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Home | The Seven Kingdoms | Masters Guide | Players Guides

Contents

Part 1. The Kingdoms End Setting

How to set up and run campaigns in Kingdoms End.  Includes information on brining characters from other worlds into the Kingdoms, but doesn't go into specifics for each system.

Part 2. History

A basic timeline of the history of Taranth.  Some detail where approprite is also found on the Rage of Spirits, creation, Scourge of the North.

Part 3. Magic

The Three Realms of creation and how they relate to magic.  Details how elemental (Marseal), spiritual (Cerite), and mental (Psionic) magic was created and is practiced.   For specific information on the mechanics of magic for the different game systems, see the Players Guides.

Part 4. Religion

Although there is only one True God, there are many religions.  This section details the different religions and cults that can be found in Kingdoms End.  Also contains information on the Immortals and the Dark Ones.

Part 5. Groups and NPC's

Various mercinary groups, thieves guilds, and the magic guilds of Taranth.  Also has information on select NPC's and important people of the Kingdoms.