Neo-Karkong
Created/Reworked by Chris LeVert

 

Neo-Karkong
Designation : BRiGH-6 Variation
(BRiGH stands for Barada's Right Gun Hand)

Designer: Nick Barada
Scale : x1
Configuration : Mekton (First Design)
Alliance Affilitation : Independent
Manufacturer : Barada Industries
Date of Commision : Mid-Mekton War
Date of Decommision : Still in Production
Mecha Produced : Trade Secret; However only 10-50 a year are made.
Final Cost : 136.68CP
Sales Price : 1,360,000¥
Dry Tonnage : 40.0 t
Fully Loaded : 44.0 t
Height : 9 meters
Powerplant Lifespan: 10 Algolian Years
Ground MA : 8
Flight MA : 10

Introduction:
The Neo-Karkong is in fact the same old time-honored Kargon-5 from yesteryear, except this design utilizes modern technologies and materials.

Service Record:
The Neo-Karkong model has just begone production with Barada Industries to take over the older, original model, the Karkong-5 series.

The main purpose for the Neo-Karkong is for a cheap defence unit for smaller Algolian cities with potential for customization and secondary purpose for an affordable 'first' mecha for young mecha pilots eager to own their very own mecha.


Servos & Armor:

Location Class  Space Used Kills Cost  Armour   SP   DC  Cost 
Head.....LW......2.....2....2.....2.....S.Lt....1....0....1
Torso....Str.....6.....3....6.....6.....M.Str...4....0....4
R. Arm...M.Str...5.....5....5.....5.....S.Lt....1....0....1
L. Arm...Str.....4.....4....4.....4.....S.Lt....1....0....1
R. Leg...Str.....4.....4....4.....4.....S.Lt....1....0....1
L. Leg...Str.....4.....4....4.....4.....S.Lt....1....0....1

Cost : 34CP
Weight : 17 t


Weapons:

Name        WA  Rng   Dam   Shots Kills  Loc        CP    Spc  Spec
L. Hand.....+0..---...+0.....---...1.....L. Arm.....1......1...Handy, Quick
Laser Gun...+0..400m..+0.....---...1.....Head.......2.53...1
Melee-Ax....+0..---...+2.....---...2.....Hand Held..1.....---
Energy-Ax...+0..---...+4.....---...4.....Hand Held..3.6...---
Plasma Gun..+0..438m..+0.....---...3.....R. Arm.....6.04...3

Cost : 14.17CP
Weight : 7.085 t


Sensors:

Name      Type Cost Loc   Spc  Rng    Comm   Kills   Cost 
Sensors...Str...2...Head...1...4km....800km....1.......1

Cost : 1CP
Weight : 0.5 t


Weight Efficiency Adjustment:

Total Weight: 41.585 t
Adjusted Weight: 40.0 t
Weight Efficiency Cost: 3.17CP


Movement Systems:

Type              MA   Loc  Kills Spc    Lift   Accel  Cost  Notes
Base Fuel Load....--..Jets..---...---....---.....---....---..Fuel for
                                                              1000km range
Thrusters (Jets)..10..All...---...15.....12....1.25G....15

Cost : 15CP
Fuel Weight : 4.0 t


Powerplant:

Powerplant             Source   Charge     XS  Loc    MV  MA   Cost
*Cold Fusion Furnace...Fusion...Standard...1...Torso..+0..+0..x1.0

*Note: Mekton I states it useses Nutrino Furnace, Mekton II states it useses Nucleonic Fusion, and Mekton Z uses whatever you wish, but standards on Cold Fusion. Since I can't agree on giving a specific name and to keep this fairly generic, I choose to to call it Cold Fusion Furnace system. In the eyes of MZ, the name doesn't matter, just it's game effects.

Multiplier Cost : x1.0

**Power Plant Lifespan: 10 Algolian Years.

**Lifespan for Mekton-scale, Standard Charge, Cold Fusion Furnaces are set for 10 Algolian Years combat or otherwise. Overcharge cuts the time in half and Supercharge cuts the time to a quater, while Undercharge doubles the time. Scales effect the time by the same factor as the scale is. and the time can be increased in factors adding x1.0 Multiplier Cost per doubling the lifespan, and -x0.2 per year taken off in decreasing the time.


Cockpit Controls:
Control System  M-Pool  Cost
Cockpit (1 spc)
Passager (1 spc + 1CP)
Screen... +0.....-x0.0

*Note: Although screens are used, the rest of the controls are darn right primitive compared to Screens. Therefor I have used a mid-form between Screens and Manual, calling it Early Screen for a -x.025 cost and -1 Pool.

Cost : x0.0


P+C+H Cost Multiplier : x2.0


Base Weight : 40.0 t
Fuel Weight : 4.0 t
New Weight : 44.0 t
Base Cost : 68.34CP
Total Multipliers : x2.0
Final Cost : 136.68CP
Sales Price : 1,360,000¥


Notes:
The Neo-Karkong has a few spare spaces and has enough room for the pilot and a passager.  THe Neo-Karkong's head is slightly bigger than that of the Karkong-5.

Variants:
Like the Karkong-5s it has the same kind of variants, which are only different from each other in the arms  configuration. The names of the variants may sound funny, but no body ever said Nick Barada was bright with words.

BLeGH-6: The 'Blegh' variant is exactlly like the in configuration as the 'Brigh', (BRiGH Karkong-5,) accept the Gun Hand is on the Left. This variant is to serve primarily to accomodate left handed pilots. Note: BLeGH stands for Barada's Left Gun Hand.

BaDoGH-6: The 'Ba-Dogh' variant specializes for long range defence against mecha and aircraft capacity with both it's arms being plasma gun hands. Note: BaDoGH stands for Barada's Double Gun Hands.

BaNoGH-6: The 'Ba-Nogh' variant specializes for close range attack and defence against other mecha as both it's arms are normal hands. Note: BLeGH stands for Barada's No Gun Hand)

 

This Page Last updated: 01/24/00 09:38 PM

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