Jamak
Jamak prefer to stay immaterial. They may speak to their patrons and appear as ghostly images, but unless a werecat goes into the Umbra, she won't have much "physical" contact with a Jamak. Rarely, a major crises or minor whim causes the spirit to manifest itself across the Gauntlet, or to join an Umbral fight. If this occurs, use the following guidelines for the spirit's Traits and feel free to add anything that seems appropriate. Remember, Jamak are avatars of a larger whole and may possess many startling abilities. Some basic Traits:
*10 points of Power for every point in the Background Cost;
*The Materialize Charm, plus Airt Sense, Healing, Reform, and any other Charms you feel would be appropriate;
*10 to 15 points to divide between Rage, Willpower and Gnosis.
The Jamak given bellow represent a small fraction of the Bastet spirit allies. Other notable Jamak include Bodingo the Yapping Dog, Burning Cat, Grandmother Spider, King Snake, Holo the Rhinoceros Lord, Gundee the Swollen (hippopotamus), Waloo the White Crane and Anjura the Lady of Hawks. Many Garou totems have personalized aspects as well, and the cats are often familiar with their names. Feel free to advise your own personalities for such spirits. After all, the dogs understand only part of the story....
King of Cats
Background Cost: 3
Dashing, quick and clever, the King of Cats embodies both the bright works of Rahjah and the dark charm of Cahlash. Although most Bastet follow one aspect or the other, very few realize that both spirits are one and the same -- a rogue who does good deeds even as he violates good conduct.
Some see the King of Cats as the first of their kind, the one who saved Seline from the Asura; others believe he's an avatar of both Father spirits. Whatever his origins, the King of Cats is a dapper fellow with a sharp sword and a razor wit. Although his dress changes to suit the occasion, he seems to prefer swashbuckler trappings. Though he turns feline if need be (sometimes white, often black), the King of Cats prefers to dance around human guise, daring enemies to harm him. He is the soul of valiant rebellion, and favors those who live and die with style.
Favors: Allies of the King of Cats receive the Grace Merit and a permanent point of Dexterity if they live by his codes: Play hard, laugh at death, and go out with a flourish. He can teach any Bastet Gift, but seldom does.
Ban: The King of Cats will not tolerate a sober disposition. If one of his allies falls into depression or morbidity, he abandons her to find another.
|
||