Design Process

This composite was made up of:
1 morph (done by manager) between the 2D river of light & animation.
9 different particles animations
1 3D texture animation
1 green-screen actor shot &
2 small worm-hole opening-closing @ the end

{All I was given was the green-screen video grabs of the actor who played 'Grice' and was told that he is to be composited in the 'River of Light' {as the name says a flowing river made up of light particles, like those time worping or time travel sequence.}

 

Original green-screen shot of actor

rol_s_10.jpg (6781 bytes)

 

The real actor is shot against a
green-screen.
I key out the green and replace it
with the particle animations,

Individual Particle animation stills
Comming soon
[to see animations put cursor below or to the right of video.jpg (733 bytes)  ICON below: (They average 1.5k in size)]

rol_s_01.jpg (14838 bytes)

video.jpg (733 bytes)

rol_s_02.jpg (3480 bytes)

video.jpg (733 bytes)

rol_s_03.jpg (4434 bytes)

video.jpg (733 bytes)

rol_s_04.jpg (5715 bytes)
rol_s_05.jpg (2782 bytes)

video.jpg (733 bytes)

rol_s_06.jpg (6545 bytes)
rol_s_07.jpg (3993 bytes)
rol_s_08.jpg (3909 bytes)
rol_s_09.jpg (4465 bytes)

 

video.jpg (733 bytes)

Composite of all the particles

rol_s_11.jpg (10262 bytes)
rol_s_12.jpg (9638 bytes)
rol_s_13.jpg (8243 bytes)

 

Composite + Grice sandwiched between the particles

rol_s_14.jpg (7675 bytes)
rol_s_15.jpg (8588 bytes)
rol_s_16.jpg (7952 bytes)

For DarkSide of the Moon PC CD-ROM game

�1998 SouthPeak Interactive


 

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