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Medic


The Medic is an infantry unit that can heal your biological troops (Marines, Firebats, etc.). It will be able to heal your allies biological units and even Zerg Buildings. The Medic's healing powers will activate automatically and heal any damaged friendly units within it's range. The Medic will not be able to heal herself but can heal other Medics. Medic's spells are...
  • Heal
    Heal is a spell, it takes about 1 energy point for every 2 hit points it heals.
  • Optic Flare
    When this is cast on a unit, the unit's sight range is permantly reduced to one matrix. This includes any detection it may have had. Other units will still be able to spot for the unit. This can only be cured by the Medic's own Restoration spell.
  • Restoration
    This spell can cure units of almost any bad things you can think of including lockdown, paraite, and plague, and will also cure the Medic's own Optic Flare (does not include Status).






    Valkyrie


    The Valkyrie is a Terran Air Unit that "fires a volley of small air-to-air Halo Rockets at a target." The "Halo Rockets" will damage the target and a small area around the target. The rockets will also do a little splash damage. It can attack air-to-air only. The Valkyrie can be built from a Starport with an attached Control Tower.







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