This anim is all 'bones'. Something that I'd done earlier. Much of the stage-state motions are just a simple cut and paste to another like character or part of the motion line. Re-using one stage state of one character motion to another or one stage section to another part and re-tweaking it gives a quick, simple way to build and give the impression of a greater complexity than that which really exists. Sorry... no sounds in the avi. BACK