Never
take on someone that has just beaten the Hero,
unless it is to distract him just before the Hero
delivers the killing blow.
If
the Evil Overlord announces to the world that he has
reformed and wants only to help people, throw a
party, and give away money; don't go. Not even if
he's playing Prince's music. Especially if he's
playing Prince's music. If he's lying, you'll be a
hostage or a statistic. If he's telling the truth,
catch the next one.
Watching
the Evil Overlord's interview on TV will certainly
be interesting, but do not be in the studio audience
when he/she/it hosts "Saturday Night
Live." Tape it, and wait a week or so to see if
any other viewers had any seizures or mind-control
problems before you watch the tape.
If
you're riding on public transport and the
Magnificent Seven board your train or bus, get out
immediately and wait for the next one. Especially if
they're in their street clothes.
If
you are exceptionally attractive, stay away from
banks. It's always the buxom redhead who gets taken
hostage by the bankrobbers.
Do
not run back to get your teddy bear or puppy.
If
you have small children, keep them on one of those
kid leashes when in public, so that they won't go
running back after their teddy bear or puppy.
When
a Bad Guy uses you for a human shield, certain
delicate areas of his body are in striking range of
your heel. Go for it.
If
an acquaintance of yours seems to disappear
everytime the Hero puts in an appearance, rub some
of those brain cells together and see what comes up.
If
your child has an adult friend who frequently urges
your child to clear his/her mind, or tells you that
your child has "a rare gift," set your
affairs in order. Your days are numbered.
If
you are a news reporter, find a happy medium between
the people's right to know and your right to not get
kidnapped/held hostage/etc.
Likewise,
if you are a policeman, bank guard, or night
watchman, and your first shot bounces off of the
intruder's chest, try shooting other areas of the
intruder's body, like their face, groin, etc. If
this also fails, do not waste the rest of your ammo
on him/her/it, or risk your neck in hand-to-hand
combat; instead, fall back and observe.
Do
not attempt to duplicate the means by which the Hero
gained his/her powers. You will either fail and die
a lingering, agonizing death, or succeed, lose
control of your powers, wreck half of the city, and
make it necessary for the Hero to kill you to
neutralize the threat you pose to everyone else.
If
you associate with the Hero, you run the risk of
becoming a True Love or a Sidekick, depending on
your availability and mutual gender preferences. The
former situation will involve hostage situations on
a semi-regular basis, but chances of survival are
optimal. The latter position can be quite hazardous
to your health; avoid it.
If
the Hero and the Evil Overlord are engaged in mortal
battle, go somewhere else as quickly as possible,
before you are squished by a car, the statue of the
city's founder, or a collapsing skyscraper.
If
you notice that your fellow reporter can type 1,024
words per minute, you should be able to tell that
something's up.
If
the Evil Overlord offers you immortality,
superpowers, or infinite wealth, and all you have to
do is something that seems terribly trivial, don't.
It's a trick. You will be used as a pawn in a larger
game, and then crushed like a bug.
Don't
try to impress your significant other by emulating
something that a Hero once did. Doing so usually
results in said Hero having to come and save your
butt. And you look like a complete loser, too.
When
you hear reports that the Hero has been involved in
some illicit activity, remain skeptical; it's
probably a frame-up.
Never
purposely investigate the Hero in order to learn his
true identity. Success will get you kidnapped by the
Evil Overlord.
If
a Superhero takes up residence in your city, a nice
spacious estate in the country will help you to
actualize your potential lifespan.
If
you are a security guard for a vast, powerful
corporation, try to get assigned to the Marketing or
Personnel departments, rather than R&D.
If
there's a shy, quiet kid in your class that everyone
picks on, treat him with respect and kindness. When
his psychic powers are made manifest, you may
actually survive.
If
you are spending the night in a spooky old house on
a dare, do not sneak away to another part of the
house for romantic interludes with your Significant
Other. Instead, wait until you can get a nice,
clean, safe motel room.
If
you come across a body, do not walk slowly in the
direction of a suspicious noise, or stand above the
body in a stunned state of shock. Instead, call the
police on your cell phone.
If
your Mom or Dad is an eccentric researcher, insist
that you live close to civilization so that you can
socialize with your peers and date. That way you'll
be able to judge the Hero and the Evil Overlord on
their own merits.
If
your Mom or Dad is an eccentric researcher, insist
that they educate you in their specialty, so that
you can duplicate their research as the need arises,
and excercise some restraint on their schemes should
they become mad.
If
the Hero says "wait here," it really
doesn't matter whether you obey him or not. If you
stay, you will be captured by the Evil Overlord's
henchmen as soon as the Hero is out of earshot. If
you tag along, you will be caught by the Evil
Overlord's henchmen as you stumble along.
Evil
Overlord's friendly overtures are never sincere. If
he is suddenly friendly to you, answer him with
courtesy and skip town at the first opportunity. If
he has always been friendly to you, answer him with
courtesy and feign utter uselessness in his designs.
Learn
to control sneezing, coughing, and other bodily
noises so that you won't give yourself away when
you're trying to hide from tyrannosaurs, henchmen,
etc.
If
you enter a house, fortress, cave, temple, tomb,
graveyard, etc., especially one with a malevolent
aura or history of macabre events, and an eerie,
disembodied voice orders you to depart the premises,
go.
If
the mere presence of your new sweetheart provokes a
hostile or fearful reaction in cats or dogs,
terminate the relationship immediately.
If
someone chasing after someone else asks you to catch
the latter, feign incomprehension. If you comply,
you'll either catch the hero (and thereby play into
the villain's hands), or catch the villain (who will
waste you or use you as a hostage).
If
you are a police man, bank guard, or night watchman,
and somebody breaches the concrete walls of your
facility, it is generally a waste of time trying to
ask them about their business.
If
a new hero shows up and takes business away from the
old one, keep your distance; they're either a Bad
Guy pretending to be good, or their powers are not
fully developed and will soon go out of control.
Do
not attempt to observe the Hero's fights in person,
but rather, content yourself with watching it on the
nightly news.
If
mysterious strangers appear at the birth or adoption
of your child and make epic proclamations about
him/her, listen.
Don't
make friends with the Hero's True Love. You're gonna
die when she gets kidnapped.
Do
not take a shortcut through the woods.
Do
not make the snack run alone. Bring someone else
with you.
Do
not actively try to become a Sidekick or True Love.
If you really have what it takes, you'll wind up
with the role no matter what you do.
If
your corporation conducts research, do not volunteer
to work after hours. That's when the experiments go
awry.
If
you run a corporation that conducts research, do not
fire one of your researchers without first
dismantling every bit of their laboratory equipment.
Do
not attempt to chase custom-built vehicles, even if
you are a policeman.
If
you are singled out as the Chosen One, politely
inquire as to what this entails. If the job
description involves "Defeating the
Darkness," and involves long years of danger
and struggle, you've just been made a Hero, and the
person naming you as the Chosen One is your Mentor
(or can direct you to your Mentor). If the position
of Chosen One involves being pampered by half-naked
temple virgins, then it will end with you being
sacrificed to the volcano, and the person calling
you the Chosen One is the Evil High Priest(ess) who
intends to perform the ceremony.
Any
artifact named as if it were a part of somebody,
especially if it really was once a part of somebody,
is a Talisman of Purest Evil, and should only be
dealt with in a manner pursuant to its destruction.
Stay
away from all buildings or natural features of the
landscape that resemble skulls, fists, fanged
mouths, etc.
Before
going off the beaten path for your vacation, check
the police archives, and with the old people who
live in the region, taking note of any mysterious
deaths or disappearances.
No
matter how hooked you are on phonics, don't try to
pronounce things you find inscribed in ancient
artifacts.
Artifacts
that are found in pieces should be left in pieces.
Most importantly, if the pieces of an artifact stick
together during assembly without any sort of
adhesive, stop!
When
the scholar in the expedition says that the carving
promises wrath on he who breaks the seal, it's time
to go back to the camp.
When
the medical examiner announces that the victim was
bitten or eaten by "something weird that I've
never seen before, probably some kind of
animal", avoid the area where the biting/eating
took place. If the victim is still alive, avoid the
victim except under broad daylight.