|
I am currently involved in two long running campaigns-
The Idol of Gork campaign against Brian.
and
A series of grudge matches agaist Daniel.
Both of these campaigns use my Orc and Goblin Warhamnmer army and coincidently both my
opponents (Brian and Daniel) play the Empire.
The Idol of Gork campaign
This is a campaign pack for the warhammer game sold by Games Workshop, it is
designed for two player - one playing Orcs and one playing the Empire (although the
books do contain lists for other opponents if the empire is not available).
The campaign is based over four battles, each with different deployment rules,
objectives and troop limitations.
So far in the two battles which we have played Brian has had a very tough time of things,
mainly due to the deployment and scenario set up.
Scenario I - 'Da Snatch'
Goblin forces victorious, mainly due to the awesome power of chariots. The deployment rules and
the fact that the gobbos get the first turn meant that Brian never really had a chance to recover
from an unlucky first turn.
Scenario II - 'The Ambush'
Another victory for the orcs, the deployment rules meant that the empire troops were sitting
ducks. Brian lead a valiant fight back killing the Orc leader, but in the end the losses from
the first two turns were too much to overcome.
Scenario III - 'The battle of Troll Rocks'
To be fought.
Scenario IV - 'The battle for Rutgarburg'
To be fought.
Grudge matches vs Daniel
These battles started with the first time I ever met Daniel across the gaming table. I was
fine-tuning an army list which I had hoped would make a good tournament army and ... well the
rest is history. Throughout all of these battles, fought at 1500 points, Daniel has kept his
army substantially the
same (on my request), but the orc and goblin forces have been altered to try and gain
victory.
Battle 1
My army was nicely arrayed on the table in big blocks of troops, deadly fanatics concealed
within, an army I had used to great effect against Brian's Imperial forces only a few weeks
before.
I was not prepaired in the slightest for what happened next. Up to that point in my warhammer
career I had never encountered a Steam Tank, and I had no clue as to what it could do.
Throughout the course of the battle it preceded to kill my fanatics and crush my troops. All
Daniel had to do was make a swift cavalry charge and the game was over.
I had a lot to think about.
Battle 2
I had decide that the way to avoid the steam tank was to go for mobile troops. I also wanted
to try out part of the army I was about to use against Brian for the second Idol of Gork which
had to be a mainly cavalry force. The result was a highly mobile but nontheless doomed force.
My first mistake was the shaman, none of the units I was using were big enough for him to be
able to cast spells, so he was relegated to dispel duties. The battle started badly, I lost my
artillery very early on, and I was counting on it to help with steam tank. The battle didn't
last long in the end, Daniel used bridge of shadows to get the steam tank right into my troops
from the start, and what the steam tank didn't kill, pit of tarn and the great cannon did.
Another total defeat, this time I didn't even kill any of Daniels troops, my one consolation is
that things can only get better from here.
Battle 3
Rather than mope around in a pit of dispair I decided to have a good think, and I realised that
what I needed to do was stick to what the Orcs do best - toe to toe fighting. I took a big unit
of orc halberdiers as the core of my army, a unit of boar boys as a strike force and a unit of
wolf riders to help out. But the real suprise in store for Daniel was what I had planned for his
steam tank. Usually I don't go in for magic item combinations, but after two heavy defeats I
decided I would give it a go and hence was born the steam tank bane - I gave my warlord both a
potion of strength and the sword of heroes, for one turn only he would have a strength of ten
and also a pretty good chance of killing the steam tank, risky but worth it (I hoped).
Well, that was the plan anyway.
We rolled to see who would get the first turn
and for a change it turned out to be me, so I rolled for animosity and the wolf
riders came up a 1, oops, but it turned out not to be so bad when we discovered
that instead of squabbling or turning on the orc unit next to them they had
got so excited that they decided to march straight accross the battlefield so
that they could get stuck in. This put them in charge range of the greatswords
and the halflings, and after a bit of deliberation they decided that picking on
the little rotund archers would be more fun.
The halflings didn't last long, in the face of a determined looking horde
of wolf riders they decided they must have left the oven on and trotted off
home to sort it out. This allowed the wolf riders to charge into the great
cannon crew. After this things got rather messy for Daniel as the wolfboys
threatened to eat his entire line, diverting attention away from the rest of the
army. The dreaded stram tank rumbled towards the orc lines only to be me by the
warlord carrying the sword of heroes and the potion of strength (beard attack!)
the combined magic items and a few lucky rolls did for the stram tank in one
swift flurry.
After this it was downhill all the way for Daniel as nothing seemed to go his
way and I finally got my first victory against his Empire army.
Photos of my Orc and Goblin army
My Orc and Goblin tactics page
My main page
|