Sunwolf's
Statistics
Alignment: Chaotic Good
Race: Elf
Class: Crypt Ranger Kit
Gender: Male
Age: 116
Height: 5’7"
Weight: 165
Skin: Tan
Hair: Brown
Eyes: Grey
Level: 5th
Exps.: 18,000
Armor: Leather
AC: 4
Thac0: 16
Hit Points: 65
~Statistics~
Strength: 18-93 Stamina:
18-55 Weight Allowance: 160 Muscle:
19
Attack Adj.: +3
Damage Adj.: +7 Maximum
Pressure: 640 Open Doors: 16
Bend Bars/ Lift
Gates: 50%
Dexterity: 17 Aim: 15
Missile Adj.: 0 Pick Pockets: 0% Open
Locks: 0%
Balance: 19 Reaction Adj.: +3 Defensive
Adj.: -4 Move Silently: +75%
Hide in Shadows: +56%
Climb Walls: +15%
Constitution:15 Health: 13
System Shock:85% Poison
Save: 0
Fitness: 17 Hit Point Adj.: +3 Resurrection Survival: 98%
Intelligence: 15 Reason:
13 Spell Level: 6th
Illusion Immunity: -
Knowledge: 17 Bonus Proficiencies: 6 Learn Spells: 75%
Wisdom: 16 Intuition: 14
Bonus Spells: 1
Spell Failure: 0%
Willpower: 18 Magical
Defensive Adj.: +4 Spell Immunity: -
Charisma: 12 Leadership:
10 Loyalty Base: 0 Maximum
Henchmen: 4
Appearance: 14 Reaction Adj.: +2
~Saving Throws~
PP/DM: 10
RSW: 12
P/P: 11
Breath: 12
Spell: 13
~Weapon Specialization~
Scimitar
(double)
~Weapon Proficiencies~
Mace-Axe
~Non-weapon
Proficiencies~
Alertness
Ancient History
Ambidextrous
Blind Fighting
Endurance
Hunting
Infravision (60’).
Reading/Writing
~Moneys~
Cps: 32
Sps: 61
Gps: 18
Pps: 23
~Special Items, Carried or
Worn~
Mace of
Disruption
Scimitar (2)
Boot Dagger +1
(silver)
Back Pack 40#
~Weapon~...………..Attacks...…Damage…Thac0…Damage
Adj.
Scimitar
(2)
3/2
1d8~1d8
10 +7+3
Dagger
1/1
1d3~1d3
13 +7+1
Mace of
Disrup+1 1/1
1d6+1~1d6
13 +7+1(Special*)
~Primary Terrain~
Anywhere
with death
~Species Enemy~
Skeletons
~Special benefits~
Protection from
evil. This is a
special form of the 1st-level wizard spell. It gives a Crypt Ranger’s undead
opponents a -2 to any
attack rolls, as well as providing a +1 to all of the ranger’s saving throws.
This represents the uncommon good luck that Crypt Rangers enjoy, as well as
their training for combat with the undead.
Immunity to fear
and scare effects.
Many undead radiate auras that cause the normal adventurer or commoner to flee
in horror or fright. The Crypt Ranger is immune to this effect generated by
creatures of the same level/hit dice or lower.
Detect Undead.
Crypt Rangers have the ability to detect undead as the 1st-level wizard spell
with a base 50’ radius. This increases at a rate of 5’ per level. One round
of concentration is required to activate this ability. The ranger can determine
direction and distance to the undead, but not the exact type of undead. The
effect lasts for one round, and three attempts per day can be made.
*Mace of
Disruption
This
appears to be a mace+1, but it has a neutral good alignment, and any evil
character touching it receives 5d4 points of damage due to the powerful
enchantments placed on the weapon. If a mace of disruption strikes any
undead creature or and evil creature from one of the lower planes, it may
utterly destroy the creature. Skeletons, zombies, ghouls, shadows, wights, and
ghasts, if hit, are instantly blasted out of existence. Other creatures roll
saving throws as follows.
~Creature Save~
Wraith
5%
Mummies
20%
Spectre
35%
Vampires
50%
Ghosts
65%
Liches
80%
Other
affected evil creatures 95%
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