I was only ever staff on Detroit. I started out as matrix chief, then became codewiz, later became one of the co-directors. It didn't matter what position I was in. I spent my entire time there trying desperately to rescue the place from shoddy code ported badly across from Seattle. Oi, what a mess. I think I went through burnout about a half-dozen times before finally quitting there.
I did, for a very brief while, play an ork named Roger after I retired. The PC was intriguing, but only lasted a few weeks. It was too hard letting go of 'my baby' to keep playing there. A few weeks later, when I was trying to @decompile my code, I was @nuked where I stood. That led to a lot of bad blood which has only recently begun falling out.
I've played several characters since then: Chet, the short guy with a tiny dick and a bad attitude; Sven, the badass sniper with the tactical computer; Phinar, the decker/earth elementalist -- cool character until I remembered why I don't like the matrix; Otto, an ecoguerilla rigger type; Davis, ex-ganger gone bigtime rigger; and now Xavier, the wandering street person.
I do some code, too. I like Detroit. It's kinda like home, albeit a badly dysfunctional one.
As may or may not be obvious, this is out of date. But I never have managed to keep my damn site up to date.
Waterfront map
Map for the 'Watery Graves' plot.
Objectives not included. You'll need to get that IC. Key: yellow boxes are
buildings at the target site. grey boxes are buildings elsewhere. Thin black
lines represent fencing. Thick black lines represent pavement or concrete. Blue
is water. I think that's everything.
Main floor of Industry
Lower level of Industry
Maps for the 'Tough Choices' plot. Should be more or less self-explanatory, but
some explanation anyway. Circles are usually tables, but the big circle in the
middle of the main floor looks down into the lower level. The bar is the
crescent on the far side of the room. The entryway (where the bouncers collect
money) is on a level with the lower level, but it's mapped as part of the top
floor, since it would be a pain in the ass to flop back and forth between maps.
The stairs at the back of the entry area go up. The stairs into the lower level
go down. Obviously.
The office has two desks, some file cabinets, a sofa, and a plant. The storage
area has a metric shitload of shelfspace. The storage area SHOULD HAVE a
double-door going out into the street at the spot marked with the black square.
Unfortunately, Visio isn't so good at drawing circular buildings. The
double-doors have a buzzer outside, but the only handles are inside.
Use your imgination to fill in the bathrooms. Both restrooms feature a long
floor-trough (and some women actually use the one in the women's room), but the
men's room features 5 urinals and 7 stalls while the women's room features 12
stalls.
PNG map of temple
JPG map of temple
Maps for the Tears of a Goddess plot. The junky looking crap in the upper corners are plants. The grey circles are pillars. The big rectangle is an altar. There's miscellaneous statuary in niches in the walls. Entrance is at the bottom of the page.