1. The Masquerade:
You may not reveal your true nature to those not of the Blood.
Doing so will renounce your claims of Blood.
2. The Domain:
Your domain is your own concern. All other owe respect to you
while in it. None may challenge your word while in your domain.
3. The Progeny:
You may only sire another with the permision of your elder. If you
create one without your elder's permission, both you and your
progeny will be slain.
4. The Accounting:
Those you create are yours to command and be responsible for until
they know the ways of the Kindred.
5. Hospitality:
Honor one another's domain. When coming to a foreign city, you
should present yourself to the Prince. Without his word of
acceptance, you are nothing.
6. Destruction:
You are forbidden to destroy another of your kind. The right of
destruction belongs solely to your elder. Only the eldest among
you may call the blood hunt.