--Personal-Info------------------------------------------------------------ Fae Name: Cian of Dank Corner, Baron of House Eiluned Seeming: Grump Court: Seelie House: Eiluned Legacies: Sage/Outlaw Threshold: Help those in need Mortal Name: Kevin Rodhouse Mortal Age: 36 Mortal Job: Proprietor of the freehold's mortal seeming --Stats-------------------------------------------------------------------- Physical 5 | Social 7 | Mental 10 ------------------|------------------|----------------- strength 2 | charisma 4 | perception 5 dexterity 3 | manipulation 3 | intelligence 4 stamina 3 | appearance 3 | wits 4 Talents 20 | Skills 12 | Knowledges 8 ------------------|------------------|----------------- alertness 3 | crafts 2 | enigmas 1 dodge 3 | drive 1 | gremayre 2 empathy 3 | etiquette 2 | investigation 1 kenning 3 | leadership 2 | lore (seelie) 3 persuasion 2 | security 2 | politics 1 streetwise 3 | stealth 3 | subterfuge 3 | | Backgrounds 15 | Arts 9(5) | Realms 10 ------------------|------------------|----------------- freehold 3 | soothsay 2 | prop 4 title 3 | legerdemian 3 | fae 3 companion 5 | primal 5 | actor 3 resources 2 | | treasure 2 | | Other Traits (merits & flaws) (10) ----------------------------- surreal quality 2f friend to spiders 4m fly fingers 4m nightsight 3m prehensile tongue 3m Glamour: 4 (3) Willpower: 5 Banality: 6 --Companion---------------------------------------------------------------- Tinny the Spider, chimerical umkovu Attributes (3/0/3): str - 2 cha - 0 per - 3 dex - 5 man - 0 int - 3 sta - 2 app - 0 wit - 3 Abilities (4): Alertness - 4 Brawl - 3 Dodge - 5 Redes: (5) Wyrd (5) Traverse dreaming (4) Weaponry - whirling attack, +2 dice (3) Venom (3) Aggravated damage Health levels (3): OK, 2x-1, -2, -5, Crushed Willpower (12): 4 Glamour (5): 5 Tinny was spawned of the nightmares of an African second-story man who encountered just such a thing in a Zimbabwean "witch doctor's" house. The Mage elected not to pursue the terrified thief, but nightmares racked the man ever after. The legends which fed the thief's fears were imprecise, so Tinny isn't a perfect replica of an umkovu, but he does bear such a strong resemblance that one might suspect he was just that. The spider wandered across a trod and into Chicago one day, meeting Cian shortly thereafter. --Treasure----------------------------------------------------------------- Turnhorton's Thorn This inordinately large 'thorn' appears to be precisely that: long, curved, made of some deeply luminescent wood and delicately engraved with illuminations. It is held and used as a sceptre, and enforces Protocol upon the weilder's vassals when in an Open Court. --Freehold----------------------------------------------------------------- The Freehold of the Oak Terrace sits several blocks removed from the waterfront, among a small stand of trees that look oddly out of place in the city that swells around it. Situated at the western edge of the Barony of the White-Kissed Surf, the Freehold is the only nobility-controlled freehold in the area, containing a sizable Balefire and access to a short array of Trods that span the continent and touch the Near Dreaming. In its mortal seeming, the site is the Oak Terrace, a small family restaurant of no especial note. The menu is Americana spotted with various European cuisines. Three intriguing aspects of the Oak Terrace bring it to some lips as an innovative or aesthetically pleasing locale. The first is its staff; despite being well appointed if a bit simply so, the waitstaff and kitchen help are typically drawn from the streets; the restaurant has two upper floors with rooming for the indigents who have no other place to go. The population which staffs the Oak Terrace, naturally, is fae in the main, with an odd Kinain or Mundane thrown in for good measure. The second is its namesake, the oaken terrace where six to eight months of the year, patrons can dine at tables scattered across an oaken veranda. A small clutch of pines grows between two-meter gaps in the wooden patio, lending a very rustic feel to the experience. The pines and the patio were, reportedly, untouched by the blazes that consumed the majority of the neighborhood during the Fire. The third is its basement, which sees sporadic traffic, where a smaller and less reserved atmosphere features occassional swill that passes for whiskey, bathtub beers and even an occassional smuggled case of wine. Entrance is by invitation only, though a rather wide range of individuals apart from the staff of the Oaken Veranda seem empowered to make the invitations. Chimerically, the rooms maintain the same functions, merely accentuating their truth with gilt edges and softly glowing lights. The third floor houses the Baronial seat, where formal court is held, while informal court is typically held in the basement or on the terrace, depending on the occassion and season. --Miscellaneous Questions-------------------------------------------------- 1. How has being a changeling affected your life? Most of my life has been constructed entirely around my status as a changeling. I perform some few mundane tasks around the freehold, and have, as a way of helping out with the running of the place. But by and large, my duties and details have embraced my Fae nature in entirety. The mundane world is, to me, mostly just something to be hidden from when possible, because the Mists can be entirely too unpredictable in their solutions. 2. What do you think of mortals? My opinion on the mundane world by and large extends to cover the mundanes themselves, though I feel a certain kind of shepherdly obligation to them. I recognize that some joy and hope must be returned to the world, but have little idea how to do that through direct interaction with mortals. Instead, I try to prevent them from digging in with heels of ironclad rationalism by forcing them to defend their beliefs. I try to stay out of sight, in other words, and lead them to their dreams indirectly. 3. How old are you chronologically? 36, though I spend enough time in the dreaming and the freehold that I'm probably not really more than 30 or 31 at most. Most of my interaction with the Inanimae and a good deal of my understanding of magick has been undertaken in the Dreaming, and I keep a room in the freehold. Only rarely to I spend the night in the apartment which now bears the name Dank Corner (formerly, this name was given to my bedroom within my parents' home). 4. What is your view on the Seelie? The Unseelie? I prefer the Seelie because the Seelie offers hope, and enough hope has been shorn of this bleak world that I need not remove any more. By helping those who need it most, when they need the boost, I hope to create a sense that perhaps the miraculous can indeed occur, and perhaps not all is lost yet. The Unseelie, by contrast, have chosen their road of rapacious gambling. I cannot afford such laxity in principle and vision. More than any of the other Kithain in the court (with the exception perhaps of the redcaps), I am held to accounts for my behaviour, because I combat a stereotype. The Unseelie is a particularly dangerous road for myself, and my brethren in the sluagh would be wise to consider the dangers themselves. 5. Your viewpoints on the other Kiths? Boggans: Samuel is a magnificent fellow, and generally his kithfolk are appreciably talented and equally helpful, so long as they are recognized. Speaking of, Samuel really should be Knighted. Pooka: Precocious and delightful. Natural jesters, so long as they aren't pointed at you. Then, they resemble a loaded gun. Redcaps: They may have their uses if they can remember their loyalties long enough -- and further assuming the loyalties start off in the right direction. But watch them! Watch them. Sidhe: Ah, these distant memories of the oral culture. Why did they abandon us? Why have they not returned? Do they view our pitiable efforts at imitation as flattery or mockery? Satyrs: Elsbeth had an impetuous streak, but was always vivid and lucid when you could get her to talk. Others seem so much more intent on rubbing their genitals together and consuming intoxicants. But passion has as many uses as it does secrets, I am certain.... Trolls: Staunch, stalwart soldiers with a strong sense of honour. Good role models if one wishes to impress his Household with his value as a courtier. Nockers: Brilliant craftsmen, both oral and chimerical. Passionate and vehement, brilliant and obsessive. Excellent resources, especially if you're not needing to speak together long. Eshu: Vivid masters of talecraft, and spinners of legend. A sure way to be assured of an interesting time is to keep an Eshu or two around the Household: if they aren't luring trouble in, they can tell the tales of last time they did. 6. Viewpoints on Gallain, if you are aware of them? Inanimae: I interact fairly regularly with certain of the Inanimae, but I am not really aware of the depths of my ignorance as to their nature or affairs. They don't say much about it, and I don't know enough to ask. Nunnehi: Um, yes, those are those Native fae, right? Aren't they hostile? Others: Huh? 7. What do you feel your character will offer this game, in terms of creating RP for others (and yourself!)? He's a vibrant character, and full of possibility. I look forward to acting as a lens to your creative vision, diffusing it at times and focussing it at others to lend the sphere a sense of life all its own.