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Items
are divided into several sections, note that ALIEN and ADVANCED items
should not be read by Players until they have researched the
appropriate technologies (See Info for details), and must be
manufactured or captured, they cannot be bought! Bases must have sufficient storage space to hold items, so building General Stores at bases is always a good idea.
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The first laser weapon
that can be researched, it's light weight combined with destructive
power makes it very useful.
An extremely
effective weapon, the laser rifle is 3 times more destructive than a
conventional rifle bullet, and its light weight and reliability make it
an invaluable weapon.
Capable of blasting
a 30 cm wide hole through a brick wall, the heavy laser is a large, bulky device, and this
has its drawbacks. There is a -2 hit penalty when using the heavy laser,
unless the operator is in a braced firing position, such as being prone,
with the weapon resting against a wall or some such.
This bizarre device
allows characters trained in its use to make psionic attacks (see Combat
for details). using this device, XCOM personnel can induce fear in their
victims, or even take over their minds!
By using the incredibly light
and strong alien alloys to provide an armoured suit, XCOM personnel who
wear this will gain the benefit of incredible resistance to damage. Any
attack that hits will be reduced in damage by -20 hp, but a minimum of 1
hp will always be sustained (due to shock, being knocked over
etc).
Incasing the wearer in a
suit of thick alien alloys, the power suit has built in mechanisms to
move the bulky armour around, so the wearer acts like he is merely
wearing a thick shirt!
Similar to the power
suit, the flying suit has slightly heavier armour and a built in
antigravity system! This allows the wearer to fly and hover (FL 12), and
keeps movement easy.
This unit contains special
enzymes, surgical aids, blood coagulants and many other items, combined
with an advanced medical computer. When placed against an injured
person's skin, it diagnoses the problem and administers aid swiftly and
efficiently.
This handy device shows up all moving objects or creatures in 100 metre radius on a grided display! It doesn't show size however or who or what is moving, so XCOM troops will also show on this device. the faster something moves, the more it registers, but this can be problematical. For instance a small, running sectoid would show a bigger trace than a huge, walking reaper. And creatures that hardly move at all won't show, so it isn't much use when an alien is about to ambush you. However, it is a great tool for spotting aliens moving into ambush positions or showing which room in a house has moving creatures (either humans or aliens). Note that the scanner displays in 3d, so that height up or down to a moving target can be calculated to within a few metres. |
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