Character class templates:
All PCs will be required to take on one of the following class templates as part of their training:
Barbarian, Bard, Cleric, Druid, Fighter, Monk, Ranger, Rogue, Paladin, Wizard
Barbarian (20 pts total) Bard (19 - 33 pts total) Cleric (25 pts) Druid (19 – 29 pts) Fighter (20 pts) Monk (20 pts) Paladin (20 pts) Ranger (20 pts)
Rogue (20 pts)
Wizard (20 - 40 pts)
Increased Move (25pts), Survival (one type) (2 pts), Axe/Mace (1 pt),
Running (4 pts), Axe Throwing (1 pt), Jumping (2 pts). Primitive –1 (-5 pts), Illiterate (-5
pts), Uneducated (-5 pts)
Song or Musical Aspected Magery (8-22 pts), Bardic Immunity (10 pts) Literacy (5 pts)
Singing (1 pt), Musical Instrument (1 pt), Poetry or Musical Notation (1 pt),
Writing (1 pt), Bardic Lore (1 pt), History or Heraldry (1pt)
Curious (Basic) (-5 pts), Chummy (-5 pts).
Clerical Investment (5 pts), Clerical Magic (15pts), True Faith (15 pts) Axe/Mace (1 pt), First Aid (2
pts), Theology (1pt), Teaching (1pt)
Vow: Evangelism (-5 pts), Discliplines of Faith (-5 pts), Sense of Duty (Church) (-5 pts).
Nature-Aspected Magery (8/13/18 pts), Animal Empathy (5 pts),
Animal Handling (2 pts), Area Knowledge (Local Forests) (1 pt),
Herbalist (M/H p 150 CI) (2 pts), First Aid (1 pt), Poisons (1 pt)
Naturalist (2 pts).
Vow (Preserve Nature) (-5 pts)
High Pain Threshold (10 pts), Fit (5 pts), Shield or Buckler (1 pt),
4 other Combat/Weapon Skills with 1 pt in each.
Increased Dodge (15 pts), Sanctity (5pts) Judo or Karate (2 pts),
Philosophy (1 pt), Theology (1 pt), Running (1 pt).
Vow (Don't Wear Armor) (-5 pts), Disciplines of Faith (-5)
Higher Purpose (5 pts), Sanctity (5 pts), Collected (5 pts), Broadsword (1
pt) Shield or Buckler (1 pt), Immunity to Disease (10 pts), Riding (horse) (1 pt), Lance (1 pt), Animal Handling (1 pt), Clerical (Paladin) Magic (5 pts).
Code of Honor (Chivalric) (-15 pts)
Absolute Direction (5 pts), Animal Empathy (5 pts), Fit (5 pts), Tracking (1 pt), Stealth (1 pt), Shadowing (1 pt), Bow (1 pt), Naturalist (1 pt)
Enhanced Dodge (15 pts), Alertness (+1) (5 pts),
20 points of disadvantages from the following: Secret (Member of the Thieves' Guild) (-5 pts), Curious (Basic) (-5 pts), Greed ( -15 pts), Light Sleeper (-5 pts), Trickster (-15 pts), Edgy (-5 pts), Kleptomania (-15 pts), Overconfidence (-10 pts)
Magery (15/25/35 pts)(not required if racial advantages include Magery), Literacy (5 pts), Thaumatology (1 pt), Occultism (1 pt), Writing (1 pt), Research (2 pts)
Sense of Duty (Wizard's Guild) (-5 pts)
