Martial
Arts in Anime
by
Tony Chen and Geoffrey Hartung
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Martial
Aura-
Through great concentration and channeling of anger,
the master of this art can cause a lighted border to
appear around them. Most often used to display
EXTREME displeasure, and a warning to the object of
this displeasure that serious bodily harm is about
to come to them. This aura appears around the
character and can be seen by anyone else in the
area, regardless of the lighting (in cases of
extreme "cool", other light sources
actually dim to make this appear brighter). This
immediately warns the object of the practitioner's
displeasure is in deep trouble (it also warns
innocent bystanders that the furniture is about to
fly, but most do not escape). Noted masters of this
art are Kenshiro( (Hokuto no Ken) and Akane (Ranma
1/2).
Martial
Bleed-
Seen mostly in Hokuto-no-Ken, martial bleed (from
the original latin "bleedus heroicus"
allows one to bleed up to eleven times as much blood
as is contained in the normal human body and yet
remain conscious! Coherent enough, usually, to
bestow his/her everlasting curse on the enemy. This
is used to good effect in most of your more violent
anime, such as Akira.
Martial
Big Head- From
the latin "Cranius Gigantus". The average
human's skull is composed of tightly adjoined bone
plates which ARE NOT voluntarily expandable, but
this can be overcome by the application of ancient
big-head techniques. This unique trick allows the
practitioners head to grow several times bigger. By
channeling hot air (chi) into the head, characters
can intimidate and weaken their opponent's will to
fight. The manuever must also be accompanied by loud
shouting to be fully effective (see "martial
spotlight"). Soun Tendo uses this against Ranma.
Megane uses it against Chibi and the rest of Lum's
Stormtroopers.
WARNING: Repeated usage leads to "soft"
heads, the loss of valuable brain tissue, and
consequent loopiness on the part of the
practitioners. (for most of the masters, it's too
late)
Martial
Cling- A
must for the anime-babe martial artist! This special
discipline allows one to keep tight-fitting, or
normally loose garments (Towels, skirts, armor,
rags, what's left of a uniform) to stay attached to
vital body parts. This is irregardless of speed of
movement, amount of air rushing by, the orientation
of gravity, or lack thereof.
Martial
Drive-
This is a *MUST* for pilots of mechs! This lets him
or her pilot the mech with far fewer controls than
would actually be needed. Seen in almost every piece
of animation with mechs in it. The most skilled with
this were the early masters in the field, piloting
the Go Nagi robots with steering wheels.
Martial
Dodge-
Dodging laser beams, 100 ton boulders, unseen
falling spikes, even point blank machine-gun fire is
a breeze once you have mastered this maneuver! from
the original latin "wecan't killum the main
characterus" this maneuver
is
used to good effect in almost all anime, listing
examples would be hard, as it shows up so much, but
as some generalities:
Kei, Yuri, Priss (see also "martial
soak"),
Linna, A-ko, Jingoro ;) , Gally (or Alita), the list
goes on..
Martial
Flex-
This maneuver allows the otherwise rigid mech to
flex just like a human body. Even the hardest of
re-enforced armor can be bent with ease! (from the
root "artisticus liscensus"). Very good
for simple things, like crossing mech arms, or the
more useful stop-drop-and-roll.
Martial
Glare- Whenever
a character looks at another one with the intention
of killing him. This only works with a serious enemy
and can go on for hours sometime (like in Kozure
Ookami {Lone Wolf and Cub}). Sometimes, only the
eyes of the characters appear on the screen, and the
background suddenly darkens. It happened in Toppu o
nerae {Gunbuster} when Kasumi met Jung-Freud for the
first time. If used in conjunction with psychic
powers, the figuration of this maneuver
becomes
literal, like in Akira. As one becomes a master in
the art of "martial glare" it can develop
into a tool of great presence, some of the masters
of this can actually execute a martial spotlight at
the same time! this causes an overload of
awesomeness; the target usually just implodes. see
also: "Martial Pose"
Martial
Haymaker-
This move is usually found in the last 8 to 12
minutes of a given show. From the latin
"do itus three timus". This allows an
attack (that has previously, in full strength, had
no effect at all on the enemy) to "work".
e.g., usually when a shot is a direct hit on the
most "vulnerable" part of an enemy, that's
as good as it gets.. but no more! With this special
manuever, that ineffectual attack becomes a
devastating barrage of death! example:
Anything Priss fires/does in the first round of
combat (see also "time delay buma armor: easier
to destroy the longer it is in front of the
camera")
Martial
Pose - This
maneuver
comes in two styles,
each developed by two different schools.
Leon Style: - Founded by the great master
Leon McNichol, this technique allows the user to
appear incredibly, inhumanly cool, even in the worst
of situations. At its lowest levels, items must be
used to focus the coolness, such as Coolshadez (tm),
motorcycles, leather jackets, or large-caliber
handguns. As study progresses, however, the coolness
becomes inherent, radiating out from the user with
no conscious control. Used to best effectiveness by
ruggedly handsome men (though certain women, such as
3WA Trouble Consultant Kei, have achieved great
success with it as well).
It is implemented by standing heroically, posing
with the focus, and uttering anything, which
invariably comes out as cool. Opponents are stunned
by the awe of the user, allowing the student of this
technique to then drop them with a well-aimed shot.
C-ko Style: - Similar to the Leon style,
except usable only by terminally
cute
girls. The user blushes, smiles, and says something
adorable, beaming with wholesome radiance.
This has one of two effects: nurturing-type
characters drop everything to help them, hug them,
kiss their boo-boos, etc. Violent-type characters,
such as demons, devils, Priss, etc., simply puke.
Martial
Robustness -
From the root "willus not dieus until finish
speaking." When "real" people are
mortally wounded, they sometimes go into shock, die
quickly, etc. Not in Anime! This special skill (aquireable
only by main characters, heros, or any peeyon with
vital knowledge) allows one to "hang
around" and make a final speech. This final
exit can be anything from a simple heartfelt
soliloquy to long, drawn out speeches.
True masters of this can actually live for days
after being "killed". This is to set up
the appropriate dramatic setting for their grand
exit.
Martial
Slap - Almost
always used by a female against a male. This special
manuever has the following effect: it NEVER misses,
even against someone she has been previously unable
to TOUCH with that sword/gun/fist. It does no
appreciable damage, but leaves a red mark for as
many more scenes as is dramatically appropriate.
This manuever has two other effects: The sound of
the impact drowns out all other sounds; background
music, incidental artillery fire, etc. The sound
carries, allowing EVERYONE in the vicinity to
hear...even those separated by brick walls.
The second effect is dramatic lighting and music
appears as the slap reaches its apex before the
downswing. The best example of this is from Kyoko (Maison
Ikkoku): lightning striking behind her up swept
hand.
The "martial slap" can also be used with a
focus; usually a multi-ton wooden mallet. Masters of
this manuever have been able to stop crazed
perverted males in their tracks, and also to stun
even the largest of creature. The size of the hammer
is directly proportional to the anger of the person
wielding it, and is weight/massless when wielded.
This maneuver can be linked to Martial Haymaker,
allowing for three repetitions of ego-busting slaps.
This has twice the normal effect to all horny males.
Martial
Slice -
Usually used with the aid of a sword, but not
always. This is the maneuver
that
allows splitting down the middle any opponent with
any depth weapon. NOTE: This move can only be
executed after ALL other possibilities have been
exhausted, or after you have already won. (e.g.
"*sigh* the anti-matter destructo-planetmasher
beam didn't work.. guess we break out the
sword") see also: martial haymaker.
Robo version: Giant Robot version of the
martial slice. This allows the robots mighty sword
to slice through the enemy (sometimes a monster,
sometimes a ship). It is used in the same situations
as the human version. Its most noticeable
application is slicing something in half whose
diameter is longer than the length of the sword. It
appears this maneuver warps space and the sword is
always as long as necessary. The two halves remain
together for a moment, glowing energy between them,
then there is an awesome explosion, starting from
the cut.
Martial
Spotlight -
indispensable
to your more dramatic
scenes, this special maneuver instantly
dims the lights, usually highlighting one or more
characters eyes. This is usually held for an
appropriate moment or two, before the scene changes.
Martial
Soak -
Damage is relative! After all, if a character was
only MOSTLY decapitated, that doesn't count if he is
a hero, right? By using "martial soak" or
from the Greek
"ifnotdeadicus,
canhealicus off camera" This allows a character
to absorb Rambo-like amounts of damage, only to come
back at full strength after hearing that their
mother has been murdered. All broken bones, blood
that accidentally leaked out, lacerations, and even
some amounts of brain damage can be healed by this maneuver,
but only when dramatically appropriate.
Martial
Strength - from
the Latin
"ignorum
mass'n'gravity" When a normally weak character
lifts some large heavy object (such as a desk, file
cabinet, tank, etc...) to throw at another
character. While
this usually has the effect of knocking characters
unconscious, or at least stunning them, the effects
are generally temporary. see: Urusei Yatsura, Ranma
1/2.
Martial
Swat -
This specialized move is usually used by large,
imposing characters, or
diminutive ones with tables. It permits casually
knocking aside lesser characters (the stupid ones
that get a line or two, like "lets get
him!"), or characters the hero (or villain) is
just "too cool" to bother with. This maneuver
is also used to good effect to hurl characters
hundreds of feet through the air, usually after some
grievous insult. Masters of this art include Akane (Ranma
1/2) and Shinobu (Urusei Yatsura)
Martial
Teleport -
This skill has been well-mastered by many animation
characters. As the name suggests, MT trains one in
the fine art of instant transportation from one pose
to the next. From the original Latin "notenough
money to drawicus all the panels", this
technique is used to great effects mostly in T.V.
series, such as Dirty Pair, and less often in movies
or Original Animation.
Easy to spot, it can be identified by a character
going from one section of the screen to another, without
passing through the space in between, and usually
landing in a completely different pose.
Martial
Transport -
This art allows the user to move great distances on
foot in less time than it would take a normal person
to make the same trip using a car, boat, plane,
matter transporter, etc. It comes in two varieties:
The "Hokuto Walk" is executed by slowly,
determinedly, walking across great tracts of land.
The arms swing perceptibly, and the eyes are kept at
exactly the right angle as the practitioner summons
up his "cool". When ready for release,
awesome music suddenly starts playing (the universe
must do this to satisfy the laws of
"cool"), then the background begins to
move and twist behind the person. Though the
"walk" is never hurried, and stride is
never broken, through the raw power of this maneuver,
even continents can be crossed in only a matter of
minutes. This is used to best effect by Kenshiro to
get to the next mutant infested town or reach
friends in danger,
in time to take out any threat.
Ranma Run: Not quite as casual as above but
effective none the less. Allows one to run long
distances in a short amount of time, Ignoring such
petty obstacles as mountains, oceans, and actual
distance. Ranma and Ryouga to cross Japan and even
travel to China on foot.
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