the word ‘murder’ applies only to morally
     reprehensible acts of killing, i.e. to acts one ought to avoid. 

     This I believe to be false.  There are, I think, morally defensible murders (though not many).  I
     believe that Jeremy's inference is a plausible inductive inference.  He is right, of course, that
     one can promote it to an entailment by adding "one ought never to commit murder."  But this
     is, in my judgment, a false premise and the inference is more plausible if interpreted
     inductively. 

     It seems to me that the "is/ought" question really has two separate parts: (1) Does nature
     exhibit design (and therefore ends, and therefore "oughts")? and (2) If it does, are the
     "oughts" that inevitably follow anything like moral "oughts"?

     I would say that the answer to both questions is No.

     1. Does nature exhibit design? -- We routinely talk as if many of the things found in
     nature were designed or had a specific purpose. But the great breakthrough of
     evolutionary theory was to make it possible to avoid all talk of design, purposes, ends,
     goals, etc. All references to design (purpose, etc.) in evolutionary theory are merely
     apparent -- and all can be replaced with a purely causal story of how things came to be
     as they are. A wholly design-free account is bound to be longer and more detailed,
     because references to "purpose" or design in evolutionary explanations are in fact a
     superficial, shorthand way of capturing the relevant details of the purely causal story.

     For example, we might ask about the "purpose" of eyebrows. What are they "for"?
     Answer: the eyebrows are "for" keeping liquid (rain, sweat) from flowing down the
     forehead into the eyes. At first, it may look as if we have given a teleological rather than a
     causal account of eyebrows. But we haven’t. The fuller evolutionary explanation is
     that we inherited thicker eyebrows from our ancestors -- the ones with the thinner
     eyebrows tended to die out before reproducing because sweat or rain got into their eyes.
     "Because" -- i.e. as a historical result of sweat/rain getting in their eyes, not with the
     purpose of keeping sweat/rain out of our eyes.

     One might say that the "function" of eyebrows is to keep rain/sweat out of the eyes. But
     the word ‘function’ equivocates between "purpose" and what I have just
     described in wholly causal terms. Let no one confuse them! 

     I agree that these concepts are often confused, but not by anyone well versed in the history
     of thought.  Aristotle clearly distinguishes between them.  For him, nature was full of tele
     (ends), but there is no hint of a design hypothesis in his natural philosophy.  If nature
     embodies no design it may still be chock full of functions generated by Darwinian
     mechanisms.  From those functions (sans cosmic purposes of any kind), morally relevant
     conclusions may follow by plausible inferences.  Given that I am a human father, it may very
     well follow that I act better if I take care of my children and support my mate than if I do not. 
     We need not regard these as having no better basis than moral intuition.  We can look for
     real grounds in our natures, interpreted as functions that emerged in evolution.  No
     elementary semantic argument can possibly show that this is hopeless.  Philosophy ain't
     that potent. 

     2. Are the "oughts" of merely apparent design in nature anything like moral "oughts"? --
     "Social Darwinists" might answer Yes, but anyone who disapproves of cruelty or
     needless suffering, or who thinks "might is not always right" (such as Darwin) would
     surely answer No. In other words, even if we allowed ourselves to be duped by
     everyday idioms into thinking that nature gives us a set of "oughts", they would not be the
     "oughts" of a defensible morality. 

     This simply acknowledges that EP cannot hope to generate a complete morality.  Cultural
     and social assumptions will be needed to articulate and flesh out a moral point of view.  In a
     similar way, physics cannot generate by valid inference a satisfactory biology.  It does not
     follow that no biologically important conclusions follow from physics. 

     It is possible to watch a game of chess and infer (in a way that Hume would not have
     disapproved of) what the object of the game is and hence what players ought to do,
     given that they are players of that game. And similarly, it is also possible to watch nature
     and infer (in a way that Hume would not have disapproved of) what the object of
     "nature’s game" might be. (Dawkins would probably say something like, "to get
     one’s genes into future generations in large numbers"). This may involve kindness
     to related non-strangers, but it involves disregard for unrelated strangers, and cruelty to
     other animals.

     Jeremy Bowman