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Includes information on the structure of the planet including the Three Realms (physical, spiritual, and mental), as well as it's dominant and popular races.
Details the different classes of characters and how they opperate in the Kingdoms. Information on the warrior, rogue and magic classes. This section is not "system specific" and doesn't describe how to create characters of these classes.
Part 3. The Seven Kingdoms
Descriptions of all seven kingdoms of Taranth. Includes history, mindset, political and economic systems, and interesting features of each kingdom. Where possible, descriptions of cities and influencial characters are also given.
- Sae Darrin - The greatest nation in Taranth, center of civilization for the known world.
- Gaventry - Known for it's vast woodlands, second only to Sae Darrin in greatness.
- Faul Kingdoms - Its jagged sea-front shores and many nations are home to some of the most fierce warriors to exist in all of Taranth.
- The Glades - Home of the Kindred Throne, this beautifu expanse of forest is home to many elves.
- Endermyr - Open prairies, rugged mountains and a network of rivers and lakes. Known for it's farming and druids, it is the most varried of the nations.
- Rae Urgana - Vast expances of sand and terrible heat make the Sand Dwellers a hardened people.
- Leer - A strange and secluded people residing on an island to the east of Taranth, their strange and mystical practices have been feared for hundreds of years.
Glossary