Goldeneye Levels

note: some guides might contain more/less things to do on each level, because of the different diffuculty settings.
Dam Facility Runway Surface 1 Bunker 1
Silo Frigate Surface 2 Bunker 2 Statue Park
Archives Streets Depot Train Jungle
Control Caverns Cradle Aztec Egypt

DAM

Run through the past the guards to the tunnle. Go through the two metal doors and take out the guard running to the alarm with your silenced PP7. Then shoot the alarm. Shoot the lock off the gate, go to each tower and shoot the alarms inside. Head to the second tower, look around, and you should see the platform to bungee jump from.

FACILITY

Run out of the bathroom and throw a mine in the middle of the floor in front of the stairs. Go down, turn left, and, as you open the door, press A and B to detonate the mine. Shoot the guard and take his key. Go back across the hall into the console lroom and activate it. Go up the hall to the sliding door. Throw the mine at the next three guards and blow them up. Go to the next room. The guard on the other side will open the remote door. Run up the stairs. Find Dr. Doak. (If he's not there, start over until he is). Run to the boiler room and use the decoder to get in. Talk to 006. Set your last three mines between the tanks on the floor. Detonate the mines and leave.

RUN WAY

Go down the conveyor belt to exit the building and head left to the door in the next building. Enter and shoot the two guards, Go over to the table and pick up the key. Exit and head left down the runway. Go in the plane ignoring all bullets, and jump in the plane with 'b'.

SURFACE

Go straight till the split in the road. Take the second path and go all the way to the house. Kill the guards inside. Get the grenade launcher if you want. Go back out onto the path. Go to the two huts across from each other one with explosives in front. Go to the one without them and go inside. Get the key on the table and head to the Satallite Dish but dont enter it. Go left there to the huts with the fence surrounding them. Enter the one on the left and use the key on the safe to get the bunker plans. Quickly grab them and go back to the satellite dish. Enter the building and head up the stairs to the room with the computers. Enter the room and power down the console with 'b'. Exit and head straight over the snow and, when you see the first path you come across, take it left to the ventilation tower. Fire a grenade at the top of it to bust the locks. Then climb the ladder to the top and jump down.

BUNKER

Shoot the guards through the door and shoot the alarm. Now, look through the window in the door. Shoot the camera. Go back to the room with the destroyed alarm and pass through where you started into the next room. Take out the camera. Exit the room through the door next to the where the camera was and go left. Turn left at the corner and look up and shoot the camera. Head to the room with the big screen and Shoot the glass in the small room across from you, and destroy the camera that's up there. Take a picture of the screen and copy the Goldeneye key. Go to Boris and shoot near his feet. Follow him to the mainframe room. When he starts to work on the mainframe, switch to the data thief. The second the alarm goes off, use the data thief on the mainframe. Run out of the room tothe big screen room. Open the glass doors and get out.

SILO

Head to the first fuel room. Always take a right at the split hallways. When you get to the room with satellite take its picture. When you open the door at the top of the stairs, run straight to General Ourumov. Follow him and exit through the elevator at the end.

FRIGATE

Run to the back of the ship and plant the tracking bug on the chopper. Then come in the back way so that you can sneak up on everyone. There are six hostages on the ship in all. On agent, you only need to save one of them. The best way to do this is to use the silenced gun to kill each terrorist one by one - before they see you and shoot a hostage in the process. Once you've saved enough, head back to your boat.

SURFACE 2

Severnaya has changed a bit since the last time you were here. Security has been bulked up to the tune of four additional, yet fixed, security cameras. If you see one shoot it right quick, since a patrol of guards is the last thing you need on this stage. To get into the computer room of the comm dish building, you need a key. It's in the same place it was in during the last Severnaya mission: the cabin closest to the entrance of the comm building. That's also where the first camera is, so keep an eye out. The second camera is in the comm dish building on the way to the computer room. Once in the computer room, be sure not to use the computer. Instead, shoot it until it's totally destroyed. Then, head straight out the comm dish building doors and you'll end up at the helicopter. Once there, turn around. There's the entrance to the bunker!

BUNKER 2

Use your watch magnet to obtain the key from the wall across from your cell and smack the guard. Grab the throwing knives from the grate behind you and try to take out the hallway sentry with them. Grab his clip and from there, keep luring guards around the corner or back into the prison to cap them there. Shooting through the window in the doors or running back into your cell and shooting through the bars are both highly effective methods. Use these strategies until you have cleared the level of enemies (shooting any security cameras you come across and snagging the CCTV tape in the room next to the ventilation shaft), then go back to the prison and get Natalya. Follow her instructions, and you're done.

STATUE

Valentin is located in a metal trailer halfway through the level. Look for a red trailer with one door missing. When you leave the trailer, head forward until you come across a dead end with a large statue. Make sure to look up at the statue and wait there. When you see the six to eight guards in black, Janus will arrive and tell you to put your gun away. Almost immediately after the objective is complete, you will have to battle your way through the guards. Arm yourself with one of their shotguns, unless you just book out of the area (which we recommend). The helicopter is at the beginning of the level. Hopefully you'll remember how to get there, since there's really no time for you to get lost. Once you're at the helicopter, Natalya will wake up. Draw her away from the chopper by running away from her. After the explosion, head back toward the middle of the level. The flight recorder will be somewhere in the first section of the level (it resembles a large Pez candy). After grabbing it, head toward the fence in the beginning of the level. Once again, you will be forced to disarm. DO NOT attempt to kill any of the guards. Allow yourself to be captured or Natalya will die.

ARCHIVES

The best way to escape the interrogation room is to slap both of the guards. This will keep an endless stream of troops from running in to attack you. Grab all the weapons and ammo and run across the hallway into the next room. Run to the other side of the room and if there are any guards in that hallway, lure them back and cap them. If any guards have chased you, lure them into that hallway (though not too close to the stairs) and shoot them. Since the guards only seem to hear your weapon fire and not that of other guards, this will keep the rest from sneaking up on you. From there, make your way up the steps and lure any guards nearby down to the hallway. When they're cleared out, go back upstairs, hang a left, kill all the guards in the area, and head into the next room on the left (from where you enter). After killing all the guards in the room, enter the single door on the right side of the room. Natalya is there with two guards. You can pretty much ignore them since she will run out of the room after you if you move back. Head back into the last room, shoot open the windows, and escape.

STREETS

Hop in the tank and go right, left, left, right, right, left, left, left, right, left, right, and left. Avoid running over civilians, blow up cars if they're in your way, and shoot mines that are in your path.

DEPOT

There are plenty of distractions on this level, but in agent mode, all you need to do is get to the train. To do this, go right, left, right, left, veer to the left, go in the door, go up the stairs, through the door, down the stairs, through the shutters, and into the train. There's plenty of armor along the way inside the buildings.

TRAIN

You begin the train level with a PP7 and a watch laser. There is no armor on this level, just a straight shot to the end. As you progress through the train cars, the brake units are either at the front or rear of the cars. Destroy them all. When you enter the last train car, Ourumov will have Natalya at gunpoint. Be careful to shoot him before he caps her, but make sure not to shoot her accidentally. From there, use your watch laser to destroy the bolts holding the trap door on the floor. Go through it, and Natalya will follow.

JUNGLE

You start this level with a PP7, remote mines, and a detonator. The armors are next to the first three gun turrets. Take your time making your way through this level. Inch along from tree to tree and get the sniper scope out to check for troops. When you get to the bridge, do not cross or you'll have to face Xenia and the turret that waits on the other side. Instead, go up to the bridge and throw all your mines across it. You'll have about twenty seconds to do this before she starts coming after you. When she begins crossing the bridge, detonate the mines, and she'll have to run through the fire. From there, avoid her gunfire and let Natalya finish her off. Make sure to get her RC-90 and grenade launcher. When entering the cave, there are three guards and a turret. Shoot into the cave to draw out the troops, then inch your way along until you see the turret. Then make your way up the incline. Once you clear out the guards in this area, inch your way up the ladder and destroy the gun turret. You can then sneak up on the next one, as well. Bring out your grenade launcher and/or RC-90 and blast your way to the end of the level, either by going from there or back down the ladder and around. Since an inexhaustible number of troops will be coming, make your break between waves. Don't hide by the drums, or stray bullets might blow them - as well as you - up. Shooting them from a distance is a good way of avoiding such a debacle.

CONTROL

You will have little resistance as you infiltrate the base. Make sure you pick up the mines on the way in. Boris is in the main computer room. He may seem hostile at first, but don't shoot him. He'll run off to the third floor, leading you to an armor if you follow. Clear all of the enemies out of the area and plant mines on each of the five mainframes, but don't set them off yet. Then, contact Natalya (she can be found through the only unlocked door on the second floor). To disable the satellite, Natalya needs to hack into the main computer network. As she does this, your only job is to keep her alive. Enemies will come from the left and right stairs, or will burst through the black glass wall near them. Keep near the center of the room and sniper them as they appear. After successfully disabling the satellite, Natalya leaves you on your own. All doors are unlocked now and endless waves of troops will be coming after you. Head out of the inner computer room and take the door to the right, which will lead you to the last mainframe. With all the troops following you at the end of this stage, it's a good idea to close doors behind you to give you a few extra seconds. Plant the mines on one side of the glass, then hide as far toward the back of the room as you can, then detonate them. Afterwards, go out the adjacent door, confront Janus, and head for elevator doors on the left.

CAVERNS

You start out with a PP7, a ZMG (9MM), and six timed mines, which you won't necessarily need for anything in agent mode, so have fun with them. Basically, all you need to do is get to the end of the level without shooting too many scientists, and it's a pretty linear path at that. Enjoy it while you can, because when you come back as a secret agent, there'll be a lot more to do.

CRADLE

Just turn around at the start and grab the armor you see, and head on down the ramp. When you gun raises, fire at the guard in the distance and kill him when possible. Collect his guns, switch to them and wait while three guards come running. Pick them off, get their ammo and head left and then down the ramp. A guard may be coming up the stairs, so kill him while running down. Go down the stairs and head left, to the room there. Shoot any guards that come out. Don't enter the door, just open it, and stay slightly to the left so you can pick off the drone gun. Enter the room, clear any guards, and destroy the other drone gun from the door. Then go left around the large machine and destroy the console. Halfway done and your life should be pretty full. Exit the room through the opposite door, keep your guns low, and fire as you head down the ramp. When you reach the bottom, run the opposite way Trevelyn does and when he crosses over, let him have it. He'll run on up the ramp, you should only go halfway. Use your aim to pick him off and avoid getting hit, then head up on up the ramp into the room. Collect the other armor on the right of the large machine and wait a second in case Trevelayn left a grenade. Once it blows head out. If the other door to the other room is open, he went that way (just repeat the strategy listed), otherwise go up the stairs. Once up, take any ramp and head up only a small bit. Look around, find Trevelayn, and, using the aim again, shoot him. He should run back down (he may move elsewhere up there, just pick him off again),so let him have it again when he runs for the stairs. Follow him as usual, and just repeat what you've been doing. Eventually, the music will quicken and he'll want to finish it. So hea d down to the bottom of the level, down the stairs where Trevelyn normally crosses over when you chase him. Follow him down to the final platform, and just kill him.

AZTEC

You begin this secret level with a PP7 and a guidance data disc, although you do eventually get the best weapon in the game on this level: the Moonraker Laser. Your mission, reprogramming the shuttle, is going to be a little harder than it sounds. It will require you to access a set of computers behind closed doors that can only be opened with a smart card. To acquire this card, you will need to defeat none other than Jaws, the classic Bond villain of several films. And even getting to him takes serious effort. After entering the room under the shuttle (you'll know), destroy the computer on the left and run into the ventilation shaft. Run as far forward as you can and shoot the turrets on the left and right, watching out for baddies as you go. Then head down the shaft to the right and take another right to grab some armor. Head down the other way until you come to the end, then inch around and destroy the gun turret. You will see a guard through a vent on the other side of the room. Shoot him and keep an eye out for his replacement. Inch out a little farther until you can destroy the other nearby turret, and then head out left and back near the ladder. The enemy will be firing lasers at you, but you can pick them off one by one by simply ducking back and forth from this position - the same goes for the last two turrets as well (you're too far back for them to shoot you). Then, head through the other ventilation shaft and make your way to Jaws. If you can get right up into his face with the laser, he shouldn't be able to shoot you (his arms are too long). After defeating him, you will need to head up the ladder near where you sniped the guards and close the exhaust doors. Then, take the card to the beginning of the level where the main computer resides. Once inside, grab the DAT tape off the table and log onto the machine on the left using the guidance data disc that Q supplied you with. Head back towards the shuttle and enter the DAT tape into the mainframe on the side of the room opposite the shuttle. Then run up the ladder again to open the exhaust doors, watching out for guards all along.

EGYPT

You begin this last level of the game with nothing but a PP7; however, you do get the Golden Gun as well as other automatic goodies on this level. Go through the first pillar room and take a right. The stairs will take you directly to the room that houses the elusive Golden Gun. The only way to acquire it successfully is to navigate the tiles like so: Once in the main section of the room, move left two, forward two, right three, forward two, left one, forward one, left one, forward two, and right one. There is an armor located in the exit of this room (there is another in a subcorridor off of the main hallway connecting the pillar rooms, while yet another is in the room with the large black monument). Head back to the main area and find your final opponent Baron Samedi. You will battle him three times before finally defeating him, which you can do with or without the Golden Gun.