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Subterfuge is a diverse skill, encompassing abilities ranging from the secret rattle that those of serpentine ambitions may use to communicate with each other, to archery, the conjuring of illusions, dimensional wormholes, and various stealth and attack abilities. Venom is a skill possessed only by the Serpent Lords. It involves the producing of various venoms by glands. These glands are remnants of evolution and lay dormant in most humans. To those with the skill though, they can be used to great effect. First, one must SECRETE a particular venom. There will be a short pause while your glands produce the chosen toxin. Once the venom has been secreted, it cannot be held in the bloodstream indefinitely. Each venom has a risk factor incorporated into it. The more powerful the venom, the greater the chance of it backfiring and affecting the producer. To get the venom out of the bloodstream, one must either BITE another player or PURGE the venom from your body. It should be pointed out that mobiles will be immune to most venoms that do things other than cause damage. Where a skill like Venom is a naturally developed ability, and a skill like Subterfuge is an ability with many magical elements, Hypnosis is a science. It has long been known that our subconscious mind is a powerful force and that it can be influenced in mysterious ways, but until a forgotten Serpentlord discovered the principles of Hypnosis, there was no way to use it. With this skill, you will be able to sink someone into a hypnotic trance, possibly even without them realizing it, and implant various suggestions, along with a code word. When the player hears the code word, the suggestions will kick in and start, generally, hindering him.
HYPNOTISE
Some Details: The prompt word is that it must be one of the words listed in HELP HYPNOWORDS.
You may use any of the say-like commands to set off hypnosis (for instance, scream, whine, snarl, sing, mutter, etc). Mutter is of particular interest to you, the skilled hypnotist.
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