My
Legions of Terror will have helmets with clear
Plexiglas visors, not face-concealing ones.
My
ventilation ducts will be too small to crawl
through.
My
noble half-brother whose throne I usurped will be
killed, not kept anonymously imprisoned in a
forgotten cell of my dungeon.
Shooting
is not too good for my enemies.
The
artifact which is the source of my power will not be
kept on the Mountain of Despair beyond the River of
Fire guarded by the Dragons of Eternity. It will be
in my safe-deposit box. The same applies to the
object which is my one weakness.
I
will not gloat over my enemies' predicament before
killing them.
When
I've captured my adversary and he says, "Look,
before you kill me, will you at least tell me what
this is all about?" I'll say, "No."
and shoot him. No, on second thought I'll shoot him
then say "No."
After
I kidnap the beautiful princess, we will be married
immediately in a quiet civil ceremony, not a lavish
spectacle in three weeks' time during which the
final phase of my plan will be carried out.
I
will not include a self-destruct mechanism unless
absolutely necessary. If it is necessary, it will
not be a large red button labeled "Danger: Do
Not Push". The big red button marked "Do
Not Push" will instead trigger a spray of
bullets on anyone stupid enough to disregard it.
Similarly, the ON/OFF switch will not clearly be
labeled as such.
I
will not interrogate my enemies in the inner sanctum
-- a small hotel well outside my borders will work
just as well.
I
will be secure in my superiority. Therefore, I will
feel no need to prove it by leaving clues in the
form of riddles or leaving my weaker enemies alive
to show they pose no threat.
One
of my advisors will be an average five-year-old
child. Any flaws in my plan that he is able to spot
will be corrected before implementation.
All
slain enemies will be cremated, or at least have
several rounds of ammunition emptied into them, not
left for dead at the bottom of the cliff. The
announcement of their deaths, as well as any
accompanying celebration, will be deferred until
after the aforementioned disposal.
The
hero is not entitled to a last kiss, a last
cigarette, or any other form of last request.
I
will never employ any device with a digital
countdown. If I find that such a device is
absolutely unavoidable, I will set it to activate
when the counter reaches 117 and the hero is just
putting his plan into operation.
I
will never utter the sentence "But before I
kill you, there's just one thing I want to
know."
When
I employ people as advisors, I will occasionally
listen to their advice.
I
will not have a son. Although his laughably
under-planned attempt to usurp power would easily
fail, it would provide a fatal distraction at a
crucial point in time.
I
will not have a daughter. She would be as beautiful
as she was evil, but one look at the hero's rugged
countenance and she'd betray her own father.
Despite
its proven stress-relieving effect, I will not
indulge in maniacal laughter. When so occupied, it's
too easy to miss unexpected developments that a more
attentive individual could adjust to accordingly.
I
will hire a talented fashion designer to create
original uniforms for my Legions of Terror, as
opposed to some cheap knock-offs that make them look
like Nazi stormtroopers, Roman footsoldiers, or
savage Mongol hordes. All were eventually defeated
and I want my troops to have a more positive
mind-set.
No
matter how tempted I am with the prospect of
unlimited power, I will not consume any energy field
bigger than my head.
I
will keep a special cache of low-tech weapons and
train my troops in their use. That way -- even if
the heroes manage to neutralize my power generator
and/or render the standard-issue energy weapons
useless -- my troops will not be overrun by a
handful of savages armed with spears and rocks.
I
will maintain a realistic assessment of my strengths
and weaknesses. Even though this takes some of the
fun out of the job, at least I will never utter the
line "No, this cannot be! I AM
INVINCIBLE!!!" (After that, death is usually
instantaneous.)
No
matter how well it would perform, I will never
construct any sort of machinery which is completely
indestructible except for one small and virtually
inaccessible vulnerable spot.
No
matter how attractive certain members of the
rebellion are, there is probably someone just as
attractive who is not desperate to kill me.
Therefore, I will think twice before ordering a
prisoner sent to my bedchamber.
I
will never build only one of anything important. All
important systems will have redundant control panels
and power supplies. For the same reason I will
always carry at least two fully loaded weapons at
all times.
My
pet monster will be kept in a secure cage from which
it cannot escape and into which I could not
accidentally stumble.
I
will dress in bright and cheery colors, and so throw
my enemies into confusion.
All
bumbling conjurers, clumsy squires, no-talent bards,
and cowardly thieves in the land will be
preemptively put to death. My foes will surely give
up and abandon their quest if they have no source of
comic relief.
All
naive, busty tavern wenches in my realm will be
replaced with surly, world-weary waitresses who will
provide no unexpected reinforcement and/or romantic
subplot for the hero or his sidekick.
I
will not fly into a rage and kill a messenger who
brings me bad news just to illustrate how evil I
really am. Good messengers are hard to come by.
I
won't require high-ranking female members of my
organization to wear a stainless-steel bustier.
Morale is better with a more casual dress-code.
Similarly, outfits made entirely from black leather
will be reserved for formal occasions.
I
will not turn into a snake. It never helps.
I
will not grow a goatee. In the old days they made
you look diabolic. Now they just make you look like
a disaffected member of Generation X.
I
will not imprison members of the same party in the
same cell block, let alone the same cell. If they
are important prisoners, I will keep the only key to
the cell door on my person instead of handing out
copies to every bottom-rung guard in the prison.
If
my trusted lieutenant tells me my Legions of Terror
are losing a battle, I will believe him. After all,
he's my trusted lieutenant.
If
an enemy I have just killed has a younger sibling or
offspring anywhere, I will find them and have them
killed immediately, instead of waiting for them to
grow up harboring feelings of vengeance towards me
in my old age.
If
I absolutely must ride into battle, I will certainly
not ride at the forefront of my Legions of Terror,
nor will I seek out my opposite number among his
army.
I
will be neither chivalrous nor sporting. If I have
an unstoppable superweapon, I will use it as early
and as often as possible instead of keeping it in
reserve.
Once
my power is secure, I will destroy all those pesky
time-travel devices.
When
I capture the hero, I will make sure I also get his
dog, monkey, ferret, or whatever sickeningly cute
little animal capable of untying ropes and filching
keys happens to follow him around.
I
will maintain a healthy amount of skepticism when I
capture the beautiful rebel and she claims she is
attracted to my power and good looks and will gladly
betray her companions if I just let her in on my
plans.
I
will only employ bounty hunters who work for money.
Those who work for the pleasure of the hunt tend to
do dumb things like even the odds to give the other
guy a sporting chance.
I
will make sure I have a clear understanding of who
is responsible for what in my organization. For
example, if my general screws up I will not draw my
weapon, point it at him, say "And here is the
price for failure," then suddenly turn and kill
some random underling.
If
an advisor says to me "My liege, he is but one
man. What can one man possibly do?", I will
reply "This." and kill the advisor.
If
I learn that a callow youth has begun a quest to
destroy me, I will slay him while he is still a
callow youth instead of waiting for him to mature.
I
will treat any beast which I control through magic
or technology with respect and kindness. Thus if the
control is ever broken, it will not immediately come
after me for revenge.
If
I learn the whereabouts of the one artifact which
can destroy me, I will not send all my troops out to
seize it. Instead I will send them out to seize
something else and quietly put a Want-Ad in the
local paper.
My
main computers will have their own special operating
system that will be completely incompatible with
standard IBM and Macintosh powerbooks.
If
one of my dungeon guards begins expressing concern
over the conditions in the beautiful princess' cell,
I will immediately transfer him to a less
people-oriented position.
I
will hire a team of board-certified architects and
surveyors to examine my castle and inform me of any
secret passages and abandoned tunnels that I might
not know about.
If
the beautiful princess that I capture says
"I'll never marry you! Never, do you hear me,
NEVER!!!", I will say "Oh well" and
kill her.
I
will not strike a bargain with a demonic being then
attempt to double-cross it simply because I feel
like being contrary.
The
deformed mutants and odd-ball psychotics will have
their place in my Legions of Terror. However before
I send them out on important covert missions that
require tact and subtlety, I will first see if there
is anyone else equally qualified who would attract
less attention.
My
Legions of Terror will be trained in basic
marksmanship. Any who cannot learn to hit a
man-sized target at 10 meters will be used for
target practice.
Before
employing any captured artifacts or machinery, I
will carefully read the owner's manual.
If
it becomes necessary to escape, I will never stop to
pose dramatically and toss off a one-liner.
I
will never build a sentient computer smarter than I
am.
My
five-year-old child advisor will also be asked to
decipher any code I am thinking of using. If he
breaks the code in under 30 seconds, it will not be
used. Note: this also applies to passwords.
If
my advisors ask "Why are you risking everything
on such a mad scheme?", I will not proceed
until I have a response that satisfies them.
I
will design fortress hallways with no alcoves or
protruding structural supports which intruders could
use for cover in a firefight.
Bulk
trash will be disposed of in incinerators, not
compactors. And they will be kept hot, with none of
that nonsense about flames going through accessible
tunnels at predictable intervals.
I
will see a competent psychiatrist and get cured of
all extremely unusual phobias and bizarre compulsive
habits which could prove to be a disadvantage.
If
I must have computer systems with publically
available terminals, the maps they display of my
complex will have a room clearly marked as the Main
Control Room. That room will be the Execution
Chamber. The actual main control room will be marked
as Sewage Overflow Containment.
My
security keypad will actually be a fingerprint
scanner. Anyone who watches someone press a sequence
of buttons or dusts the pad for fingerprints then
subsequently tries to enter by repeating that
sequence will trigger the alarm system.
No
matter how many shorts we have in the system, my
guards will be instructed to treat every
surveillance camera malfunction as a full-scale
emergency.
I
will spare someone who saved my life sometime in the
past. This is only reasonable as it encourages
others to do so. However, the offer is good one time
only. If they want me to spare them again, they'd
better save my life again.
All
midwives will be banned from the realm. All babies
will be delivered at state-approved hospitals.
Orphans will be placed in foster-homes, not
abandoned in the woods to be raised by creatures of
the wild.
When
my guards split up to search for intruders, they
will always travel in groups of at least two. They
will be trained so that if one of them disappears
mysteriously while on patrol, the other will
immediately initiate an alert and call for backup,
instead of quizzically peering around a corner.
If
I decide to test a lieutenant's loyalty and see if
he/she should be made a trusted lieutenant, I will
have a crack squad of marksmen standing by in case
the answer is no.
If
all the heroes are standing together around a
strange device and begin to taunt me, I will pull
out a conventional weapon instead of using my
unstoppable superweapon on them.
I
will not agree to let the heroes go free if they win
a rigged contest, even though my advisors assure me
it is impossible for them to win.
When
I create a multimedia presentation of my plan
designed so that my five-year-old advisor can easily
understand the details, I will not label the disk
"Project Overlord" and leave it lying on
top of my desk.
I
will instruct my Legions of Terror to attack the
hero en masse, instead of standing around waiting
while members break off and attack one or two at a
time.
If
the hero runs up to my roof, I will not run up after
him and struggle with him in an attempt to push him
over the edge. I will also not engage him at the
edge of a cliff. (In the middle of a rope-bridge
over a river of molten lava is not even worth
considering.)
If
I have a fit of temporary insanity and decide to
give the hero the chance to reject a job as my
trusted lieutentant, I will retain enough sanity to
wait until my current trusted lieutenant is out of
earshot before making the offer.
I
will not tell my Legions of Terror "And he must
be taken alive!" The command will be "And
try to take him alive if it is reasonably
practical."
If
my doomsday device happens to come with a reverse
switch, as soon as it has been employed it will be
melted down and made into limited-edition
commemorative coins.
If
my weakest troops fail to eliminate a hero, I will
send out my best troops instead of wasting time with
progressively stronger ones as he gets closer and
closer to my fortress.
If
I am fighting with the hero atop a moving platform,
have disarmed him, and am about to finish him off
and he glances behind me and drops flat, I too will
drop flat instead of quizzically turning around to
find out what he saw.
I
will not shoot at any of my enemies if they are
standing in front of the crucial support beam to a
heavy, dangerous, unbalanced structure.
If
I'm eating dinner with the hero, put poison in his
goblet, then have to leave the table for any reason,
I will order new drinks for both of us instead of
trying to decide whether or not to switch with him.
I
will not have captives of one sex guarded by members
of the opposite sex.
I
will not use any plan in which the final step is
horribly complicated, e.g. "Align the 12 Stones
of Power on the sacred altar then activate the
medallion at the moment of total eclipse."
Instead it will be more along the lines of
"Push the button."
I
will make sure that my doomsday device is up to code
and properly grounded.
My
vats of hazardous chemicals will be covered when not
in use. Also, I will not construct walkways above
them.
If
a group of henchmen fail miserably at a task, I will
not berate them for incompetence then send the same
group out to try the task again.
After
I captures the hero's superweapon, I will not
immediately disband my legions and relax my guard
because I believe whoever holds the weapon is
unstoppable. After all, the hero held the weapon and
I took it from him.
I
will not design my Main Control Room so that every
workstation is facing away from the door.
I
will not ignore the messenger that stumbles in
exhausted and obviously agitated until my personal
grooming or current entertainment is finished. It
might actually be important.
If
I ever talk to the hero on the phone, I will not
taunt him. Instead I will say this his dogged
perseverance has given me new insight on the
futility of my evil ways and that if he leaves me
alone for a few months of quiet contemplation I will
likely return to the path of righteousness. (Heroes
are incredibly gullible in this regard.)
If
I decide to hold a double execution of the hero and
an underling who failed or betrayed me, I will see
to it that the hero is scheduled to go first.
When
arresting prisoners, my guards will not allow them
to stop and grab a useless trinket of purely
sentimental value.
My
dungeon will have its own qualified medical staff
complete with bodyguards. That way if a prisoner
becomes sick and his cellmate tells the guard it's
an emergency, the guard will fetch a trauma team
instead of opening up the cell for a look.
My
door mechanisms will be designed so that blasting
the control panel on the outside seals the door and
blasting the control panel on the inside opens the
door, not vice versa.
My
dungeon cells will not be furnished with objects
that contain reflective surfaces or anything that
can be unravelled.
If
an attractive young couple enters my realm, I will
carefully monitor their activities. If I find they
are happy and affectionate, I will ignore them.
However if circumstance have forced them together
against their will and they spend all their time
bickering and criticizing each other except during
the intermittent occasions when they are saving each
others' lives at which point there are hints of
sexual tension, I will immediately order their
execution.
Any
data file of crucial importance will be padded to
1.45Mb in size.
Finally,
to keep my subjects permanently locked in a mindless
trance, I will provide each of them with free
unlimited Internet access.
I
will not order my trusted lieutenant to kill the
infant who is destined to overthrow me -- I'll do it
myself.
I
will not waste time making my enemy's death look
like an accident -- I'm not accountable to anyone
and my other enemies wouldn't believe it.
I
will make it clear that I do know the meaning of the
word "mercy"; I simply choose not show
them any.
My
undercover agents will not have tattoos identifying
them as members of my organization, nor will they be
required to wear military boots or adhere to any
other dress codes.
I
will design all doomsday machines myself. If I must
hire a mad scientist to assist me, I will make sure
that he is sufficiently twisted to never regret his
evil ways and seek to undo the damage he's caused.
If
my supreme command center comes under attack, I will
immediately flee to safety in my prepared escape pod
and direct the defenses from there. I will not wait
until the troops break into my inner sanctum to
attempt this.
Even
though I don't really care because I plan on living
forever, I will hire engineers who are able to build
me a fortress sturdy enough that, if I am slain, it
won't tumble to the ground for no good structural
reason.
Any
and all magic and/or technology that can
miraculously resurrect a secondary character who has
given up his/her life through self sacrifice will be
outlawed and destroyed.
I
will see to it that plucky young lads/lasses in
strange clothes and with the accent of an outlander
shall REGULARLY climb some monument in the main
square of my capital and denounce me, claim to know
the secret of my power, rally the masses to
rebellion, etc. That way, the citizens will be jaded
in case the real thing ever comes along.
I
will not employ devious schemes that involve the
hero's party getting into my inner sanctum before
the trap is sprung.
I
will offer oracles the choice of working exclusively
for me or being executed.
I
will not rely entirely upon "totally
reliable" spells that can be neutralized by
relatively inconspicuous talismans.
I
will make the main entrance to my fortress
standard-sized. While elaborate 60-foot high
double-doors definitely impress the masses, they are
hard to close quickly in an emergency.
I
will never accept a challenge from the hero.
I
will not engage an enemy single-handedly until all
my soldiers are dead.
If
I capture the hero's starship, I will keep it in the
landing bay with the ramp down, only a few token
guards on duty and a ton of explosives set to go off
as soon as it clears the blast-range.
No
matter how much I want revenge, I will never order
an underling "Leave him. He's mine!"
If
I have equipment which performs an important
function, it will not be activated by a lever that
someone could trigger by accidentally falling on
when fatally wounded.
I
will not attempt to kill the hero by placing a
venomous creature in his room. It will just wind up
accidentally killing one of my clumsy henchmen
instead.
Since
nothing is more irritating than a hero defeating you
with basic math skills, all of my personal weapons
will be modified to fire one more shot than the
standard issue.
If
I come into possession of an artifact which can only
be used by the pure of heart, I will not attempt to
use it regardless.
The
gun turrets on my fortress will not rotate enough so
that they may direct fire inward or at each other.
If
I decide to hold a contest of skill open to the
general public, contestants will be required to
remove their hooded cloaks and shave their beards
before entering.
Prior
to kidnapping an older male scientist and forcing
him to work for me, I will investigate his offspring
and make sure that he has neither a beautiful but
naive daughter who is willing to risk anything to
get him back, nor an estranged son who works in the
same field but had a falling-out with his father
many years ago.
Should
I actually decide to kill the hero in an elaborate
escape-proof deathtrap room (water filling up, sand
pouring down, walls converging, etc.) I will not
leave him alone five-to-ten minutes prior to
"imminent" death, but will instead
(finding a vantage point or monitoring camera) stick
around and enjoy watching my adversary's demise.
Rather
than having only one secret escape pod, which the
hero can easily spot and follow, I'll simultaneously
launch a few dozen decoys to throw him off track.
Prison
guards will have their own cantina featuring a wide
variety of tasty treats that will deliver snacks to
the guards while on duty. The guards will also be
informed that accepting food or drink from any other
source will result in execution.
I
will not employ robots as agents of destruction if
there is any possible way that they can be
re-programmed or if their battery packs are
externally mounted and easily removable.
Despite
the delicious irony, I will not force two heroes to
fight each other in the arena.
All
members of my Legions of Terror will have
professionally tailored uniforms. If the hero knocks
a soldier unconscious and steals the uniform, the
poor fit will give him away.
I
will never place the key to a cell just out of a
prisoner's reach.
Before
appointing someone as my trusted lieutenant, I will
conduct a thorough background investigation and
security clearance.
If
I find my beautiful consort with access to my
fortress has been associating with the hero, I'll
have her executed. It's regrettable, but new
consorts are easier to get than new fortresses and
maybe the next one will pay attention at the
orientation meeting.
If
I am escaping in a large truck and the hero is
pursuing me in a small Italian sports car, I will
not wait for the hero to pull up along side of me
and try to force him off the road as he attempts to
climb aboard. Instead I will slam on the brakes when
he's directly behind me. (A rudimentary knowledge of
physics can prove quite useful.)
My
doomsday machine will have a highly-advanced
technological device called a capacitor in case
someone inconveniently pulls the plug at the last
second. (If I have access to REALLY advanced
technology, I will include a back-up device known as
a battery.)
If
I build a bomb, I will simply remember which wire to
cut if it has to be deactivated and make every wire
red.
Before
spending available funds on giant gargoyles, gothic
arches, or other cosmetically intimidating pieces of
architecture, I will see if there are any valid
military expenditures that could use the extra
budget.
The
passageways to and within my domain will be well-lit
with fluorescent lighting. Regrettably, the spooky
atmosphere will be lost, but my security patrols
will be more effective.
If
I'm sitting in my camp, hear a twig snap, start to
investigate, then encounter a small woodland
creature, I will send out some scouts anyway just to
be on the safe side. (If they disappear into the
foliage, I will not send out another patrol; I will
break out the napalm.)
I
will instruct my guards when checking a cell that
appears empty to look for the chamber pot. If the
chamber pot is still there, then the prisoner has
escaped and they may enter and search for clues. If
the chamber pot is not there, then either the
prisoner is perched above the lintel waiting to
strike them with it or else he decided to take it as
a souvenir (in which case he is obviously deeply
disturbed and poses no threat). Either way, there's
no point in entering.
As
an alternative to not having children, I will have
lots of children. My sons will be too busy jockeying
for position to ever be a real threat, and the
daughters will all sabotage each other's attempts to
win the hero.
If
I have children and subsequently grandchildren, I
will keep my three-year-old granddaughter near me at
all times. When the hero enters to kill me, I will
ask him to first explain to her why it is necessary
to kill her beloved grandpa. When the hero launches
into an explanation of morality way over her head,
that will be her cue to pull the lever and send him
into the pit of crocodiles. After all, small
children like crocodiles almost as much as Evil
Overlords and it's important to spend quality time
with the grandkids.
If
one of my daughters actually manages to win the hero
and openly defies me, I will congratulate her on her
choice, declare a national holiday to celebrate the
wedding, and proclaim the hero my heir. This will
probably be enough to break up the relationship. If
not, at least I am assured that no hero will attack
my Legions of Terror when they are holding a parade
in his honor.
I
will order my guards to stand in a line when they
shoot at the hero so he cannot duck and have them
accidentally shoot each other. Also, I will order
some to aim above, below, and to the sides so he
cannot jump out of the way.
My
dungeon cell decor will not feature exposed pipes.
While they add to the gloomy atmosphere, they are
good conductors of vibrations and a lot of prisoners
know Morse code.
If
my surveillance reports any un-manned or seemingly
innocent ships found where they are not supposed to
be, they will be immediately vaporized instead of
brought in for salvage.
I
will classify my lieutenants in three categories:
untrusted, trusted, and completely trusted.
Promotion to the third category will be awarded
posthumously.
Before
ridiculing my enemies for wasting time on a device
to stop me that couldn't possibly work, I will first
acquire a copy of the schematics and make sure that
in fact it couldn't possibly work.
Ropes
supporting various fixtures will not be tied next to
open windows or staircases, and chandeliers will be
hung way at the top of the ceiling.
I
will provide funding and research to develop
tactical and strategic weapons covering a full range
of needs so my choices are not limited to "hand
to hand combat with swords" and "blow up
the planet".
I
will not set myself up as a god. That perilous
position is reserved for my trusted lieutenant.
I
will instruct my fashion designer that when it comes
to accessorizing, second-chance body armor goes well
with every outfit.
My
Legions of Terror will be an equal-opportunity
employer. Conversely, when it is prophesied that no
man can defeat me, I will keep in mind the
increasing number of non-traditional gender roles.
I
will instruct my Legions of Terror in proper search
techniques. In particular, if they are searching for
escapees and someone shouts, "Quick! They went
that way!", they must first ascertain the
identity of this helpful informant before dashing
off in hot pursuit.
If
I know of any heroes in the land, I will not under
any circumstance kill their mentors, teachers,
and/or best friends.
If
I have the hero and his party trapped, I will not
wait until my Superweapon charges to finish them off
if more conventional means are available.
Whenever
plans are drawn up that include a time-table, I'll
post-date the completion 3 days after it's actually
scheduled to occur and not worry too much if they
get stolen.
I
will exchange the labels on my folder of top-secret
plans and my folder of family recipes. Imagine the
hero's surprise when he decodes the stolen plans and
finds instructions for Grandma's Potato Salad.
If
I burst into rebel headquarters and find it deserted
except for an odd, blinking device, I will not walk
up and investigate; I'll run like hell.
Before
being accepted into my Legions of Terror, potential
recruits will have to pass peripheral vision and
hearing tests, and be able to recognize the sound of
a pebble thrown to distract them.
I
will occasionally vary my daily routine and not live
my life in a rut. For example, I will not always
take a swig of wine or ring a giant gong before
finishing off my enemy.
If
I steal something very important to the hero, I will
not put it on public display.
When
planning an expedition, I will choose a route for my
forces that does not go through thick, leafy terrain
conveniently located near the rebel camp.
I
will hire one hopelessly stupid and incompetent
lieutenant, but make sure that he is full of
misinformation when I send him to capture the hero.
As
an equal-opportunity employer, I will have several
hearing-impaired body-guards. That way if I wish to
speak confidentially with someone, I'll just turn my
back so the guards can't read my lips instead of
sending all of them out of the room.
If
the rebels manage to trick me, I will make a note of
what they did so that I do not keep falling for the
same trick over and over again.
If
I am recruiting to find someone to run my computer
systems, and my choice is between the brilliant
programmer who's head of the world's largest
international technology conglomerate and an
obnoxious 15-year-old dork who's trying to impress
his dream girl, I'll take the brat and let the hero
get stuck with the genius.
I
will plan in advance what to do with each of my
enemies if they are captured. That way, I will never
have to order someone to be tied up while I decide
his fate.
If
I have massive computer systems, I will take at
least as many precautions as a small business and
include things such as virus-scans and firewalls.
I
will be an equal-opportunity despot and make sure
that terror and oppression is distributed fairly,
not just against one particular group that will form
the core of a rebellion.
I
will not locate a base in a volcano, cave, or any
other location where it would be ridiculously easy
to bypass security by rapelling down from above.
I
will allow guards to operate under a flexible work
schedule. That way if one is feeling sleepy, he can
call for a replacement, punch out, take a nap, and
come back refreshed and alert to finish out his
shift.
Although
it would provide amusement, I will not confess to
the hero's rival that I was the one who committed
the heinous act for which he blames the hero.
If
I am dangling over a precipice and the hero reaches
his hand down to me, I will not attempt to pull him
down with me. I will allow him to rescue me, thank
him properly, then return to the safety of my
fortress and order his execution.
I
will have my fortress exorcized regularly. Although
ghosts in the dungeon provide an appropriate
atmosphere, they tend to provide valuable
information once placated.
I
will add indelible dye to the moat. It won't stop
anyone from swimming across, but even dim-witted
guards should be able to figure out when someone has
entered in this fashion.
If
a scientist with a beautiful and unmarried daughter
refuses to work for me, I will not hold her hostage.
Instead, I will offer to pay for her future wedding
and her children's college tuition.
If
I have the hero cornered and am about to finish him
off and he says "Look out behind you!!" I
will not laugh and say "You don't expect me to
fall for that old trick, do you?" Instead I
will take a step to the side and half turn. That way
I can still keep my weapon trained on the hero, I
can scan the area behind me, and if anything was
heading for me it will now be heading for him.
I
will not outsource core functions.
If
I ever build a device to transfer the hero's energy
into me, I will make sure it cannot operate in
reverse.
I
will decree that all hay be shipped in
tightly-packed bales. Any wagonload of loose hay
attempting to pass through a checkpoint will be set
on fire.
I
will not hold any sort of public celebration within
my castle walls. Any event open to members of the
public will be held down the road in the festival
pavilion.
Before
using any device which transfers energy directly
into my body, I will install a surge suppressor.
I
will hire a drama coach. The hero will think it must
be a case of mistaken identity when confronted by my
Minnesota accent (if everyone sounds American) or my
Cornwall accent (if everyone sounds British).
If
I capture an enemy known for escaping via ingenious
and fantastic little gadgets, I will order a full
cavity search and confiscate all personal items
before throwing him in my dungeon.
I
will not devise any scheme in which Part A consists
of tricking the hero into unwittingly helping me and
Part B consists of laughing at him then leaving him
to his own devices.
I
will not hold lavish banquets in the middle of a
famine. The good PR among the guests doesn't make up
for the bad PR among the masses.
I
will funnel some of my ill-gotten gains into urban
renewal projects. Although slums add a quaint and
picturesque quality to any city, they too often
contain unexpected allies for heroes.
I
will never tell the hero "Yes I was the one who
did it, but you'll never be able to prove it to that
incompetent old fool." Chances are, that
incompetant old fool is standing behind the curtain.
If
my mad scientist/wizard tells me he has almost
perfected my Superweapon but it still needs more
testing, I will wait for him to complete the tests.
No one ever conquered the world using a beta
version.
I
will not appoint a relative to my staff of advisors.
Not only is nepotism the cause of most breakdowns in
policy, but it also causes trouble with the EEOC.
If
I appoint someone as my consort, I will not
subsequently inform her that she is being replaced
by a younger, more attractive woman.
If
I am using the hero's girlfriend as a hostage and am
holding her at the point of imminent death when
confronting the hero, I will focus on her and not
him. He won't try anything with his true love held
hostage. On the other hand, the fact that she has
been weak, slow-witted, naive and generally useless
up to this point has no bearing on her actions at
the moment of dramatic climax.
I
will make several ludicrously erroneous maps to
secret passages in my fortress and hire travellers
to entrust them to aged hermits.
I
will not use hostages as bait in a trap. Unless
you're going to use them for negotiation or as human
shields, there's no point in taking them.
I
will hire an expert marksman to stand by the
entrance to my fortress. His job will be to shoot
anyone who rides up to challenge me.
I
will explain to my Legions of Terror that guns are
ranged weapons and swords are not. Anyone who
attempts to throw a sword at the hero or club him
with a gun will be summarily executed.
I
will remember that any vulnerabilities I have are to
be revealed strictly on a need-to-know basis. I will
also remember that no one needs to know.
I
will not make alliances with those more powerful
than myself. Such a person would only double-cross
me in my moment of glory. I will make alliances with
those less powerful than myself. I will then
double-cross them in their moment of glory.
During
times of peace, my Legions of Terror will not be
permitted to lie around drinking mead and eating
roast boar. Instead they will be required to obey my
dietician and my aerobics instructor.
All
giant serpents acting as guardians in underground
lakes will be fitted with sports goggles to prevent
eye injuries.
All
crones with the ability to prophesy will be given
free facelifts, permanents, manicures, and Donna
Karan wardrobes. That should pretty well destroy
their credibility.
I
will not employ an evil wizard if he has a sleazy
mustache.
I
will hire an entire squad of blind guards. Not only
is this in keeping with my status as an equal
opportunity employer, but it will come in handy when
the hero becomes invisible or douses my only light
source.
All
repair work will be done by an in-house maintenance
staff. Any alleged "repairmen" who show up
at the fortress will be escorted to the dungeon.
When
my Legions of Terror park their vehicle to do
reconnaissance on foot, they will be instructed to
employ The Club.
Employees
will have conjugal visit trailers which they may use
provided they call in a replacement and sign out on
the timesheet. Given this, anyone caught making out
in a closet while leaving their station unmonitored
will be shot.
Members
of my Legion of Terror will attend seminars on
Sensitivity Training. It's good public relations for
them to be kind and courteous to the general
population when not actively engaged in sowing chaos
and destruction.
I
will not, under any circumstances, marry a woman I
know to be a faithless, conniving, back-stabbing
witch simply because I am absolutely desperate to
perpetuate my family line. Of course, we can still
date.
All
guest-quarters will be bugged and monitored so that
I can keep track of what the visitors I have for
some reason allowed to roam about my fortress are
actually plotting.
If
my chief engineer displeases me, he will be shot,
not imprisoned in the dungeon or beyond the traps he
helped design.
I
will not send out batalions composed wholly of
robots or skeletons against heroes who have qualms
about killing living beings.
I
will not wear long, heavy cloaks. While they
certainly make a bold fashion statement, they have
an annoying tendency to get caught in doors or
tripped over during an escape.
If
a malignant being demands a sacrificial victim have
a particular quality, I will check to make sure said
victim has this quality immediately before the
sacrifice and not rely on earlier results.
(Especially if the quality is virginity and the
victim is the hero's girlfriend.)
If
I ever MUST put a digital timer on my doomsday
device, I will buy one free from quantum mechanical
anomalies. So many brands on the market keep
perfectly good time while you're looking at them,
but whenever you turn away for a couple minutes then
turn back, you find that the countdown has
progressed by only a few seconds.
If
my Legions of Terror are defeated in a battle, I
will quietly withdraw and regroup instead of
launching a haphazard mission to assassinate the
hero.
If
I'm wearing the key to the hero's shackles around my
neck and his former girlfriend now volunteers to
become my mistress and we are all alone in my
bedchamber on my bed and she offers me a goblet of
wine, I will politely decline the offer.
I
will not pick up a glowing ancient artifact and
shout "It's power is now mine!!!" Instead
I will grab some tongs, transfer it to a hazardous
materials container, and transport it back to my lab
for study.
I
will be selective in the hiring of assassins. Anyone
who attempt to strike down the hero the first
instant his back is turned will not even be
considered for the job.
Whatever
my one vulnerability is, I will fake a different
one. For example, ordering all mirrors removed from
the palace, screaming and flinching whenever someone
accidentally holds up a mirror, etc. In the climax
when the hero whips out a mirror and thrusts it at
my face, my reaction will be "Hmm...I think I
need a shave."
My
force-field generators will be located inside the
shield they generate.
I
reserve the right to execute any henchmen who appear
to be a little too intelligent, powerful, or
devious. However if I do so, I will not at some
subsequent point shout "Why am I surrounded by
these incompetent fools?!"
I
will install a fire extinguisher in every room --
three, if the room contains vital equipment or
volatile chemicals.
I
will build machines which simply fail when
overloaded, rather than wipe out all nearby henchmen
in an explosion or worse yet set off a chain
reaction. I will do this by using devices known as
"surge protectors".
I
will explain to my guards that most people have
their eyes in the front of their heads and thus
while searching for someone it makes little sense to
draw a weapon and slowly back down the hallway.