12th Level spells
Siphon: Superior (ritual)
Level: 12
Range: Touch
Duration: Permanent
Casting Time: One hour
Damage: Special
Saving Throw: Standard
P.P.E.tm Cost: 200
Like the simple spell of the same name, this spell allows a necromancer to steal the life force of another living creature and add it to his own. The difference here is that the specific type of loss can be varied by the death mage and the loss is permanent. With each execution of the ritual, the necromancer can take one of the following:
It is not possible for the necromancer to take points away from a being that has none (you can't get M.D.C.tm from an S.D.C.tm being or I.S.P.tm from a non-psychic). It is also impossible for a necromancer to drain more than 50% of a point total from a living creature. However, he can drain 50% of several different point totals from one being. A living creature can be used multiple times to transfer up to half its overall power to the death mage. The victimized creature is also -4 to strike, parry, and dodge, loses one attack, and is -25% on skill performance for 1d4+1 days afterward (weakened and disoriented).
Nullmagic Shield
Level: 12
Range: Self or others by touch.
Duration: Five minutes per level.
Casting Time: One melee
Damage: None
Saving Throw: Standard if resisted.
Destabilization: None
P.P.E.tm Cost: 200
This spell causes the recipient's aura to glow a pale red, the color of the Nullmagic Shield. While under the effect of this spell, the character is impervious to all spell attacks directed against him and all spells previously in effect on him are negated. This spell nullifies all magical energies, so the bearer of the shield cannot cast magic, cannot use any magical weapons (they act as normal weapons), cannot use any natural magical abilities, and cannot be affected by any spells whether beneficial or detrimental.
Walking into an area under the effect of magic has a chance of disrupting the spell in effect as per a Negate Magic spell. The touch of the character also acts as a Negate Magic spell (spell strength of 12). The player suffers no penalties or damage if walking into a magically destabilized area and, in fact, will probably be protected from any wild magics in the area.
Spell Ability: Superior
Level: 12
Range: Self
Duration: One month per level.
Casting Time: Five minutes
Damage: Special
Saving Throw: None
Destabilization: +3d4%
P.P.E.tm Cost: 210
Effectively the same as the above spell, but it does not allow use with an offensive spell. Also, use of the spell ability cannot exceed twelve hours of constant use - a two hour break of non-use is needed before it can be used once this restriction is met. A metamage may only have one superior spell ability at a time, though he may have minor ones in accordance with the above spell and can negate the superior at any time.
DISGUISE TRUE NATURE
Level: 12
Range: Self, or others up to 10 ft away per level of experience.
Duration: 1 hour per level of experience. Can be cancelled at any time.
Damage: None
Saving Throw: If the effects are not wanted, +10 to save.
P.P.E. Cost: 250
Effect: This spell is a favorite among powerful sorcerers, demons, dragons, and gods. It will make the character effectively powerless. It does nothing to disguise monstrous appearances, but to those sensitive to such, the character will have no magic, psychic, or supernatural powers. That is because the creature effectively has none for the duration of the spell. If an M.D.C. creature, all M.D.C. is converted to to 1/2 S.D.C. and 1/2 Hit Points (no A.R.). Creatures with a natural armor rating lose it for the duration of the spell. Supernatural strength and endurance are as those of ordinary mortal men. This spell, does, however, have no effect on ordinary people or on a character's skills, instincts, knowledge, or memories. If already metamorphosed into human form, a dragon, demon, or god would be indistinguishable from anybody else. This spell is particularly frightening to those in the CS because it means that anybody could walk behind their borders unmolested because of their apparent lack of magical, psychical, and supernatural power. None of those powers can be used, however, until the facade is dropped either by the caster canceling the magic or by the duration elapsing.
Spell Name: Dark Marionette
Spell Level: 12
Range: 20 ft
Duration: 5 minutes per level
P.P.E.™ Cost: 200
Saving Throw: none
Description: This powerful spell will give the caster control over the victims body (not mind) for the duration of the spell. This requires FULL concentration on the mage's part and he can do nothing else while using this spell. The helpless victim can still use psionics.
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