Ness - The Unlikely Protector of the Earth

PSI ~ Weapons ~ Body ~ Arms ~ Other

When Pokey came knocking on Ness' door, Ness' life was about to change forever. Ness, along with Pokey and the family dog King went out to find Pokey's brother, Picky, who was lost while examining the meteorite that had landed earlier that night. Picky had only fallen asleep by a tree, and as the group headed back, the entity known as Buzz Buzz made his appearance. He told of a prophecy, in which three boys and one girl would defeat the evil known as Giygas, and that Ness was the Chosen One, destined to seek out the eight Sanctuaries and absorb their mysterious songs into the "Nightmare Rock"...

[ Ness ] Ness is the "Chosen One" and the first character in your party. Hailing from the sleepy town of Onett, Ness is catapulted from his ordinary life by a mysterious meteorite that rocks the town late one night. He's recognized mainly by his red and blue baseball cap (the only distinguishing feature when he is turned into a robot!), as well as his yellow-and-blue shirt and blue shorts. He can often be seen flashing a peace sign with a big grin on his face when he's not busy bashing enemies.

Ness' father is always working or on business trips and you never see him. Ness' mother is [ Ness Robot ] always at home, cleaning, washing the dog, watching TV or doing aerobics. Both of Ness' parents are very supportive of their son and have great faith in his abilities. Ness' sister is your average younger sister, until she gets a part-time job working for a storage company. The family dog is loyal when it suits him (when things get too scary, he's out of there!), otherwise all he does is eat and sleep and get bathed on occasion. The house is fairly uninteresting, but as Ness' father always borrows money from the neighbours it makes sense that the family should live in less than splendour.

Ness is fairly well rounded out, with strong PSI as well as strong Offense and Defense. His [ Ness in his PJs ] primary PSI strength is Lifeup/Healing. Coupled with his high PP level it means that no one in your group will stay down for very long! His trademark PSI is based off of his favourite thing. This PSI Special is good, but the higher levels require a large amount of PP that's better used for healing. Ness is also one of the two people in the group who learn Teleport, which is infinitely useful. When not roasting enemies with PSI, Ness socks it to them with his weapon of choice: baseball bats. Ness has the highest physical Offense of the group, and at higher levels can easily do over 900 damage with a smash hit!

[ MAGICANT NESS!!! MUAHAHAHA!! Ok, Translated Magicant Ness (The Non-Naked Ness) ] One drawback of Ness' is that he's something of a Mumma's boy, and is the only member of the group to get homesick. He also has a lot of items to carry, so his inventory is very full. His speed isn't that great either, usually forcing him to go last in attack rounds or not healing a friend before their HP runs out. The fact that his PSI Special has a damage cap can be rather frustrating, plus some enemies don't seem to be harmed by PSI Special on occasion, which is a waste of PP. Other than PSI Special, Teleport, Lifeup and Healing, most of Ness' other PSI abilities are somewhat useless.


PSI

Offense PSI - Recover PSI
Assist PSI - Other PSI

PSI Cost Level Description
PSI Special A 10 PP 8 A psychokinetic wave generated by concentration that deals about 50 damage to each enemy. Great against enemies in the beginning of the game.
PSI Special B 14 PP 22 A psychokinetic wave generated by concentration that deals about 180 damage to each enemy.
PSI Special G 40 PP 49 A psychokinetic wave generated by concentration that deals about 320 damage to each enemy. This power is better left to bosses and harder enemies as it uses a lot of PP.
PSI Special O 98 PP 75 A psychokinetic wave generated by concentration that deals about 640 damage to each enemy. Use it only on tough bosses as 98 PP, even for Ness, is hard to come by.
PSI Flash A 8 PP 18 Creates a strong flash and can make the enemy start crying uncontrollably, and in some circumstances, feel strange. It misses half the time, and does no physical damage.
PSI Flash B 16 PP 38 Creates a strong flash and can make the enemy start crying uncontrollably, and in some circumstances, feel strange, become numb, or even be destroyed. It only works about 10% better than PSI Flash A.
PSI Flash G 24 PP 61 Creates a strong flash and can make the enemy start crying uncontrollably. Often, it will destroy an enemy in a single strike. This one works about 75% of the time.
PSI Flash O 32 PP 67 It emits glorious rays that have a high probability of destroying all the enemies on the scene in a single strike. This one works about 90% of the time.
Lifeup A 5 PP 2 Restores 100 HP to one person. Very useful in the early stages of the game, or on group members with low levels.
Lifeup B 8 PP 20 Restores 300 HP to one person. Can be used even towards the end of the game.
Lifeup G 13 PP 39 Completely restores the HP of one person. This is quite possibly the best healing PSI power you can get.
Lifeup O 24 PP 70 Restores 400 HP to everyone. Only useful when everyone needs to be healed, otherwise just use Lifeup G and save the PP.
Healing A 5 PP 10 Cures a cold, sunstroke, or sleep conditions. You'll be using this a lot in the Dusty Dunes Desert and in Peaceful Rest Valley.
Healing B 8 PP 24 In addition to the effects of Healing A, this cures poisonings, nausea, feeling strange and uncontrollable crying. VERY useful, you get poisoned a lot.
Healing G 20 PP 53 In addition to the effects of Healing B, this cures being diamondized and paralysis. It also revives a friend who has become unconscious, though HP is not maxed out. Only use this on dead group members or to cure diamondization, it's a waste on anything else.
Shield A 6 PP 16 Protects one person with a shield of light. It reduces the damage caused by an enemy's attack by 50%. Using a different shield will cancel these effects. Very useful in the beginning of the game, or against tough bosses.
Shield B 10 PP 34 Protects one person with a power shield. Cuts damage in half and some of the blocked damage is dealt back to the enemy. Using a different shield will cancel these effects. Cost effective!
Hypnosis A 6 PP 4 Puts one enemy to sleep. It only has a 60% chance of working.
Hypnosis O 18 PP 27 Puts all of the enemies to sleep. This one works about 85% of the time, and is a good idea when you're running low on HP.
Paralysis A 8 PP 14 Forces one enemy into the "numbed" condition. This doesn't work very well, and many enemies are immune to Paralysis anyway.
Paralysis O 24 PP 29 Forces all enemies into "numbed" condition. It's a bit stronger and will work more often, but most enemies are immune to Paralysis. If you need to use this, use Paralysis A and save the extra PP.
Teleport A 2 PP N/A Allows you to immediately return to a place you have already been. You need a good running approach for this to work. You learn this after talking to Talah Rama, the monkey teaches it to you.
Teleport B 8 PP N/A Allows you to immediately return to a place you have already been. You don't need a running approach to use this. It is also called the "Tornado Teleport." You learn this after defeating your Nightmare in Magicant.

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Weapons

Weapons with prices in parentheses cannot be purchased, only sold for this amount.
WeaponCostLocationOffense UpProperties
Cracked Bat($9)Gift Box in Tracy's RoomOffense+4
Yo-yo$29Store in Offense+6
Tee Ball Bat$48Store in OnettOffense+8
Slingshot$89store in Offense+12
Sand Lot Bat$98Store in Offense+15
Minor League Bat$399Store in Offense+26
Bionic Slingshot$449Store in Offense+32
Mr. Baseball Bat$498Store in Offense+38
Trick Yo-yo$998Store in Offense+46
T-Rex's Bat$698Store in WintersOffense+48
Big League Bat$3080Store in Offense+54
Combat Yo-yo$1148Store in Offense+54
Hall of Fame Bat($940)Trading TendaOffense+62
Ultimate Bat$2298Lost UnderworldOffense+68
Magicant Bat($0)Gift Box in MagicantOffense+80
Legendary Bat($0)Gift Box in Cave of the PastOffense+110
Gutsy Bat($1490)Bionic KrakenOffense+100Guts+127
Casey Bat($19)Master BarfOffense+125Misses 3/4 times

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Body

Items with prices in parentheses cannot be purchased, only sold for this amount.
ItemCostLocationDefense UpProperties
Travel Charm$60EntertainerDefense+0Protects against Paralysis
Great Charm$400Gift Box in , Store inDefense+1Protects against Paralysis, Speed+5
Crystal Charm$600Store inDefense+2Protects against Paralysis, Speed+15
Rabbit's Foot($900)Store inDefense+3Protects against Paralysis, Speed+40
Flame Pendant$3000Gift Box in , Store in Saturn ValleyDefense+15Protects from Fire attacks
Night Pendant$3000Gift Box in , Store in Saturn ValleyDefense+15Absorbs the light of a Flash attack
Rain Pendant$3000Gift Box in , Store inDefense+15Protects from Freeze attacks
Earth Pendant$4000Store in MagicantDefense+16Protects from Fire, Freeze and Flash attacks
Sea Pendant($2500)Gift Box in Lost UnderworldDefense+20Protects from Fire, Freeze and Flash attacks
Star Pendant($3500)EnemyDefense+30Protects from Fire, Freeze, Flash and Paralysis attacks

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Arms

Items with prices in parentheses cannot be purchased, only sold for this amount.
ItemCostLocationDefense UpProperties
Cheap Bracelet$98Store in OnettDefense+5
Copper Bracelet$349Store in Defense+10
Silver Bracelet$599Gift Box in , Store inDefense+15
Gold Pracelet$2799Store in Defense+30
Platinum Band$3899, $6899Gift Box in Defense+40
Diamond Band$5198, $9998Store in Defense+50
Pixie's Bracelet($795)Gift Box in , Store inDefense+60Protects against Hypnosis, Luck+10
Cherub's Band($895)Gift Box in Defense+70Protects against Hypnosis, Luck+20
Goddess Band($990)Gift Box in Defense+80Protects against Hypnosis, Luck+30

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Other

Items with prices in parentheses cannot be purchased, only sold for this amount.
ItemCostLocationDefense UpProperties
Baseball Cap$19Store in OnettDefense+5
Mr. Baseball Cap($99)Clubhouse KidDefense+6
Holmes Hat$59Gift Box in , Store in Defense+10
Hard Hat$298Gift Box in , Store in Defense+15
Coin of Slumber$1500Store in Defense+30Luck+10
Coin of Defense$2000Store in Defense+40Luck+13
Coin of Silence$2500Store in WintersDefense+45Luck+16
Mr. Saturn Coin$1000Mr. SaturnDefense+47Luck+18
Charm Coin$3000Store in Defense+50Luck+20
Lucky Coin$6000Defense+50Luck+22
Talisman Coin$3500PersonDefense+60Luck+20
Shiny Coin$4000Store in Defense+70Luck+30
Souvenir Coin($3000)Gift Box in Defense+80Luck+35

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