Talker: What Came Before

Two Talker Wolves PlayingThe Talker Wolves started in 1996, by three wolves who played pups in AcmePet. Their names were Kiwi, George and Pup. They simply decided to do a spin on the tradition of playing your pet, and instead play wolves. Pup recalls that she had no idea how the game started & grew, but one day she looked into Pup's Parlor and saw a bunch of wolves. That was in AcmePet, a no pictures, almost no HTML chat room. The wolves were down in Pups Parlor, the kids' room.

At AcmePet, during the boom time, many wolves lived in nice packs and went undisturbed unless hunters or horses came, despite a group of wolves who warred often. Someone introduced the wolves to a new chat, Talker 2. Then, out of no where, a one of the monitors told the c-animals that they had a week to leave. To gather their friends & pick a new chat. Slowly most of wolves and horses went to t2, but some to a chat on Beseen called Dream Chat. The horses laid claim to the sky while the wolves took the lawn.

Slowly, many T2 wolves started playing other charecters, and their wolf charecters became less important, were played less often. It wasn't a large problem, but at times it looked threataning. No-one played realistically, as they had once and would again in the future, and without a storyline there was little to do. T2 would later be remembered as the most wonderful time of most Talker Wolves' lives.

A chat room named Talker III, known as T3, was discovered, in mid or late June of 99. A lot of wolves went there to hang out occasionaly. Then, in early or mid July 99, T2 got a makeover, so large pics could not be used, or long handles, and it didn't feel like home. After a few weeks wandering around, most went to T3, in a private area called wolf. Unfortanetly, many wolves left during the duration of the transition.

A White Wolf

A variety of minor troubles harried the game, but none were very important....

By late August, numbers were back up and the Talker Wolves were going strong again. Life got better, most wolves stoped worrying about 'the c-wolves are dying out!' before long. With all the trouble taken care of, with no more wars, with almost no hunters on the roam, life got a little dull.

One wolf finally discovered another chat, by the name of Talker, or T1. Parties where hosted there, promotions where made, and everyone learned to like it. And yet most wolves stayed at T3, for moving two or three dozen of unorganized, different, stubbon, and poorly-connected people is like trying to dig a hole to China through the ocean- starting at sea level and usuing nothing but a dinner spoon. Peace reigned in November, and everyone adjusted to the relaxed attmophere. A little trouble with some realistic players, a squabble with some horse-killers, and that's about it.

A Gray and White Wolf HowlingA day after a happy winter party on the 21 of December, T3 went down and stayed there. By the new year, people we getting rambuncious & worried. The game was splitting up, and it looked as if the wolves where on their way to moving. Though there were several options, most wolves perfered T1, and after T3 was up a week and then went down again, they chose T1 as their new home. January was a little hectic because of everyone still in the midst of orienting themselves to T1, but before long, everyone came to love it as their home, their territory.

In late February or sometime in March, a wolf named Laurel evolved into a killer wolf, who went around attacking other characters. Laurel was part of a rash of killer wolves around that time. But most quit by summer. The summer was hard on the wolves, but it did a lot of good: Only wolves were left in wolf, and those that where left where more interested in role-playing. The end of the summer was probably the start of a new era for the Talker Wolves.

For from late summer to late fall, an amazing change occured: After 4 years of mish-mashed, some realistic but mostly anthropomorphised wolves, everyone in wolf went real. Now, most everyone but a half-dozen old-time characters where into 'real'ism. This real playing meant that there was almost no boredem, despite the fact there there was nothing fascinating going on. It was enough work just to meet somone for the first time, and not end up killing each other! Speech was removed from our characters, and now action was far more important. No one denied it: this game had turned difficult- and fun!

And so it continues today, small in numbers, still going strong at heart!

By ShalomWolf, also known as Frolic, Wild Night, Ponderosa, and Helium in Talker

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