The Medic is an infantry unit that
can heal your biological troops (Marines, Firebats, etc.).
It will be able to heal your allies biological units
and even Zerg Buildings. The Medic's healing powers will
activate automatically and heal any damaged friendly units within
it's range. The Medic will not be able to heal herself
but can heal other Medics. Medic's spells are...
Heal
Heal is a spell, it takes about 1 energy point for every
2 hit points it heals.
Optic Flare
When this is cast on a unit, the unit's sight range is permantly
reduced to one matrix. This includes any detection it may have had.
Other units will still be able to spot for the unit.
This can only be cured by the Medic's own
Restoration spell.
Restoration
This spell can cure units of almost any bad things you can think of
including lockdown, paraite, and plague, and will also
cure the Medic's own Optic Flare (does not include Status).
Valkyrie
The Valkyrie is a Terran Air Unit
that "fires a volley of small air-to-air Halo Rockets at a target."
The "Halo Rockets" will damage the target and a small area around the
target. The rockets will also do a little splash damage. It can attack
air-to-air only. The Valkyrie can be built from a Starport with an attached
Control Tower.
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